Palace of the Four Sword: Difference between revisions

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Soon after entering the dungeon Link is faced with a large room with four doorways which he can enter, and a fifth protected by a magical barrier that even his [[Master Sword]] cannot destroy. Each doorway leads to a small series of puzzle-filled rooms, culminating in a boss battle before Link is presented with a sword in a pedestal. Each of the four blades represents an element of the [[Four Sword]].
Soon after entering the dungeon Link is faced with a large room with four doorways which he can enter, and a fifth protected by a magical barrier that even his [[Master Sword]] cannot destroy. Each doorway leads to a small series of puzzle-filled rooms, culminating in a boss battle before Link is presented with a sword in a pedestal. Each of the four blades represents an element of the [[Four Sword]].


The puzzles contained within the Palace are not easy, and often make use of aspects of gameplay that are not available in the original version of ''A Link to the Past'', such as Link's ability to dive when using [[Flippers|Zora's Flippers]], and other advanced techniques. Link will also face the only [[Octorok]]s, [[Octoballoon]]s and [[Keese]] in the Dark World, and despite looking similar to their [[Light World]] equivalents, they are stronger than those found in [[Hyrule]]. The dungeon even contains [[Like Like]]s, which only make their appearance in the Game Boy Advance version of the game, and are able to eat Link's [[Mirror Shield]].
The puzzles contained within the Palace are not easy, and often make use of aspects of gameplay that are not available in the original version of {{ALttP|-}}, such as Link's ability to dive when using [[Flippers|Zora's Flippers]], and other advanced techniques. Link will also face the only [[Octorok]]s, [[Octoballoon]]s and [[Keese]] in the Dark World, and despite looking similar to their [[Light World]] equivalents, they are stronger than those found in [[Hyrule]]. The dungeon even contains [[Like Like]]s, which only make their appearance in the Game Boy Advance version of the game, and are able to eat Link's [[Mirror Shield]].


Once Link has collected all four blades, he is able to destroy the barrier that leads to the Master of the Dungeon. In the boss' room, the four swords soar away from Link and he must face four [[Dark Link#A Link to the Past/Four Swords|Shadow Link]]s in turn, each seemingly having cursed each of the four elements. Upon their defeat, the Four Sword is finally restored to its former glory and held aloft by Link. When Link completes the palace, the player is given the option of starting a new game at the starting screen of ''A Link to the Past''.
Once Link has collected all four blades, he is able to destroy the barrier that leads to the Master of the Dungeon. In the boss' room, the four swords soar away from Link and he must face four [[Dark Link#A Link to the Past/Four Swords|Shadow Link]]s in turn, each seemingly having cursed each of the four elements. Upon their defeat, the Four Sword is finally restored to its former glory and held aloft by Link. When Link completes the palace, the player is given the option of starting a new game at the starting screen of {{ALttP|-}}.


The background and canonicity of this palace is unknown.
The background and canonicity of this palace is unknown.
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