Controller Buttons: Difference between revisions

Jump to navigation Jump to search
m
Text replacement - "''The Wind Waker''" to "{{TWW|-}}"
m (Text replacement - "''Majora's Mask''" to "{{MM|-}}")
m (Text replacement - "''The Wind Waker''" to "{{TWW|-}}")
Line 37: Line 37:
There are 4 '''C Buttons''' on the [[Nintendo 64]] controller: Up, Down, Left, Right. The Up C Button is used to switch the perspective from third to first person (and vice-versa when it is pressed again), as well as to talk to Link's fairy companions, [[Navi]] or [[Tatl]], when either wants to give the hero advice. The other three buttons can be assigned to [[Gameplay Elements of The Legend of Zelda Series#Items|item]]s from the inventory, allowing more convenient item usage than in the older games, in which only one or item was usable at a time—with the B Button.
There are 4 '''C Buttons''' on the [[Nintendo 64]] controller: Up, Down, Left, Right. The Up C Button is used to switch the perspective from third to first person (and vice-versa when it is pressed again), as well as to talk to Link's fairy companions, [[Navi]] or [[Tatl]], when either wants to give the hero advice. The other three buttons can be assigned to [[Gameplay Elements of The Legend of Zelda Series#Items|item]]s from the inventory, allowing more convenient item usage than in the older games, in which only one or item was usable at a time—with the B Button.


The GameCube controller replaces the C Buttons with the '''C Stick'''. In both ''The Wind Waker'' and ''Twilight Priness'', it has two functions. Tilting the C Stick unlocks the camera, allowing the player to adjust it at will. Tilting the C Stick up will switch the camera to first person. In ''The Wind Waker'', the camera position must be reset with the L Button before one is able to switch to first-person.
The GameCube controller replaces the C Buttons with the '''C Stick'''. In both {{TWW|-}} and ''Twilight Priness'', it has two functions. Tilting the C Stick unlocks the camera, allowing the player to adjust it at will. Tilting the C Stick up will switch the camera to first person. In {{TWW|-}}, the camera position must be reset with the L Button before one is able to switch to first-person.


The Wii Remote's Nunchuk attachment includes a single '''C Button'''. This button is used in {{SS}} to enter into first-person mode or to [[dowsing|dowse]].
The Wii Remote's Nunchuk attachment includes a single '''C Button'''. This button is used in {{SS}} to enter into first-person mode or to [[dowsing|dowse]].
Line 46: Line 46:


==R Button==
==R Button==
In the 3D games, whereas the B Button serves as the attack role, the '''R Button''' serves as the defense role. In the Nintendo 64 and GameCube games, Link uses his Shield for as long as the player holds the R Button. This evidently will not work if the Shield is either lost (see [[Like Like]]) or unequipped. In the case of ''The Wind Waker'', the button gains extra functions. For one, Link will only use the Shield when he is drawing the Sword; when he is not, pressing the button will make him crouch (and crawl) if the Control Stick is tilted as well. When standing in front of a wall, he will carefully sidles against it. Other actions include dropping an item (A will always throw it), and pulling and pushing blocks.
In the 3D games, whereas the B Button serves as the attack role, the '''R Button''' serves as the defense role. In the Nintendo 64 and GameCube games, Link uses his Shield for as long as the player holds the R Button. This evidently will not work if the Shield is either lost (see [[Like Like]]) or unequipped. In the case of {{TWW|-}}, the button gains extra functions. For one, Link will only use the Shield when he is drawing the Sword; when he is not, pressing the button will make him crouch (and crawl) if the Control Stick is tilted as well. When standing in front of a wall, he will carefully sidles against it. Other actions include dropping an item (A will always throw it), and pulling and pushing blocks.


In the 2D games, R is commonly a [[dash]] button. In {{ALttP|-}}, Link can run quickly when the button is held. In {{TMC}}, the button makes Link lift objects and roll. In almost all games, R also switches the menu screens by moving to the next menu screen on the right.
In the 2D games, R is commonly a [[dash]] button. In {{ALttP|-}}, Link can run quickly when the button is held. In {{TMC}}, the button makes Link lift objects and roll. In almost all games, R also switches the menu screens by moving to the next menu screen on the right.
Line 56: Line 56:


==Z and L Buttons==
==Z and L Buttons==
Unlike the other buttons, neither Z or L have had consistent roles through the series. In the Nintendo 64 games, ''Twilight Princess'', and in ''Skyward Sword'', the '''Z Button''' aligns the camera with Link's viewing direction, and is used for [[Targeting System|targeting]]. When the menu screens are displayed, it shifts the menu to the next screen on the left in the Nintendo 64 games. In the original Gamecube version of ''The Wind Waker'', the Z Button, along with the X and Y-buttons, are assigned to items; in the GameCube version of ''Twilight Princess'', it makes Link talk with [[Midna]]; and in the Wii version of the same game, it serves as both a defense and a targeting command (simultaneously). The '''L Button''', on the other hand, only enables and disables the map in the Nintendo 64 games. In the two 3D GameCube games, it replaces the Z Button as the targeting command. In {{ALttP|-}}, L opens the [[Inventory]] screen and in ''The Wind Waker'', ''The Minish Cap'' and the GameCube versions of {{OoT|-}} and {{MM|-}}, it shifts the menu to the next screen on the left. In ''A Link Between Worlds'', holding L will use the [[Pegasus Boots]] if acquired.
Unlike the other buttons, neither Z or L have had consistent roles through the series. In the Nintendo 64 games, ''Twilight Princess'', and in ''Skyward Sword'', the '''Z Button''' aligns the camera with Link's viewing direction, and is used for [[Targeting System|targeting]]. When the menu screens are displayed, it shifts the menu to the next screen on the left in the Nintendo 64 games. In the original Gamecube version of {{TWW|-}}, the Z Button, along with the X and Y-buttons, are assigned to items; in the GameCube version of ''Twilight Princess'', it makes Link talk with [[Midna]]; and in the Wii version of the same game, it serves as both a defense and a targeting command (simultaneously). The '''L Button''', on the other hand, only enables and disables the map in the Nintendo 64 games. In the two 3D GameCube games, it replaces the Z Button as the targeting command. In {{ALttP|-}}, L opens the [[Inventory]] screen and in {{TWW|-}}, ''The Minish Cap'' and the GameCube versions of {{OoT|-}} and {{MM|-}}, it shifts the menu to the next screen on the left. In ''A Link Between Worlds'', holding L will use the [[Pegasus Boots]] if acquired.


==ZL and ZR Buttons==
==ZL and ZR Buttons==
Line 62: Line 62:
In the Virtual Console ports of both {{OoT|-}} and {{MM|-}}, both of these act as the item button C Down from the originals.
In the Virtual Console ports of both {{OoT|-}} and {{MM|-}}, both of these act as the item button C Down from the originals.


These shoulder buttons act as the L and R Buttons of the GameCube version's controller in both {{TWWHD}} and {{TPHD}}; ZL engages the targeting system and ZR uses the shield (hold it up in ''The Wind Waker'', use it to attack in ''Twilight Princess'').
These shoulder buttons act as the L and R Buttons of the GameCube version's controller in both {{TWWHD}} and {{TPHD}}; ZL engages the targeting system and ZR uses the shield (hold it up in {{TWW|-}}, use it to attack in ''Twilight Princess'').


In {{MM3D}}, though, the Circle Pad Pro's or New 3DS' ZL and ZR buttons only serve as extensions of L and R: ZL engages Z-targeting and ZR raises the shield. When using a Circle Pad Pro on the original 3DS, the extra triggers wake up the accessory if they or the C-stick have not been used for more than 5 minutes.
In {{MM3D}}, though, the Circle Pad Pro's or New 3DS' ZL and ZR buttons only serve as extensions of L and R: ZL engages Z-targeting and ZR raises the shield. When using a Circle Pad Pro on the original 3DS, the extra triggers wake up the accessory if they or the C-stick have not been used for more than 5 minutes.
19,332

edits

Navigation menu