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78 bytes removed ,  6 June 2018
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Text replacement - "''Phantom Hourglass''" to "{{PH|-}}"
m (Text replacement - "''Twilight Princess''" to "{{TP|-}}")
m (Text replacement - "''Phantom Hourglass''" to "{{PH|-}}")
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|name= Map
|name= Map
|image= [[File:PH Link 01.png|300px]]
|image= [[File:PH Link 01.png|300px]]
|caption= Artwork of Link drawing a Map from<br>''Phantom Hourglass''
|caption= Artwork of Link drawing a Map from<br>{{PH|-}}
|type=  
|type=  
|game= {{TLoZ}}<br>{{ALttP}}<br>{{LA}}<br>{{OoT}}<br>{{MM}}<br>{{OoS}}<br>{{OoA}}<br>{{FS}}<br>{{TWW}}<br>{{FSA}}<br>{{TMC}}<br>{{TP}}<br>{{PH}}<br>{{ST}}<br>{{SS}}<br>{{ALBW}}<br>{{BotW}}
|game= {{TLoZ}}<br>{{ALttP}}<br>{{LA}}<br>{{OoT}}<br>{{MM}}<br>{{OoS}}<br>{{OoA}}<br>{{FS}}<br>{{TWW}}<br>{{FSA}}<br>{{TMC}}<br>{{TP}}<br>{{PH}}<br>{{ST}}<br>{{SS}}<br>{{ALBW}}<br>{{BotW}}
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Sometimes, Link begins an adventure with a full World Map. In {{ALttP|-}}, the World Maps are available in their entirety from the start.<ref>{{Cite|I see you brought a map so you don’t get lost. (Press the X Button to see your map).|Guard|ALttP}}</ref> {{LA}}{{'}}s World Map starts out blank, but an atlas in [[Mabe Village]]'s [[Library]] reveals every location on Koholint.<ref>{{Cite Text Dump|LADX|604}}</ref> Though only a level select screen, {{FS|-}}' Map can also be wholly viewed from the start, with a few minor additions as the game progresses.
Sometimes, Link begins an adventure with a full World Map. In {{ALttP|-}}, the World Maps are available in their entirety from the start.<ref>{{Cite|I see you brought a map so you don’t get lost. (Press the X Button to see your map).|Guard|ALttP}}</ref> {{LA}}{{'}}s World Map starts out blank, but an atlas in [[Mabe Village]]'s [[Library]] reveals every location on Koholint.<ref>{{Cite Text Dump|LADX|604}}</ref> Though only a level select screen, {{FS|-}}' Map can also be wholly viewed from the start, with a few minor additions as the game progresses.


Most commonly, the areas of the World Map must be filled in. ''Link’s Awakening'' includes a World Map with a grid, and is the first game in the series where each location on the World Map is labeled.<ref>{{Cite Text Dump|LADX|597}}</ref> Each section of the grid is obscured until explored. {{OoS}} and {{OoA}} use the same mapping system.<ref>{{Cite|Press SELECT to view the map. Move the cursor and press A to see place names. Dark regions are ones you have not yet visited.|Know-It-All Bird|OoS}}</ref> Similarly, the World Map of {{OoT|-}} shows only places that have been visited, though a grid is not in place.<ref>{{Cite|If you are lost and don't know which way to go, look at the Map. The areas you have explored will be shown on the Map.|Kaepora Gaebora|OoT}}</ref> Similarly, {{FSA|-}}, {{TMC}}, {{TP}} and ''Skyward Sword'' also mark new regions on the Map when Link first enters them. New [[World of the Ocean King#Islands|Islands]] and [[Train Station]]s in ''Phantom Hourglass'' and ''Spirit Tracks'' can also be viewed through the World Map only after they are discovered.<ref>{{Cite|Look there! That island isn't marked on our charts, Link! And it looks like we can dock there! There! I've just added the isle to your chart! Why not set a course for it?|Ciela|PH}}</ref>
Most commonly, the areas of the World Map must be filled in. ''Link’s Awakening'' includes a World Map with a grid, and is the first game in the series where each location on the World Map is labeled.<ref>{{Cite Text Dump|LADX|597}}</ref> Each section of the grid is obscured until explored. {{OoS}} and {{OoA}} use the same mapping system.<ref>{{Cite|Press SELECT to view the map. Move the cursor and press A to see place names. Dark regions are ones you have not yet visited.|Know-It-All Bird|OoS}}</ref> Similarly, the World Map of {{OoT|-}} shows only places that have been visited, though a grid is not in place.<ref>{{Cite|If you are lost and don't know which way to go, look at the Map. The areas you have explored will be shown on the Map.|Kaepora Gaebora|OoT}}</ref> Similarly, {{FSA|-}}, {{TMC}}, {{TP}} and ''Skyward Sword'' also mark new regions on the Map when Link first enters them. New [[World of the Ocean King#Islands|Islands]] and [[Train Station]]s in {{PH|-}} and ''Spirit Tracks'' can also be viewed through the World Map only after they are discovered.<ref>{{Cite|Look there! That island isn't marked on our charts, Link! And it looks like we can dock there! There! I've just added the isle to your chart! Why not set a course for it?|Ciela|PH}}</ref>


Sometimes, parts of the World Map can only be viewed by buying or otherwise earning them first. Maps for each region in {{MM}} must be purchased from [[Tingle]], even if a region has already been explored.<ref>{{Cite manual|quote=Initially, the entire map will be covered in clouds, but as you purchase maps of areas, the clouds covering these areas will lift, revealing that area on the world map.|game=Majora's Mask|page=36}}</ref><ref>{{Cite|Will you buy one of Tingle's maps?|Tingle|MM}}</ref> The [[Sea Chart]] in {{TWW|-}} can only be updated with images of islands by tossing [[Fishman|Fishmen]] [[All-Purpose Bait]].<ref>{{Cite|I don't know where you got your mitts on that Sea Chart you got there... But it looks to me like it's pretty much got nothing but seas drawn on it!|Fishman|TWW}}</ref><ref>{{Cite|If you see a fish leaping out of the water when you sail near an island, sail up to it and spread bait out on the water's surface. Trust me, this is good advice, fry.  See, the baiting process allows you to get a chart of the island, along with any info that might be of use to you.|Fishman|TWW}}</ref> [[Smith]] gives Link a World Map early in {{TMC|-}}, though its regions on the Map must be uncovered as described earlier.<ref>{{Cite|You got a map of Hyrule! Now, you'll never get lost!|N/A|TMC}}</ref>
Sometimes, parts of the World Map can only be viewed by buying or otherwise earning them first. Maps for each region in {{MM}} must be purchased from [[Tingle]], even if a region has already been explored.<ref>{{Cite manual|quote=Initially, the entire map will be covered in clouds, but as you purchase maps of areas, the clouds covering these areas will lift, revealing that area on the world map.|game=Majora's Mask|page=36}}</ref><ref>{{Cite|Will you buy one of Tingle's maps?|Tingle|MM}}</ref> The [[Sea Chart]] in {{TWW|-}} can only be updated with images of islands by tossing [[Fishman|Fishmen]] [[All-Purpose Bait]].<ref>{{Cite|I don't know where you got your mitts on that Sea Chart you got there... But it looks to me like it's pretty much got nothing but seas drawn on it!|Fishman|TWW}}</ref><ref>{{Cite|If you see a fish leaping out of the water when you sail near an island, sail up to it and spread bait out on the water's surface. Trust me, this is good advice, fry.  See, the baiting process allows you to get a chart of the island, along with any info that might be of use to you.|Fishman|TWW}}</ref> [[Smith]] gives Link a World Map early in {{TMC|-}}, though its regions on the Map must be uncovered as described earlier.<ref>{{Cite|You got a map of Hyrule! Now, you'll never get lost!|N/A|TMC}}</ref>


While useful, the World Map was not necessary to move forward in most Zelda games. However, Maps were crucial for exploration in both ''Phantom Hourglass'' and ''Spirit Tracks''. No region of the Overworld in ''Phantom Hourglass'' could be explored until Link had a Sea Chart for that area, each of which could be found in the [[Temple of the Ocean King]].<ref>{{Cite|You got the Northwestern Sea chart! Now you can explore a new area of the sea!|N/A|PH}}</ref> Together, the World Map was separated into quadrants. This is much like the [[Rail Map]] in ''Spirit Tracks'', which had also had four parts, one for each of the four realms. A part of the Rail Map must be attained from the [[Spirit Tower]] to visit the Realm detailed on it.<ref>{{Cite|You got the Forest rail map! Some of the lost Spirit Tracks on it are reappearing!|N/A|ST}}</ref> To travel across either of these Overworlds, a course must be charted on the Maps themselves.<ref>{{Cite|Tap the Feather Pen icon to access your navigation chart. Just draw a line and the ship will follow that exact path.|Linebeck|PH}}</ref><ref>{{Cite|There's something strangely powerful about the rail map you recovered. If you trace your stylus over the tracks, it will set a path to your destination! Go on and try it, Link!|Anjean|ST}}</ref>
While useful, the World Map was not necessary to move forward in most Zelda games. However, Maps were crucial for exploration in both {{PH|-}} and ''Spirit Tracks''. No region of the Overworld in {{PH|-}} could be explored until Link had a Sea Chart for that area, each of which could be found in the [[Temple of the Ocean King]].<ref>{{Cite|You got the Northwestern Sea chart! Now you can explore a new area of the sea!|N/A|PH}}</ref> Together, the World Map was separated into quadrants. This is much like the [[Rail Map]] in ''Spirit Tracks'', which had also had four parts, one for each of the four realms. A part of the Rail Map must be attained from the [[Spirit Tower]] to visit the Realm detailed on it.<ref>{{Cite|You got the Forest rail map! Some of the lost Spirit Tracks on it are reappearing!|N/A|ST}}</ref> To travel across either of these Overworlds, a course must be charted on the Maps themselves.<ref>{{Cite|Tap the Feather Pen icon to access your navigation chart. Just draw a line and the ship will follow that exact path.|Linebeck|PH}}</ref><ref>{{Cite|There's something strangely powerful about the rail map you recovered. If you trace your stylus over the tracks, it will set a path to your destination! Go on and try it, Link!|Anjean|ST}}</ref>


===Dungeon Map===
===Dungeon Map===
[[File:MM3D Dungeon Map Icon.png|left]]
[[File:MM3D Dungeon Map Icon.png|left]]
'''Dungeon Maps''', sometimes shortened to '''Maps''',<ref>{{Cite book|quote='''MAP'''|book=A&A|page=383}}</ref> have been used in nearly every game of ''The Legend of Zelda'' series aside from {{TAoL|-}}, {{FS|-}}, {{FSA|-}}, ''A Link Between Worlds'' and ''Tri Force Heroes''. They are usually found in [[Treasure Chest]]s. Once obtained, a Dungeon Map will allow Link to see every room of every floor in the dungeon it was found in, with the illuminated rooms showing where he has already visited and blank ones to show where he has not been.<ref>{{Cite|You found the Dungeon Map! [..] Blue chambers are places you have already visited. Your current location is the flashing room. Move [the control stick] up and down to select a floor to view.|N/A|OoT}}</ref> This gives clues on where Link should go next and where hidden rooms might be found. For a Map to show all of a Dungeon's contents, it should often be used in conjunction with a [[Compass]], which will reveal locations of a Dungeon's [[Boss]]; since {{LA|-}}, it has also revealed the location of Treasure Chests.<ref>{{Cite Text Dump|LADX|262}}</ref> Before the Dungeon Map is obtained, a makeshift Map can be used to show rooms Link has already seen. This is the only way to receive Dungeon Maps in ''Phantom Hourglass'' and ''Spirit Tracks''. The Dungeon Map was not an Item in these titles, but the Map of an entire floor is available upon entering it, so each floor had to be explored to view the full Map.<ref>{{Cite book|quote=You can only look at maps of the floors you have visited. After you visit a floor for the first time, you can always view the map. |book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=9}}</ref> These games also lacked the Compass, so Treasure Chests could not be found by using one; Link instead had to pay [[Gossip Stone]]s to reveal the treasures on each floor of Dungeon for the cost of twenty [[Rupees]].<ref>{{Cite|The number of treasure chests left here...is... [var]! It'll cost you 20 Rupees to see where treasure lies.|Gossip Stone|PH}}</ref> In ''Skyward Sword'', as there was no Compass in its Dungeons either, finding a Dungeon Map would reveal the location of all Treasure Chests and the Boss.
'''Dungeon Maps''', sometimes shortened to '''Maps''',<ref>{{Cite book|quote='''MAP'''|book=A&A|page=383}}</ref> have been used in nearly every game of ''The Legend of Zelda'' series aside from {{TAoL|-}}, {{FS|-}}, {{FSA|-}}, ''A Link Between Worlds'' and ''Tri Force Heroes''. They are usually found in [[Treasure Chest]]s. Once obtained, a Dungeon Map will allow Link to see every room of every floor in the dungeon it was found in, with the illuminated rooms showing where he has already visited and blank ones to show where he has not been.<ref>{{Cite|You found the Dungeon Map! [..] Blue chambers are places you have already visited. Your current location is the flashing room. Move [the control stick] up and down to select a floor to view.|N/A|OoT}}</ref> This gives clues on where Link should go next and where hidden rooms might be found. For a Map to show all of a Dungeon's contents, it should often be used in conjunction with a [[Compass]], which will reveal locations of a Dungeon's [[Boss]]; since {{LA|-}}, it has also revealed the location of Treasure Chests.<ref>{{Cite Text Dump|LADX|262}}</ref> Before the Dungeon Map is obtained, a makeshift Map can be used to show rooms Link has already seen. This is the only way to receive Dungeon Maps in {{PH|-}} and ''Spirit Tracks''. The Dungeon Map was not an Item in these titles, but the Map of an entire floor is available upon entering it, so each floor had to be explored to view the full Map.<ref>{{Cite book|quote=You can only look at maps of the floors you have visited. After you visit a floor for the first time, you can always view the map. |book=Phantom Hourglass Official Game Guide |publisher= Prima Games |page=9}}</ref> These games also lacked the Compass, so Treasure Chests could not be found by using one; Link instead had to pay [[Gossip Stone]]s to reveal the treasures on each floor of Dungeon for the cost of twenty [[Rupees]].<ref>{{Cite|The number of treasure chests left here...is... [var]! It'll cost you 20 Rupees to see where treasure lies.|Gossip Stone|PH}}</ref> In ''Skyward Sword'', as there was no Compass in its Dungeons either, finding a Dungeon Map would reveal the location of all Treasure Chests and the Boss.


==Nomenclature==
==Nomenclature==
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File:Hyrule Minish Cap.png|Hyrule Map from {{TMC|-}}
File:Hyrule Minish Cap.png|Hyrule Map from {{TMC|-}}
File:Hyrule TP Map.png|Hyrule Map from {{TP|-}}
File:Hyrule TP Map.png|Hyrule Map from {{TP|-}}
File:PH Sea Map.png|World of the Ocean King Map from ''Phantom Hourglass''
File:PH Sea Map.png|World of the Ocean King Map from {{PH|-}}
File:Hyrule Rail Map.png|New Hyrule Map from ''Spirit Tracks''
File:Hyrule Rail Map.png|New Hyrule Map from ''Spirit Tracks''
File:SS Map.png|Hyrule Map from ''Skyward Sword''
File:SS Map.png|Hyrule Map from ''Skyward Sword''
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