Biri: Difference between revisions

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16 bytes removed ,  5 May 2020
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Text replacement - "{{Sectstub|" to "{{Stub|"
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==={{OoA|-}}===
==={{OoA|-}}===
{{Sectstub|OoA}}
{{Stub|OoA}}


==={{ALBW|-}}===
==={{ALBW|-}}===
{{Sectstub|ALBW}}
{{Stub|ALBW}}
In {{ALBW}}, Biri are split into three variants; {{Term|ALBW|Red Biri|link}}, {{Term|ALBW|Yellow Biri|link}} and {{Term|ALBW|Purple Biri|link}}. They appear similarly to their appearance in {{ALttP|-}}, splitting from {{Term|ALBW|Bari|link}} of their respective color whenever one is killed.
In {{ALBW}}, Biri are split into three variants; {{Term|ALBW|Red Biri|link}}, {{Term|ALBW|Yellow Biri|link}} and {{Term|ALBW|Purple Biri|link}}. They appear similarly to their appearance in {{ALttP|-}}, splitting from {{Term|ALBW|Bari|link}} of their respective color whenever one is killed.


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{{Ambig|Start}}
{{Ambig|Start}}
==={{AST|-}}===
==={{AST|-}}===
{{Sectstub|AST}}
{{Stub|AST}}
{{Ambig|End}}
{{Ambig|End}}


{{Ambig|Start}}
{{Ambig|Start}}
==={{CoH|-}}===
==={{CoH|-}}===
{{Sectstub|CoH}}
{{Stub|CoH}}
{{Term|CoH|Biri}} appear as enemies in {{CoH}}, where they can be found in various caves and dungeons. They move to the beat of the music in a specific pattern, where they can only move diagonally in the shape of a diamond unless blocked by an object, in which they will either stay in one place or continue to move between their given set of tiles. They can electrify their bodies for a total of four beats, stunning and damaging {{Term|CoH|Cadence|link}}, {{Term|CoH|Link|link}}, {{Term|CoH|Yves|link}}, or {{Term|CoH|Princess Zelda|link}} when they make contact with them, and lose their electricity for another four beats before repeating the pattern.  
{{Term|CoH|Biri}} appear as enemies in {{CoH}}, where they can be found in various caves and dungeons. They move to the beat of the music in a specific pattern, where they can only move diagonally in the shape of a diamond unless blocked by an object, in which they will either stay in one place or continue to move between their given set of tiles. They can electrify their bodies for a total of four beats, stunning and damaging {{Term|CoH|Cadence|link}}, {{Term|CoH|Link|link}}, {{Term|CoH|Yves|link}}, or {{Term|CoH|Princess Zelda|link}} when they make contact with them, and lose their electricity for another four beats before repeating the pattern.  
{{Ambig|End}}
{{Ambig|End}}
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