The Legend of Zelda: Majora's Mask: Difference between revisions

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{{Cite Web}} Capitalization Clean Up
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|publisher= [[Nintendo]]
|publisher= [[Nintendo]]
|designer= [[Shigeru Miyamoto]] (producer/supervisor)<br/>[[Takashi Tezuka]] (supervisor)<br/>[[Eiji Aonuma]] (director)<br/>[[Yoshiaki Koizumi]] (director)<br/>[[Koji Kondo]] (sound composer)<br/>[[Toru Minegishi]] (sound composer)
|designer= [[Shigeru Miyamoto]] (producer/supervisor)<br/>[[Takashi Tezuka]] (supervisor)<br/>[[Eiji Aonuma]] (director)<br/>[[Yoshiaki Koizumi]] (director)<br/>[[Koji Kondo]] (sound composer)<br/>[[Toru Minegishi]] (sound composer)
|released='''Nintendo 64'''<br/>{{Release|jp= April 27, 2000<ref name="E 7">{{Cite Book|quote= |book= E |publisher= |page= 7}}</ref>|en= October 26, 2000<ref name="E 7"/>|uk= November 17, 2000|au= November 17, 2000}}<br/>'''GameCube'''<br/>{{Release|en= November 17, 2003|jp= November 7, 2003|uk= November 14, 2003|au= March 19, 2004}}<br/>'''Wii Virtual Console'''<br/>{{Release|en= May 18, 2009|uk= April 3, 2009|jp= April 7, 2009|au= April 3, 2009}}<br/>'''Wii U Virtual Console'''<br/>{{Release|en= November 24, 2016<ref>{{Cite web|quote= Coming Nov 24, 2016|author= |published= |retrieved= November 23, 2016|url= http://www.nintendo.com/games/detail/the-legend-of-zelda-majoras-mask-wii-u|title= The Legend of Zelda: Majora's Mask|site= Official Nintendo website|type=}}</ref>}}<br/>'''Nintendo Switch Online + Expansion Pack'''<br/>{{Release|en= Feburary 2022<ref>{{Cite web|quote= The Legend of #Zelda: Majora's Mask comes to #NintendoSwitch for #NintendoSwitchOnline + Expansion Pack members in February!|author= @NintendoAmerica|published= January 20, 2022|retrieved= January 20, 2022|url= https://twitter.com/NintendoAmerica/status/1484332483160072194|title= Nintendo of America Official Twitter|site= Twitter|type= }}</ref>}}
|released='''Nintendo 64'''<br/>{{Release|jp= April 27, 2000<ref name="E 7">{{Cite Book|quote= |book= E |publisher= |page= 7}}</ref>|en= October 26, 2000<ref name="E 7"/>|uk= November 17, 2000|au= November 17, 2000}}<br/>'''GameCube'''<br/>{{Release|en= November 17, 2003|jp= November 7, 2003|uk= November 14, 2003|au= March 19, 2004}}<br/>'''Wii Virtual Console'''<br/>{{Release|en= May 18, 2009|uk= April 3, 2009|jp= April 7, 2009|au= April 3, 2009}}<br/>'''Wii U Virtual Console'''<br/>{{Release|en= November 24, 2016<ref>{{Cite Web|quote= Coming Nov 24, 2016|author= |published= |retrieved= November 23, 2016|url= http://www.nintendo.com/games/detail/the-legend-of-zelda-majoras-mask-wii-u|title= The Legend of Zelda: Majora's Mask|site= Official Nintendo website|type=}}</ref>}}<br/>'''Nintendo Switch Online + Expansion Pack'''<br/>{{Release|en= Feburary 2022<ref>{{Cite Web|quote= The Legend of #Zelda: Majora's Mask comes to #NintendoSwitch for #NintendoSwitchOnline + Expansion Pack members in February!|author= @NintendoAmerica|published= January 20, 2022|retrieved= January 20, 2022|url= https://twitter.com/NintendoAmerica/status/1484332483160072194|title= Nintendo of America Official Twitter|site= Twitter|type= }}</ref>}}
|ratings={{List
|ratings={{List
   |{{Game Rating|ESRB|T}} {{Note|{{MM|-}} was rated E by the ESRB until it was re-released via Nintendo Switch Online + Expansion Pack.}}
   |{{Game Rating|ESRB|T}} {{Note|{{MM|-}} was rated E by the ESRB until it was re-released via Nintendo Switch Online + Expansion Pack.}}
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While thinking in ideas for the game, Aonuma met Yoshiaki Koizumi, who proposed a system of time passing where the same moments would be played over and over again.<ref>{{Cite person|quote= I rolled and turned thinking what kind of software I should make, and when I met (Yoshiaki) Koizumi-san around that time, I asked for his help. He was working on a plan for a different game at the time, one where you would play in a compact game world over and over again.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref><ref>{{Cite person|quote= Right, so Koizumi-san told me that he would help me out if he could use that system of time passing to make a game where you would be playing the same moments in time over and over again.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> Thus, the three-day system was created. However, an entire week was originally planned, but was later shortened to only three days to make it easier to remember the character schedules.<ref>{{Cite person|quote= But at first, it was one week.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref><ref>{{Cite person|quote= In this game the townspeople do different things each day and many different things happen, but when the timespan becomes a week, that's just too much to remember. You can't simply remember who's where doing what on which day.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> The idea of the Moon falling came from Koizumi while he was  daydreaming about what would happen if the real life moon started to fall towards Earth.<ref>{{Cite person|quote= Occasionally I also take images from dreams. Perhaps I am a little bit different from Mr Miyamoto in that sense. So if I could just give an example of one of those idle daydreams that turns into an idea for a game, I would look up at the moon and think about what would happen if the moon started to fall towards Earth. From that idea we moved onto the world in Majora's Mask which is threatened by being destroyed by the moon.|name= Yoshiaki Koizumi|url= https://web.archive.org/web/20110712001939/http://www.officialnintendomagazine.co.uk/28529/zelda-majoras-mask-came-to-me-in-a-dream-koizumi/|title= Zelda: Majora's Mask came to me in a dream - Koizumi}}</ref> During development of {{OoT|-}}, some ideas were not fully utilized, including the use of Masks,<ref>{{Cite person|quote= The development of Ocarina of Time was so long, we were able to put in a whole lot of different elements into that game. Out of those, there were ideas that weren't fully utilized, and ones that weren't used to their full potential. One of those was the mask salesman.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> so Aonuma decided to further expand this concept in {{MM|-}}.<ref>{{Cite person|quote= As a basis of Zelda games, you're able to use items to do all sorts of different things, and we felt it would be a lot of fun if Link would acquire all these abilities by putting on these different masks. We felt that would expand the gameplay. So we made the game so Link could transform into Deku Link to fly in the air, Goron Link to roll across land, and Zora Link so that he could swim underwater. We also gave each of them a storyline.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref>
While thinking in ideas for the game, Aonuma met Yoshiaki Koizumi, who proposed a system of time passing where the same moments would be played over and over again.<ref>{{Cite person|quote= I rolled and turned thinking what kind of software I should make, and when I met (Yoshiaki) Koizumi-san around that time, I asked for his help. He was working on a plan for a different game at the time, one where you would play in a compact game world over and over again.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref><ref>{{Cite person|quote= Right, so Koizumi-san told me that he would help me out if he could use that system of time passing to make a game where you would be playing the same moments in time over and over again.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> Thus, the three-day system was created. However, an entire week was originally planned, but was later shortened to only three days to make it easier to remember the character schedules.<ref>{{Cite person|quote= But at first, it was one week.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref><ref>{{Cite person|quote= In this game the townspeople do different things each day and many different things happen, but when the timespan becomes a week, that's just too much to remember. You can't simply remember who's where doing what on which day.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> The idea of the Moon falling came from Koizumi while he was  daydreaming about what would happen if the real life moon started to fall towards Earth.<ref>{{Cite person|quote= Occasionally I also take images from dreams. Perhaps I am a little bit different from Mr Miyamoto in that sense. So if I could just give an example of one of those idle daydreams that turns into an idea for a game, I would look up at the moon and think about what would happen if the moon started to fall towards Earth. From that idea we moved onto the world in Majora's Mask which is threatened by being destroyed by the moon.|name= Yoshiaki Koizumi|url= https://web.archive.org/web/20110712001939/http://www.officialnintendomagazine.co.uk/28529/zelda-majoras-mask-came-to-me-in-a-dream-koizumi/|title= Zelda: Majora's Mask came to me in a dream - Koizumi}}</ref> During development of {{OoT|-}}, some ideas were not fully utilized, including the use of Masks,<ref>{{Cite person|quote= The development of Ocarina of Time was so long, we were able to put in a whole lot of different elements into that game. Out of those, there were ideas that weren't fully utilized, and ones that weren't used to their full potential. One of those was the mask salesman.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref> so Aonuma decided to further expand this concept in {{MM|-}}.<ref>{{Cite person|quote= As a basis of Zelda games, you're able to use items to do all sorts of different things, and we felt it would be a lot of fun if Link would acquire all these abilities by putting on these different masks. We felt that would expand the gameplay. So we made the game so Link could transform into Deku Link to fly in the air, Goron Link to roll across land, and Zora Link so that he could swim underwater. We also gave each of them a storyline.|name= Eiji Aonuma|url= http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D}}</ref>


The original name of the game was {{Romanize|ゼルダの伝説 外伝|Zeruda no Densetsu: Gaiden|The Legend of Zelda: Side-Story|2}}.<ref>{{Cite web|quote= |author= Nintendo|published= |retrieved= |url= http://www.nintendo.co.jp/event/spacew99/sokuho/28/soft/64_zelda/index.html|title= ゼルダの伝説 外伝 (仮称)|site= Official Nintendo Japanese Site|type= archive}}</ref> Prior to its North American release, the game was referred to as ''The Legend of Zelda: Mask of the Mujula'' and ''The Legend of Zelda: Gaiden'' on the official Nintendo website.<ref>{{Cite web|retrieved= March 30, 2014|url= http://web.archive.org/web/20000302145206/http://www.nintendo.com/n64/zeldagaiden/index.html|title= The Legend of Zelda: Mask of the Mujula|site= Nintendo Official Website|type= archive}}</ref> The former was a direct translation of the Japanese title, and the latter the game's aforementioned working title.
The original name of the game was {{Romanize|ゼルダの伝説 外伝|Zeruda no Densetsu: Gaiden|The Legend of Zelda: Side-Story|2}}.<ref>{{Cite Web|quote= |author= Nintendo|published= |retrieved= |url= http://www.nintendo.co.jp/event/spacew99/sokuho/28/soft/64_zelda/index.html|title= ゼルダの伝説 外伝 (仮称)|site= Official Nintendo Japanese Site|type= archive}}</ref> Prior to its North American release, the game was referred to as ''The Legend of Zelda: Mask of the Mujula'' and ''The Legend of Zelda: Gaiden'' on the official Nintendo website.<ref>{{Cite Web|retrieved= March 30, 2014|url= http://web.archive.org/web/20000302145206/http://www.nintendo.com/n64/zeldagaiden/index.html|title= The Legend of Zelda: Mask of the Mujula|site= Nintendo Official Website|type= archive}}</ref> The former was a direct translation of the Japanese title, and the latter the game's aforementioned working title.


===Graphics===
===Graphics===
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===Timeline Placement===
===Timeline Placement===
{{Main|Zelda Timeline}}
{{Main|Zelda Timeline}}
The events of {{MM|-}} are placed a few months after those of {{OoT|-}},<ref>{{Cite manual|quote=Several months after rescuing Princess Zelda and saving the land of Hyrule, Link set foot into the mysterious world of Termina by chance while in the midst of a new journey.|game= Majora's Mask|page= 5}}</ref><ref>{{Cite web|quote= The Legend of Zelda: Ocarina of Time: An action adventure game released for the Nintendo 64 console on Nov. 21, 1998. The story of Majora's Mask takes place a few months after the story of Ocarina of Time. Its game system and graphics were also used for Majora's Mask.|author= |published= |retrieved= July 28, 2020|url= https://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D|site= nintendo.com|type= }}</ref> and, based on Hyrule Historia, are considered to be the starting point for what is called the "Child Timeline", which is eventually continued with {{TP|-}} and then {{FSA}} centuries later. In-game connections between the game and {{OoT|-}} are relatively scarce, because of the different setting and story, and include recurring characters like Mask Salesman and [[Kaepora Gaebora]], as well as some of the songs being ''remembered'' ("Song of Time", "[[Epona's Song]]" and the "[[Song of Storms]]"), rather than learned for the first time.
The events of {{MM|-}} are placed a few months after those of {{OoT|-}},<ref>{{Cite manual|quote=Several months after rescuing Princess Zelda and saving the land of Hyrule, Link set foot into the mysterious world of Termina by chance while in the midst of a new journey.|game= Majora's Mask|page= 5}}</ref><ref>{{Cite Web|quote= The Legend of Zelda: Ocarina of Time: An action adventure game released for the Nintendo 64 console on Nov. 21, 1998. The story of Majora's Mask takes place a few months after the story of Ocarina of Time. Its game system and graphics were also used for Majora's Mask.|author= |published= |retrieved= July 28, 2020|url= https://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0|title= Iwata Asks: The Legend of Zelda: Majora’s Mask 3D|site= nintendo.com|type= }}</ref> and, based on Hyrule Historia, are considered to be the starting point for what is called the "Child Timeline", which is eventually continued with {{TP|-}} and then {{FSA}} centuries later. In-game connections between the game and {{OoT|-}} are relatively scarce, because of the different setting and story, and include recurring characters like Mask Salesman and [[Kaepora Gaebora]], as well as some of the songs being ''remembered'' ("Song of Time", "[[Epona's Song]]" and the "[[Song of Storms]]"), rather than learned for the first time.


===Speedrun Records===
===Speedrun Records===
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==Reception==
==Reception==
===Sales===
===Sales===
The game sold approximately 314,000 copies in its first week of sales in Japan, and has sold 3.36 million copies worldwide, fewer than its predecessor (which sold over 7 million copies),<ref>{{Cite web|url=http://www.rpgamer.com/news/japan/rp033104.html|title=Xenogears vs. Tetris|site=RPGGamer}}</ref> likely as a result of its release during the final years of the lifespan of the [[Nintendo 64]], as well as fan skepticism.<ref>[http://retro.ign.com/articles/939/939361p5.html IGN presents: The History of Zelda - Reinventing]</ref>
The game sold approximately 314,000 copies in its first week of sales in Japan, and has sold 3.36 million copies worldwide, fewer than its predecessor (which sold over 7 million copies),<ref>{{Cite Web|url=http://www.rpgamer.com/news/japan/rp033104.html|title=Xenogears vs. Tetris|site=RPGGamer}}</ref> likely as a result of its release during the final years of the lifespan of the [[Nintendo 64]], as well as fan skepticism.<ref>[http://retro.ign.com/articles/939/939361p5.html IGN presents: The History of Zelda - Reinventing]</ref>


===Reviews and Awards===
===Reviews and Awards===
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===3DS Remake===
===3DS Remake===
{{Main|The Legend of Zelda: Majora's Mask 3D}}
{{Main|The Legend of Zelda: Majora's Mask 3D}}
A [[Nintendo 3DS]] remake, titled {{MM3D|-}}, was announced by Nintendo through their Nintendo Direct stream on November 5, 2014.<ref>{{Cite web|quote= |author= Nintendo|published= November 5, 2014|retrieved=November 5, 2014|url= https://www.youtube.com/watch?v=KkXmABkDlNE|title= Nintendo Direct 11.5.2014|site= YouTube|type=}}</ref> Similar to {{OoT3D}}, the remake features updated graphics and other additions. The remake was released on February 13th, 2015 in North America and Europe, and on February 14th, 2015 in Japan and Australia.
A [[Nintendo 3DS]] remake, titled {{MM3D|-}}, was announced by Nintendo through their Nintendo Direct stream on November 5, 2014.<ref>{{Cite Web|quote= |author= Nintendo|published= November 5, 2014|retrieved=November 5, 2014|url= https://www.youtube.com/watch?v=KkXmABkDlNE|title= Nintendo Direct 11.5.2014|site= YouTube|type=}}</ref> Similar to {{OoT3D}}, the remake features updated graphics and other additions. The remake was released on February 13th, 2015 in North America and Europe, and on February 14th, 2015 in Japan and Australia.


===Nintendo Switch===
===Nintendo Switch===
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