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{{Infobox Mechanic
Zelda Wiki article: https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild
|image=
= Glitch 116 (the Zelda Wiki has 115 glitches): No Korok Sound =
|caption=
|game= {{TLoZ}}<br/>{{TAoL}}<br/>{{ALttP}}<br/>{{LA}}<br/>{{OoT}}<br/>{{MM}}<br/>{{OoS}}<br/>{{OoA}}<br/>{{FS}}<br/>{{TWW}}<br/>{{FSA}}<br/>{{TMC}}<br/>{{TP}}<br/>{{PH}}<br/>{{ST}}<br/>{{SS}}<br/>{{ALBW}}<br/>{{TFH}}<br/>{{BotW}}
|other= {{TLoZ|TV Series}}<br/>{{ZG&W}}<br/>{{ALttP|Ishinomori|-}}<br/>{{TFoE}}<br/>{{TWoG}}<br/>{{BSTLoZ}}<br/>{{ZA}}<br/>{{AST}}<br/>{{SCII}}<br/>{{FPTRR}}<br/>{{LCT}}<br/>{{RTBToL}}<br/>{{NL}}<br/>{{MK8}}<br/>{{HW}}<br/>{{SSB4}}<br/>{{SSBU}}<br/>{{CoH}}
|purpose= Fighting against {{Term|Series|Link|link}}
|related= {{Plural|Series|Boss|link}}
}}
{{Term/Store|Enemy|Enemies|Series, HW, HWL, HWDE|plural}},{{Exp Game|Series}}<ref>{{Cite Book|quote= |book= E |publisher= |page= 162 {{Exp Game|Series}}}}</ref><ref>{{Cite|You defeated the correct {{Color|HWDE Red|enemy}}!|N/A|HWDE}}</ref> also known as '''Monsters''',{{Exp Game|BotW}}<ref>{{Cite|{{Color|BotW Shrine Quest|Monsters}}|Hyrule Compendium|BotW}}</ref> are a recurring mechanic in {{TLoZ|Series}}.


{{OTOC}}
== Effect ==
Talking to a Korok will have no sound.


==Overview==
== How to ==  
==={{TLoZ|-}}===
Talk to a Korok (make sure it's not in Korok Forest. It has to be called Korok, otherwise I don't think it'll work) repetitively, and some will have no sound.
{{Main|Enemies in The Legend of Zelda}}
{{Stub|TLoZ}}


==={{TAoL|-}}===
== Notes ==  
{{Main|Enemies in The Adventure of Link}}
I think it is because the game is still playing the previous sound.
{{Stub|TAoL}}


==={{ALttP|-}}===
= Glitch 117: Octorok Clip =
{{Main|Enemies in A Link to the Past}}
{{Stub|ALttP}}


==={{LA|-}}===
== Effect ==
{{Main|Enemies in Link's Awakening||Enemies in Link's Awakening DX||Enemies in Link's Awakening (Nintendo Switch)}}
Makes an Octorok clip through the wall.
{{Stub|LANS}}


==={{OoT|-}}===
== How to ==
{{Main|Enemies  in Ocarina of Time||Enemies  in Ocarina of Time 3D}}
Kill an Octorok (I recommend Forest ones, they might be the only ones that work, although Snow ones might work) next to a wall.
{{Stub|OoT3D}}


==={{MM|-}}===
== Notes ==
{{Main|Enemies in Majora's Mask||Enemies in Majora's Mask 3D}}
The items will immediately go out of the wall, allowing you to obtain them.
{{Stub|MM3D}}


==={{OoS|-}}===
= Glitch 118: Durability Transfer =
{{Main|Enemies in Oracle of Seasons}}
{{Stub|OoS}}


==={{OoA|-}}===
== Effect ==
{{Main|Enemies in Oracle of Ages}}
Transfer durability to another item.
{{Stub|OoA}}


==={{FS|-}}===
== How to ==
{{Main|Enemies in Four Swords}}
https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Dupe_Items_Anywhere, but instead of dropping the item, use it once (as in it will lose 1 durability), pick up the multishot bows, and equip another item.
{{Stub|FS}}


==={{TWW|-}}===
== Notes ==
{{Main|Enemies in The Wind Waker||Enemies in The Wind Waker HD}}
{{Stub|TWWHD}}


==={{FSA|-}}===
# I think Zelda wiki forgot to put this on their wiki.
{{Main|Enemies in Four Swords Adventures}}
# Only works with weapons/shields of the same type (so you can't transfer a Hylian Shield's durability to the Master Sword, but you can transfer it to a Guardian Shield+)
{{Stub|FSA}}
# You can't transfer durability from any bow other than a multishot bow (so you can't transfer a Royal Bow's durability)


==={{TMC|-}}===
<br />
{{Main|Enemies in The Minish Cap}}
{{Plural|TMC|Enemy}} appear both in the {{Term|TMC|Overworld|link}} and inside {{Plural|TMC|Dungeon|link}} in {{TMC}}. Many of the {{Plural|FS|Enemy}} from {{FS}} reappear in {{TMC}}, though some of their appearances have been altered.


{{Plural|TMC|Enemy}} do not appear at all in the game until {{Term|TMC|Vaati|link}} opens the {{Term|TMC|Bound Chest|link}} at the {{Term|TMC|Picori Festival|link}}, releasing monsters into {{Term|TMC|Hyrule|link}}.<ref>{{Cite|Empty? There was nothing in there but a rabble of monsters?|Vaati|TMC}}</ref><ref>{{Cite|Creepy... It’s like all these monsters just appeared out of nowhere...|Bremor|TMC}}</ref><ref>{{Cite|It will be a dangerous journey, now that those monsters have been freed.|King Daltus|TMC}}</ref><ref>{{Cite|So, that Picori Blade was just a lock keeping those monsters in that chest? The rumor is that Vaati was looking for something inside the chest... I mean, something other than monsters. But nobody knows for sure what it is.|Vassal|TMC}}</ref> After {{Term|TMC|Vaati}} is defeated by {{Term|TMC|Link|link}} at {{Term|TMC|Dark Hyrule Castle|link}} and {{Term|TMC|Princess Zelda|link}} uses the {{Term|TMC|Mage's Cap|link}} to undo the damage he caused to {{Term|TMC|Hyrule}}, all the {{Plural|TMC|Enemy}} disappear from across the land.<ref>{{Cite|The hat has the power to turn the thoughts of its wearer into reality. Vaati’s heart was filled with evil, and that was reflected in what he became. But it seems that Zelda’s pure heart, coupled with the hat’s power... ...has created a miracle!|Ezlo|TMC}}</ref>
= Glitch 119: Hold Smuggling Method 3 =


==={{TP|-}}===
== Effect ==
{{Main|Enemies in Twilight Princess||Enemies in Twilight Princess HD}}
Lets you hold items anywhere, like the 2 methods on Zelda wiki.
{{Stub|TPHD}}


==={{PH|-}}===
== How to ==
{{Main|Enemies  in Phantom Hourglass}}
Same as Durability Transfer, except instead of equipping a weapon, using it, blah blah blah, you just hold items and pick up the bows (the latter is of course optional, but I do it because I want to keep the bows.)
{{Stub|PH}}


==={{ST|-}}===
== Notes ==
{{Main|Enemies in Spirit Tracks}}
You will be stuck in the materials screen (only in the inventory tho) until you unhold the items by pressing X in the inventory screen. (sry if that didn't make sense.)
{{Stub|ST}}


==={{SS|-}}===
= Glitch 120: Armor Glitch =
{{Main|Enemies in Skyward Sword}}
{{Stub|SS}}


==={{ALBW|-}}===
== Effect ==
{{Main|Enemies in A Link Between Worlds}}
Varies.
{{Stub|ALBW}}


==={{TFH|-}}===
== How to ==
{{Main|Enemies in Tri Force Heroes}}
Same as the link in Glitch 108, but instead of equipping the weapon you will sacrifice, equip different armor. The glitch normally makes effects weird and might give you climate immunity (kinda), but equipping anything after having equipped the Gerudo set will allow you to get in to Gerudo Town with any armor, and there might be other effects.
{{Stub|TFH}}


==={{BotW|-}}===
== Notes ==
{{Main|Enemies in Breath of the Wild}}
The glitch ends when you reload a save,
In {{BotW}}, {{Term|BotW|Monster}} is the name given to the category of most animals who harm and are hostile towards {{Term|BotW|Link|link}}.{{Note|A few select animals, like {{Plural|BotW|Maraudo Wolf|link}}, are classified as {{Plural|BotW|Creature|link}} even though they are hostile towards {{Term|BotW|Link}}. Furthermore, many animals are able to cause damage to {{Term|BotW|Link}}, but are not actively hostile towards him, causing them to be classified as {{Plural|BotW|Creature}}.}} Most types of {{Plural|BotW|Monster}} are sorted into four variants of strength called '''color variants'''.<ref name="Piggyback 300">{{Cite Guide|quote= |game= BotW|page= 300|publisher= Piggyback|edition= Expanded Edition|year= 2018}}</ref> Color variants consist of the basic {{Term|BotW|Monster}} and then blue, black, and silver variants of that {{Term|BotW|Monster}}, each with an increase in attack strength and health. While playing in {{Term|BotW|Master Mode|link}}, a fifth color variant is added, gold {{Plural|BotW|Monster}}, which are even stronger than silver {{Plural|BotW|Monster}}. When just starting the game, the {{Plural|BotW|Monster}} encountered would consist mainly of basic {{Plural|BotW|Monster}} with occasional blue-variant {{Plural|BotW|Monster}}; a hidden tally of the {{Plural|BotW|Monster}} defeated is kept by the game, and when certain milestones are hit, the {{Plural|BotW|Monster}} scale-up to stronger color variants.<ref name="Piggyback 300"/> For example, {{Term|BotW|Link}} would encounter regular {{Plural|BotW|Bokoblin|link}} and occasional {{Plural|BotW|Blue Bokoblin|link}} when just barely awakening from the {{Term|BotW|Shrine of Resurrection|link}}, but by the time he frees a {{Term|BotW|Divine Beast|link}}, he is most-likely encountering {{Plural|BotW|Blue Bokoblin}} more often and is now encountering new {{Plural|BotW|Black Bokoblin|link}}. On top of color variants, '''elemental variants''' separate different {{Plural|BotW|Monster}} by elemental abilities; the three elemental variants include {{Term|BotW|Fire|link}}, {{Term|BotW|Ice|link}}, and {{Term|BotW|Electricity|link}}.<ref name="Piggyback 300"/> {{Term|BotW|Fire}} and {{Term|BotW|Ice}} are the opposites of each other, and hitting a {{Term|BotW|Fire}}-type {{Term|BotW|Monster}} with an {{Term|BotW|Ice}}-type {{Term|BotW|Weapon|link}} (or vice-versa) will instantly kill the {{Term|BotW|Monster}}.<ref name="Piggyback 300"/> For example, hitting an {{Term|BotW|Ice Wizzrobe|link}} with a {{Term|BotW|Flamespear|link}} will instantly kill the {{Term|BotW|Monster}}. Furthermore, many {{Plural|BotW|Monster}} also have a skeletal variant that randomly appears at night to attack {{Term|BotW|Link}} called '''stal monsters'''.<ref>{{Cite Guide|quote= |game= BotW|page= 322|publisher= Piggyback|edition= Expanded Edition|year= 2018}}</ref> These include {{Plural|BotW|Stalkoblin|link}}, {{Plural|BotW|Stalizalfos|link}}, {{Plural|BotW|Stalmoblin|link}}, and {{Plural|BotW|Stalnox|link}}.{{Note|{{Plural|BotW|Stalnox}} are a {{Term|BotW|Boss|link}} which do not randomly appear.}} Their bodies are counted as a separate entity from their skull, with the latter bearing the {{Plural|BotW|Monster}}'s health bar. Generally speaking, skeletal {{Plural|BotW|Monster}} only drop first and second tier {{Plural|BotW|Monster Part|link}} and drop an arm in addition to their held {{Plural|BotW|Weapon}} upon death.


All {{Plural|BotW|Monster}} drop {{Plural|BotW|Monster Part}} when defeated, and
= Glitch 121: Infinite Durability Melee Weapon =


===={{Plural|BotW|Boss}}====
== Effect ==
{{Main|Boss}}
Kinda makes a weapon have infinite durability/Lets you use a weapon without using any durability (ish)/Makes the Master Sword recharge time stuck at 00:00.
In addition to regular {{Plural|BotW|Monster}}, {{Plural|BotW|Boss|link}} can be encountered anywhere throughout {{Term|BotW|Hyrule|link|display=Hyrule}} at any time. {{Plural|BotW|Boss}} that can be encountered in {{Term|BotW|Hyrule|display=Hyrule}} include {{Plural|BotW|Stone Talus|link}}, {{Plural|BotW|Hinox|link}}, and {{Plural|BotW|Molduga|link}}.


==Other Appearances==
== How to ==
==={{TLoZ|-}} (TV Series)===
https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Dupe_Items_Anywhere, but once Link disappears (make sure his weapon disappears), equip the Master Sword, pick up the bows (so u can keep them), and then once the weapon breaks, the Master Sword recharge time will be stuck at 00:00. Then, save and reload, and the Master Sword's power should be restored and everything else should be the same in terms of weapons. Then, rinse and repeat (if you want to). If you rinse and repeat, you can change the weapon with nothing wrong.
{{Noncanon|Start}}
{{Main|Enemies in The Legend of Zelda (TV Series)‎}}
{{Stub}}


{{Noncanon|End}}
== Notes ==
You may not equip a different melee weapon during the glitch.


==={{ZG&W|-}}===
= Glitch 122: Arrow ignoring edge of map =
{{Noncanon|Start}}
{{Main|Enemies in Game & Watch Zelda‎}}
{{Stub|ZG&W}}


{{Noncanon|End}}
== Effect ==
Shoots an arrow out of Hyrule from inside Hyrule


==={{ALttP|-}} (Ishinomori)===
== How to ==
{{Noncanon|Start}}
Moon Jump at the edge of the map (it might only work over the border between the Akkala Sea and what I call “Voidout Canyon” because it’s a canyon that voids you out) and shoot an arrow (I used a 53 dmg royal bow with normal arrows).
{{Main|Enemies in A Link to the Past (Ishinomori)‎}}
{{Stub|ALttP}}


{{Noncanon|End}}
== Notes ==
It’s best to see when you jump very high. Also it’s a bit hard to pull off. And it might not work im very sure it does tho.


==={{TFoE|-}}===
= Glitch 123: Jittery Link =
{{Noncanon|Start}}
{{Main|Enemies in The Faces of Evil‎‎}}
{{Stub|TFoE}}


{{Noncanon|End}}
== Effect ==
Makes Link jittery.


==={{TWoG|-}}===
== How to ==
{{Noncanon|Start}}
Hold ZL and spam B.
{{Main|Enemies in The Wand of Gamelon‎}}‎
{{Stub|TWoG}}


{{Noncanon|End}}
== Notes ==
N/A


==={{BSTLoZ|-}}===
= Glitch 124: Funny Korok =
{{Noncanon|Start}}
{{Main|Enemies in BS The Legend of Zelda‎}}‎
{{Stub|BSTLoZ}}


{{Noncanon|End}}
== Effect ==
Makes a Korok funny.


==={{ZA|-}}===
== How to ==
{{Noncanon|Start}}
Spawn a Rock Korok and walk on the rock because of weird hitboxes.
{{Main|Enemies in Zelda's Adventure‎}}
{{Stub|ZA}}


{{Noncanon|End}}
== Notes ==
N/A


==={{AST|-}}===
= Glitch 125: Gatehouse Lynels Dropping Weapons =
{{Noncanon|Start}}
{{Main|Enemies in Ancient Stone Tablets‎‎}}
{{Stub|AST}}


{{Noncanon|End}}
== Effect ==
Causes the Gatehouse [[Lynel|Lynels]] in [[Hyrule Castle]] to drop their weapons


== How to ==
Save once the fight begins and then immediately reload the save.


==={{SCII|-}}===
== Notes ==
{{Noncanon|Start}}
You need to kill the Lynel
{{Main|Enemies in Soulcalibur II‎‎‎}}
{{Stub|SCII}}


{{Noncanon|End}}
= Glitch 126: Boomerang Curse =


==={{FPTRR|-}}===
== Effect ==
{{Noncanon|Start}}
Same as https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Hinox_Curse
{{Main|Enemies in Freshly-Picked Tingle's Rosy Rupeeland‎‎}}
{{Stub|FPTRR}}


{{Noncanon|End}}
== How to ==
Throw a boomerang underwater via https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Disable_Water_Physics


==={{LCT|-}}===
== Notes ==
{{Noncanon|Start}}
This will make the game think you're still doing the [[Birdman Minigame]], and it will also break the physics engine, just like the [[Hinox]] Curse.
{{Main|Enemies in Link's Crossbow Training‎‎}}
{{Stub|LCT}}


{{Noncanon|End}}
= Glitch 127: Glitchy Fast Travel =


==={{SSBB|-}}===
== Effect ==
{{Noncanon|Start}}
Makes the fast travel animation really weird.
{{Main|Enemies in Super Smash Bros. Brawl‎‎}}
{{Stub|SSBB}}


{{Noncanon|End}}
== How to ==
Fast travel as a big metal box, like the ones around Wasteland Tower, falls on you.


==={{RTBToL|-}}===
== Notes ==
{{Noncanon|Start}}
It may be a bit hard, idk.
{{Main|Enemies in Ripened Tingle's Balloon Trip of Love‎‎}}
{{Stub|RTBToL}}


{{Noncanon|End}}
= Glitch 128: Save Glitch =


==={{NL|-}}===
== Effect ==
{{Noncanon|Start}}
Fully heals enemies and refreshes stamina.
{{Main|Enemies in Nintendo Land‎‎}}
{{Stub|NL}}


{{Noncanon|End}}
== How to ==
Reload a save. It works if you just saves like 5 seconds ago btw.


==={{MK8|-}}===
== Notes ==
{{Noncanon|Start}}
I think that this may be intended but it works like a glitch, so…
{{Main|Enemies in Mario Kart 8‎||Enemies in Mario Kart 8 Deluxe}}
{{Stub|MK8D}}


{{Noncanon|End}}
= Glitch 129: Windbomb =


==={{HW|-}}===
== Effect ==
{{Noncanon|Start}}
Makes Link go very freaking fast
{{Main|Enemies in Hyrule Warriors||Enemies in Hyrule Warriors Legends||Enemies in Hyrule Warriors: Definitive Edition}}
{{Stub|HWDE}}


{{Noncanon|End}}
== How to ==
Paraglide, then go into Bullet Time, equip the round remote bombs, drop one, equip the square ones, drop one, detonate the round bomb, and then paraglide again


==={{CoH|-}}===
== Notes ==
{{Ambig|Start}}
This may be on the [[Zelda]] wiki, but I don’t think it is.
{{Main|Enemies in Cadence of Hyrule‎}}
{{Stub|CoH}}


{{Ambig|End}}
= Glitch 130: Get into Gerudo Town with any armor (method 1) =


==Nomenclature==
== Effect ==
{{Nomenclature}}
Lets you get into Gerudo Town with any armor.


{{Ref}}
== How to ==
{{Notes}}
Windbomb into Gerudo Town. You should be able to get in because the gate check is unloaded.


{{Categories
== Notes ==
|mechanics= TLoZ, TAoL, ALttP, LA, LADX, LANS, OoT, OoT3D, MM, MM3D, OoS, OoA, FS, TWW, TWWHD, FSA, TMC, TP, TPHD, PH, ST, SS, SSHD, ALBW, TFH, BotW, TLoZ (TV Series), ZG&W, ALttP (Ishinomori), TFoE, TWoG, BSTLoZ, ZA, AST, Soulcalibur II, FPTRR, LCT, RTBToL, NL, MK8, MK8D, HW, HWL, HWDE, SSBfN3DS, SSBfWU, SSBU, CoH, HWAoC
There are other methods. Also the glitch stops when you reload a save, void out, or fast travel
}}
 
= Glitch 131: Get into Gerudo Town with any armor (method 2) =
 
== Effect ==
Same as the last method.
 
== How to ==
Perform the Armor Glitch and equip the Gerudo set and walk into Gerudo Town.
 
== Notes ==
The glitch stops when you reload a save, and idk about fast traveling or voiding out.
 
= Glitches 132-140: Reset Runes, (Methods 2-10) =
 
== Effect ==
Same as the method on the Zelda wiki (it recharges all of the runes except amiibo and master cycle (the former because it resets at midnight, the latter because it’s stored on the map), along with some (if not all) of them healing enemies and some (if not all) also refreshing stamina as well.
 
== How to ==
Solve a Korok Puzzle, examine an apparatus, reload a save/get pwned, open a chest, void out, enter [[Gerudo Town]] without the proper armor, fast travel, talk to an [[NPC]], buy an item, or go near a freed [[Divine Beast]].
 
== Notes ==
None
 
= Glitch 141: Yiga Master Sword Yoink =
 
== Effect ==
Makes the Master Sword be yoinked by a Yiga Blademaster
 
== How to ==
https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Take_the_Yiga_Clan_Anywhere and take the blademaster to the [[Master Sword]] and it will yoink it.
 
== Notes ==
The glitch stops when you pull the invisible Master Sword or reload the area (not tested yet tho)
 
= Glitch 142: Super Menu Overload =
 
== Effect ==
Overloads the game, causing a ton of weird stuff.
 
== How to ==
Go to [[Oseira Plains]], north of the Crusher [[Lynel]] ([[Gerudo Desert]] may also work), https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Collision_Overload (make sure you use a [[Royal Halberd]] or [[Royal Guard's Spear]] or the game will crash partway), except you throw them into the grass. Once you have thrown like 600 weapons, you have achieved this.
 
== Notes ==
If you clone another like 99, the game crashes.
 
= Glitch 143: Throw Gatling =
 
== Effect ==
Throws a ton of weapons at once.
 
== How to ==
Achieve Super Menu Overload, then get very close to that aforementioned 99 limit (idk how close tho lol). I would suggest you throw them at the aforementioned [[Lynel]] and use a Savage Lynel Sword.
 
== Notes ==
Try not to crash the game.
 
= Feel free to add other glitches that are NOT on [https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild!] =
[[Category:Glitches]]

Latest revision as of 00:32, 16 April 2023

Zelda Wiki article: https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild

Glitch 116 (the Zelda Wiki has 115 glitches): No Korok Sound

Effect

Talking to a Korok will have no sound.

How to

Talk to a Korok (make sure it's not in Korok Forest. It has to be called Korok, otherwise I don't think it'll work) repetitively, and some will have no sound.

Notes

I think it is because the game is still playing the previous sound.

Glitch 117: Octorok Clip

Effect

Makes an Octorok clip through the wall.

How to

Kill an Octorok (I recommend Forest ones, they might be the only ones that work, although Snow ones might work) next to a wall.

Notes

The items will immediately go out of the wall, allowing you to obtain them.

Glitch 118: Durability Transfer

Effect

Transfer durability to another item.

How to

https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Dupe_Items_Anywhere, but instead of dropping the item, use it once (as in it will lose 1 durability), pick up the multishot bows, and equip another item.

Notes

  1. I think Zelda wiki forgot to put this on their wiki.
  2. Only works with weapons/shields of the same type (so you can't transfer a Hylian Shield's durability to the Master Sword, but you can transfer it to a Guardian Shield+)
  3. You can't transfer durability from any bow other than a multishot bow (so you can't transfer a Royal Bow's durability)


Glitch 119: Hold Smuggling Method 3

Effect

Lets you hold items anywhere, like the 2 methods on Zelda wiki.

How to

Same as Durability Transfer, except instead of equipping a weapon, using it, blah blah blah, you just hold items and pick up the bows (the latter is of course optional, but I do it because I want to keep the bows.)

Notes

You will be stuck in the materials screen (only in the inventory tho) until you unhold the items by pressing X in the inventory screen. (sry if that didn't make sense.)

Glitch 120: Armor Glitch

Effect

Varies.

How to

Same as the link in Glitch 108, but instead of equipping the weapon you will sacrifice, equip different armor. The glitch normally makes effects weird and might give you climate immunity (kinda), but equipping anything after having equipped the Gerudo set will allow you to get in to Gerudo Town with any armor, and there might be other effects.

Notes

The glitch ends when you reload a save,

Glitch 121: Infinite Durability Melee Weapon

Effect

Kinda makes a weapon have infinite durability/Lets you use a weapon without using any durability (ish)/Makes the Master Sword recharge time stuck at 00:00.

How to

https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Dupe_Items_Anywhere, but once Link disappears (make sure his weapon disappears), equip the Master Sword, pick up the bows (so u can keep them), and then once the weapon breaks, the Master Sword recharge time will be stuck at 00:00. Then, save and reload, and the Master Sword's power should be restored and everything else should be the same in terms of weapons. Then, rinse and repeat (if you want to). If you rinse and repeat, you can change the weapon with nothing wrong.

Notes

You may not equip a different melee weapon during the glitch.

Glitch 122: Arrow ignoring edge of map

Effect

Shoots an arrow out of Hyrule from inside Hyrule

How to

Moon Jump at the edge of the map (it might only work over the border between the Akkala Sea and what I call “Voidout Canyon” because it’s a canyon that voids you out) and shoot an arrow (I used a 53 dmg royal bow with normal arrows).

Notes

It’s best to see when you jump very high. Also it’s a bit hard to pull off. And it might not work im very sure it does tho.

Glitch 123: Jittery Link

Effect

Makes Link jittery.

How to

Hold ZL and spam B.

Notes

N/A

Glitch 124: Funny Korok

Effect

Makes a Korok funny.

How to

Spawn a Rock Korok and walk on the rock because of weird hitboxes.

Notes

N/A

Glitch 125: Gatehouse Lynels Dropping Weapons

Effect

Causes the Gatehouse Lynels in Hyrule Castle to drop their weapons

How to

Save once the fight begins and then immediately reload the save.

Notes

You need to kill the Lynel

Glitch 126: Boomerang Curse

Effect

Same as https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Hinox_Curse

How to

Throw a boomerang underwater via https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Disable_Water_Physics

Notes

This will make the game think you're still doing the Birdman Minigame, and it will also break the physics engine, just like the Hinox Curse.

Glitch 127: Glitchy Fast Travel

Effect

Makes the fast travel animation really weird.

How to

Fast travel as a big metal box, like the ones around Wasteland Tower, falls on you.

Notes

It may be a bit hard, idk.

Glitch 128: Save Glitch

Effect

Fully heals enemies and refreshes stamina.

How to

Reload a save. It works if you just saves like 5 seconds ago btw.

Notes

I think that this may be intended but it works like a glitch, so…

Glitch 129: Windbomb

Effect

Makes Link go very freaking fast

How to

Paraglide, then go into Bullet Time, equip the round remote bombs, drop one, equip the square ones, drop one, detonate the round bomb, and then paraglide again

Notes

This may be on the Zelda wiki, but I don’t think it is.

Glitch 130: Get into Gerudo Town with any armor (method 1)

Effect

Lets you get into Gerudo Town with any armor.

How to

Windbomb into Gerudo Town. You should be able to get in because the gate check is unloaded.

Notes

There are other methods. Also the glitch stops when you reload a save, void out, or fast travel

Glitch 131: Get into Gerudo Town with any armor (method 2)

Effect

Same as the last method.

How to

Perform the Armor Glitch and equip the Gerudo set and walk into Gerudo Town.

Notes

The glitch stops when you reload a save, and idk about fast traveling or voiding out.

Glitches 132-140: Reset Runes, (Methods 2-10)

Effect

Same as the method on the Zelda wiki (it recharges all of the runes except amiibo and master cycle (the former because it resets at midnight, the latter because it’s stored on the map), along with some (if not all) of them healing enemies and some (if not all) also refreshing stamina as well.

How to

Solve a Korok Puzzle, examine an apparatus, reload a save/get pwned, open a chest, void out, enter Gerudo Town without the proper armor, fast travel, talk to an NPC, buy an item, or go near a freed Divine Beast.

Notes

None

Glitch 141: Yiga Master Sword Yoink

Effect

Makes the Master Sword be yoinked by a Yiga Blademaster

How to

https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Take_the_Yiga_Clan_Anywhere and take the blademaster to the Master Sword and it will yoink it.

Notes

The glitch stops when you pull the invisible Master Sword or reload the area (not tested yet tho)

Glitch 142: Super Menu Overload

Effect

Overloads the game, causing a ton of weird stuff.

How to

Go to Oseira Plains, north of the Crusher Lynel (Gerudo Desert may also work), https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild#Collision_Overload (make sure you use a Royal Halberd or Royal Guard's Spear or the game will crash partway), except you throw them into the grass. Once you have thrown like 600 weapons, you have achieved this.

Notes

If you clone another like 99, the game crashes.

Glitch 143: Throw Gatling

Effect

Throws a ton of weapons at once.

How to

Achieve Super Menu Overload, then get very close to that aforementioned 99 limit (idk how close tho lol). I would suggest you throw them at the aforementioned Lynel and use a Savage Lynel Sword.

Notes

Try not to crash the game.

Feel free to add other glitches that are NOT on https://zelda.fandom.com/wiki/Glitches_in_Breath_of_the_Wild!