Buzz Blob Cave: Difference between revisions

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Buzz Blob Cave is a large cavern with deep chasms and sparse foliage. The Level is simple in design, relying heavily on basic [[Totem]] and [[Bow]] puzzles. Because of this, the [[Kokiri Clothes]] serve well here.
Buzz Blob Cave is a large cavern with deep chasms and sparse foliage. The Level is simple in design, relying heavily on basic [[Totem]] and [[Bow]] puzzles. Because of this, the [[Kokiri Clothes]] serve well here.


'''Stage 1''' starts at the cave's entrance, where the [[Links]] appear at different sides of the cavern. Bows can be found nearby for immediate use, allowing the Links to shoot down balloons to lower drawbridges, reuniting them. In the center of the cave are [[Buzz Blob]]s and a single balloon floating high above, containing a [[Key]] inside. The Links must throw themselves onto a ledge close to it in order to shoot it down, by forming a full Totem and throwing two Links onto the first ledge, and then throwing one Link onto the second ledge. The Key inside opens the gate leading to the Triforce Gateway.
'''Stage 1''' starts the [[Link]]s separated in different elevated corners of the first room of the cave. A balloon rests in front of each Link that can be popped with a Sword strike, and a [[Bow]] next to that. Once every Bow is picked up, the [[Triforce#Tri Force Heroes|Triforce Gateway]] is activated. A balloon floats in front of each of the Link’s, out of the Sword’s reach, holding a bridge up and preventing the Link’s from getting down to reunite. Once an [[Arrow]] must be shot to pop each balloon, their respective bridges fall, allowing the Link’s passage to the main part of the Stage, wherein three [[Blob]]s rest. The Triforce Gateway is blocked by a locked gate, and a [[Small Key|key]] floats in a balloon near it. To reach this balloon, the Links must throw each other up two nearby ledges. After the gate is unlocked, the Triforce Gateway can be reached beyond a narrow pathway. Bushes rest on elevated platforms around the Stage.


In '''Stage 2''', the Links appear on a grassy, fenced ledge. They are shortly surrounded by a circle of Buzz Blobs after pressing down a heavy switch together. A couple of the Buzz Blobs are electrified, requiring that the Links shoot them with the Bow instead of attacking directly. Defeating these Buzz Blobs summons another group of them, which defeating opens the gate to the next passage. The Stage's Triforce Gateway can be found there, as well as a small chest sitting on a narrow ledge containing 100 [[Rupee]]s.
'''Stage 2''' places the Links on a grassy ledge. Below is a large room with a closed gate, a bush-filled ledge that can only be reached by forming a [[Totem]] to the west, and a button that can only be activated once all three Links stand on it. Once they do, seven Blobs and one Buzz Blob appear around them. The latter electrocutes the Links upon contact, so it can only be damaged with Arrows. After the enemies are defeated, five more Blobs and two more Buzz Blobs appear in front of the gate. Defeating them all opens the gate, allowing passage to the Triforce Gateway. Beyond the gate is a narrow pathway, which branches off to the left to award the Links a chest with a purple [[Rupee]]. Around the Triforce Gateway are several bushes.


'''Stage 3''' features a deep chasm where in its center are a pair of [[Deku Scrub]]s guarding a tall [[Switch]]. Rotating, wooden platforms move around the area, allowing the Links to reach the other platforms. The Links must form a Totem to shoot and defeat the Deku Scrubs, as well as to reach the three switches found in the cave. These switches must all be hit to open the gate to the next Triforce Gate. The switch in the center however will close when the Links try to approach it, thus requiring that they shoot at it with the Bow from afar. A chest in the west corner also contains 100 Rupees, which can only be reached by forming a Totem.
'''Stage 3''' starts the Links off on one of six cliffs. Directly ahead of them is the second cliff, which can be reached using the four platforms that circle it. On this cliff are two [[Totem Deku]]s and a [[Switch]], both of which cannot be hit if the Links are too close. On the east cliff are a second Switch and a Buzz Blob. On the north cliff, a third Switch an elevated portion, and on the west cliff, a Blob and an elevated chest containing a red Rupee. Each Switch can only be reached by the Link atop a full Totem. Once all three are struck, the gate blocking the northeast cliff opens, allowing passage to the Triforce Gateway, which is beyond a short bridge. A [[Squiddy]] rests beside the Gateway, along with several [[Pot]]s. Bushes litter the entire Stage.


'''Stage 4''' is where the [[Electric Blob King]] is fought inside of a large pit. The boss is electrified, and thus can only be attacked with the [[Bow]]. However, as the battle continues, he will grow taller and leave his weak spot (a red orb) out of reach. The Links must form a Totem to shoot at the weak spot, all while avoiding the boss's electric blasts. A hidden tunnel can also be found in the north-east inside the pit, reachable only by forming Totems. One Link can enter this tunnel to find several Rupees. There are also a few ledges with [[Heart]]s.
'''Stage 4''' is the final stage. The Links appear in a small room, which opens ahead of them into a much larger one below. Before falling in, the Links can circle around the border to find [[Rock]]s and bushes. A single [[Heart]] rests behind some rocks to the east. Once all three Links fall in the hole, the [[Electric Blob King]] appears, and the battle ensues. Hearts and Rupees atop various elevated ledges can be found around the arena. Once the boss is defeated, the Triforce Gateway appears, and the Level is completed upon entering it.


===Drablands Challenge===
===Drablands Challenges===
The [[Drablands Challenge]] version of Buzz Blob Cave includes the following challenges: Pop all balloons, Complete within time limit, and Complete using Bombs instead.
Buzz Blob Cave includes the following [[Drablands Challenges]]: "[[Drablands Challenge#Pop all balloons!|Pop all balloons!]]", "[[Drablands Challenge#Clear within the time limit!|Clear within the time limit!]]", and "[[Drablands Challenge#Clear using only Bombs!|Clear using only Bombs!!]]".


In Pop all balloons, a number of red balloons appear in each of the four Stages, including the boss Stage. These balloons must all be popped in order to advance to the next Stage.
During Drablands Challenges, different, more difficult enemies appear throughout the Level.


In Complete Using Bombs Instead, the Level replaces the Bow with [[Bomb]]s, requiring the Links to time the Bombs before they are thrown towards objects such as balloons or switches.<ref>{{Cite web|quote= I think you probably looked at this course on the first day of Treehouse Live, but you played it in its normal mode, where you were equipped with bows and arrows. But this time, because it's one of the challenge courses, all the players have just bombs.|author= Hiromasa Shikata|published= June 18, 2015|retrieved=August 22, 2015|url= https://www.youtube.com/watch?v=FnQl8A2vx4k|title= Nintendo Treehouse Live @ E3 2015 Day 3 The Legend of Zelda: Tri Force Heroes|site= YouTube|type= Video}}</ref>
In “Pop all balloons!”, several balloons float around each Stage, and the Triforce Gateway will not activate until every one is popped. The balloons float at different elevations, requiring various Totem formations to reach.
 
In “Clear within the time limit!”, the Links must complete the Stage within a limited amount of time. While initially given one minute and thirty seconds, hourglasses can be picked up around the stage to increase remaining time. If a Link falls, the Stage is reset, but the time is not. If the time runs out, the Links receive an immediate Game Over.
 
In “Clear using only Bombs!”, the Stage’s Bows are replaced with Bombs. Anything required to be hit indirectly or from a distance must now be struck using a Bomb blast, meaning the Links must use precise timing and aiming in order to solve puzzles.<ref>{{Cite web|quote= I think you probably looked at this course on the first day of Treehouse Live, but you played it in its normal mode, where you were equipped with bows and arrows. But this time, because it's one of the challenge courses, all the players have just bombs.|author= Hiromasa Shikata|published= June 18, 2015|retrieved=August 22, 2015|url= https://www.youtube.com/watch?v=FnQl8A2vx4k|title= Nintendo Treehouse Live @ E3 2015 Day 3 The Legend of Zelda: Tri Force Heroes|site= YouTube|type= Video}}</ref>
 
===Materials===
At the end of the Stage, three [[Chest]]s can be opened. Two contain the same [[Material]], and one contains another.
 
====No challenge====
*2 [[Blob Jelly|Blob Jellies]]
*1 [[Tektite Shell]]
 
====”Pop all balloons!”====
*2 [[Armos Spirit]]s
*1 [[Sweet Shroom]]
 
====”Clear within the time limit!”====
*2 [[Tektite Shell]]s
*1 [[Blin Bling]]
 
====”Clear using only Bombs!”====
*2 [[Tektite Shell]]s
*1 [[Gohma’s Eye]]


===Enemies===
===Enemies===

Revision as of 17:07, 2 November 2015

Template:Dungeons Buzz Blob Cave is the second Level in Tri Force Heroes. It is the second Level of the Woodlands area.

Themes and Navigation

Buzz Blob Cave is a large cavern with deep chasms and sparse foliage. The Level is simple in design, relying heavily on basic Totem and Bow puzzles. Because of this, the Kokiri Clothes serve well here.

Stage 1 starts the Links separated in different elevated corners of the first room of the cave. A balloon rests in front of each Link that can be popped with a Sword strike, and a Bow next to that. Once every Bow is picked up, the Triforce Gateway is activated. A balloon floats in front of each of the Link’s, out of the Sword’s reach, holding a bridge up and preventing the Link’s from getting down to reunite. Once an Arrow must be shot to pop each balloon, their respective bridges fall, allowing the Link’s passage to the main part of the Stage, wherein three Blobs rest. The Triforce Gateway is blocked by a locked gate, and a key floats in a balloon near it. To reach this balloon, the Links must throw each other up two nearby ledges. After the gate is unlocked, the Triforce Gateway can be reached beyond a narrow pathway. Bushes rest on elevated platforms around the Stage.

Stage 2 places the Links on a grassy ledge. Below is a large room with a closed gate, a bush-filled ledge that can only be reached by forming a Totem to the west, and a button that can only be activated once all three Links stand on it. Once they do, seven Blobs and one Buzz Blob appear around them. The latter electrocutes the Links upon contact, so it can only be damaged with Arrows. After the enemies are defeated, five more Blobs and two more Buzz Blobs appear in front of the gate. Defeating them all opens the gate, allowing passage to the Triforce Gateway. Beyond the gate is a narrow pathway, which branches off to the left to award the Links a chest with a purple Rupee. Around the Triforce Gateway are several bushes.

Stage 3 starts the Links off on one of six cliffs. Directly ahead of them is the second cliff, which can be reached using the four platforms that circle it. On this cliff are two Totem Dekus and a Switch, both of which cannot be hit if the Links are too close. On the east cliff are a second Switch and a Buzz Blob. On the north cliff, a third Switch an elevated portion, and on the west cliff, a Blob and an elevated chest containing a red Rupee. Each Switch can only be reached by the Link atop a full Totem. Once all three are struck, the gate blocking the northeast cliff opens, allowing passage to the Triforce Gateway, which is beyond a short bridge. A Squiddy rests beside the Gateway, along with several Pots. Bushes litter the entire Stage.

Stage 4 is the final stage. The Links appear in a small room, which opens ahead of them into a much larger one below. Before falling in, the Links can circle around the border to find Rocks and bushes. A single Heart rests behind some rocks to the east. Once all three Links fall in the hole, the Electric Blob King appears, and the battle ensues. Hearts and Rupees atop various elevated ledges can be found around the arena. Once the boss is defeated, the Triforce Gateway appears, and the Level is completed upon entering it.

Drablands Challenges

Buzz Blob Cave includes the following Drablands Challenges: "Pop all balloons!", "Clear within the time limit!", and "Clear using only Bombs!!".

During Drablands Challenges, different, more difficult enemies appear throughout the Level.

In “Pop all balloons!”, several balloons float around each Stage, and the Triforce Gateway will not activate until every one is popped. The balloons float at different elevations, requiring various Totem formations to reach.

In “Clear within the time limit!”, the Links must complete the Stage within a limited amount of time. While initially given one minute and thirty seconds, hourglasses can be picked up around the stage to increase remaining time. If a Link falls, the Stage is reset, but the time is not. If the time runs out, the Links receive an immediate Game Over.

In “Clear using only Bombs!”, the Stage’s Bows are replaced with Bombs. Anything required to be hit indirectly or from a distance must now be struck using a Bomb blast, meaning the Links must use precise timing and aiming in order to solve puzzles.[1]

Materials

At the end of the Stage, three Chests can be opened. Two contain the same Material, and one contains another.

No challenge

”Pop all balloons!”

”Clear within the time limit!”

”Clear using only Bombs!”

Enemies

References

Etymology

Names in Other Regions
Language Name Meaning
Japan Japanese ビリビリ洞窟
French-speaking countries French Caverne électrique Electric Cavern
Germany German Britzel-Höhlen Britzel Caves
Spanish-speaking countries Spanish Caverna Eléctrica Electric Cavern

Trivia

Buzz Blob Cave is one of the three levels available in the demo.