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Floor Spikes: Difference between revisions

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Most of the BotW section has to be scrapped because it's describing the unnamed chevaux de frise rather than Floor Spikes.
(This article was full of grammatical errors ("Floor Spike are") due to how Term was used here. Either we need to only store plural form, or switch to using Template:Plural everywhere.)
(Most of the BotW section has to be scrapped because it's describing the unnamed chevaux de frise rather than Floor Spikes.)
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{{Move|Floor Spike}}
:''{{Term|CoH|Spike Trap}} redirects here. For the rolling trap, see {{Term|Series|Spiketrap|link}}.''
{{Infobox Enemy
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{{Term/Store|Floor Spikes|Floor Spikes|Series, PH|plural}}, also known as {{Term/Store|Spike Traps|Spike Traps|CoH|plural}},<ref>{{Cite|Defeated By: Spike Trap|Game Over|CoH}}</ref>, are recurring traps in {{TLoZ|Series}}.<ref>{{Cite|I don't think you can get through these {{Color|ST Light Blue|floor spikes}}, Link. Leave it to me! I'll figure something out!|Princess Zelda|ST}}</ref>{{Name Ref|ALttP, LA, LADX, OoT, OoT3D, OoS, OoA, TWW, TWWHD, FSA, TP, TPHD, PH, SS, TFH, BotW}} {{Term|Series|Floor Spikes}} go unnamed in {{TMC}}.
{{Term/Store|Floor Spike|Floor Spikes|Series, PH|plural}},{{Exp Game|PH}} also known as {{Term/Store|Spike Traps|Spike Traps|CoH|plural}},{{Exp Game|CoH}}<ref>{{Cite|Defeated By: Spike Trap|Game Over|CoH}}</ref>, are recurring traps in {{TLoZ|Series}}.<ref>{{Cite|I don't think you can get through these {{Color|ST Light Blue|floor spikes}}, Link. Leave it to me! I'll figure something out!|Princess Zelda|ST}}</ref>{{Name Ref|ALttP, LA, LADX, OoT, OoT3D, OoS, OoA, TWW, TWWHD, FSA, TP, TPHD, PH, SS, TFH, BotW}} {{Plural|Series|Floor Spikes}} go unnamed in {{TMC}}.


==Characteristics==
==Characteristics==
==={{ALttP|-}}===
==={{ALttP|-}}===
{{Term|ALttP|Floor Spikes}} can be avoided by using the {{Term|ALttP|Magic Cape|link}} in {{ALttP}}, as {{Term|ALttP|Link|link}} can walk directly over them without taking damage. The {{Term|ALttP|Magic Cape}} is necessary to obtain the {{Term|ALttP|Cane of Byrna|link}}, as it is preceded by a number of {{Term|ALttP|Floor Spikes}} that {{Term|ALttP|Link}} would be unable to traverse safely otherwise.
{{Plural|ALttP|Floor Spikes}} can be avoided by using the {{Term|ALttP|Magic Cape|link}} in {{ALttP}}, as {{Term|ALttP|Link|link}} can walk directly over them without taking damage. The {{Term|ALttP|Magic Cape}} is necessary to obtain the {{Term|ALttP|Cane of Byrna|link}}, as it is preceded by a number of {{Plural|ALttP|Floor Spikes}} that {{Term|ALttP|Link}} would be unable to traverse safely otherwise.


==={{LA|-}}===
==={{LA|-}}===
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==={{OoT|-}}===
==={{OoT|-}}===
Many {{Term|OoT3D|Floor Spikes}} are found inside the {{Term|OoT3D|Water Temple|link}} in {{OoT}}, typically blocking passage until the water level rises. In the {{Term|OoT3D|Shadow Temple|link}}, certain {{Term|OoT3D|Floor Spikes}} are invisible, requiring that {{Term|OoT3D|Link}} use the {{Term|OoT3D|Lens of Truth|link}} in order to see them. The {{Term|OoT3D|Hover Boots|link}} can also be used to walk above {{Term|OoT3D|Floor Spikes}}, momentarily avoiding damage, while the {{Term|OoT3D|Goron Tunic|link}} causes {{Term|OoT3D|Link}} to take damage less frequently from them.
Many {{Plural|OoT3D|Floor Spikes}} are found inside the {{Term|OoT3D|Water Temple|link}} in {{OoT}}, typically blocking passage until the water level rises. In the {{Term|OoT3D|Shadow Temple|link}}, certain {{Plural|OoT3D|Floor Spikes}} are invisible, requiring that {{Term|OoT3D|Link}} use the {{Term|OoT3D|Lens of Truth|link}} in order to see them. The {{Term|OoT3D|Hover Boots|link}} can also be used to walk above {{Plural|OoT3D|Floor Spikes}}, momentarily avoiding damage, while the {{Term|OoT3D|Goron Tunic|link}} causes {{Term|OoT3D|Link}} to take damage less frequently from them.


==={{OoS|-}}===
==={{OoS|-}}===
In {{OoS}}, in order to defeat {{Term|OoS|Dodongo|link}}, the {{Term|OoS|Boss|link}} from the {{Term|OoS|Snake's Remains|link}}, {{Term|OoS|Link|link}} must toss it onto the {{Term|OoS|Floor Spikes}} found in the center of the room after stunning it with a {{Term|OoS|Bomb|link}}.
In {{OoS}}, in order to defeat {{Term|OoS|Dodongo|link}}, the {{Term|OoS|Boss|link}} from the {{Term|OoS|Snake's Remains|link}}, {{Term|OoS|Link|link}} must toss it onto the {{Plural|OoS|Floor Spikes}} found in the center of the room after stunning it with a {{Term|OoS|Bomb|link}}.


==={{OoA|-}}===
==={{OoA|-}}===
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==={{TWW|-}}===
==={{TWW|-}}===
{{Term|TWWHD|Floor Spikes}} appear in the {{Term|TWWHD|Forsaken Fortress|link}} and the {{Term|TWWHD|Wind Temple|link}} in {{TWW}}, though in the former they are unable to damage {{Term|TWWHD|Link|link}} and serve only to obstruct his path. In both {{Plural|TWWHD|Dungeon|link}}, the {{Term|TWWHD|Floor Spikes}} can usually be retracted once a certain puzzle is solved or all enemies in the area have been defeated.
{{Plural|TWWHD|Floor Spikes}} appear in the {{Term|TWWHD|Forsaken Fortress|link}} and the {{Term|TWWHD|Wind Temple|link}} in {{TWW}}, though in the former they are unable to damage {{Term|TWWHD|Link|link}} and serve only to obstruct his path. In both {{Plural|TWWHD|Dungeon|link}}, the {{Plural|TWWHD|Floor Spikes}} can usually be retracted once a certain puzzle is solved or all enemies in the area have been defeated.


==={{FSA|-}}===
==={{FSA|-}}===
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==={{TMC|-}}===
==={{TMC|-}}===
{{Term|TMC|Floor Spikes}} appear in {{Plural|TMC|Dungeon|link}} and other {{Plural|TMC|Cave|link}} across {{Term|TMC|Hyrule|link}} in {{TMC}}, both while {{Term|TMC|Link}} is regular-sized and {{Term|TMC|Minish|link}}-sized. They will damage {{Term|TMC|Link|link}} if he touches them, though they can be leapt over by using {{Term|TMC|Roc's Cape|link}}.
{{Plural|TMC|Floor Spikes}} appear in {{Plural|TMC|Dungeon|link}} and other {{Plural|TMC|Cave|link}} across {{Term|TMC|Hyrule|link}} in {{TMC}}, both while {{Term|TMC|Link}} is regular-sized and {{Term|TMC|Minish|link}}-sized. They will damage {{Term|TMC|Link|link}} if he touches them, though they can be leapt over by using {{Term|TMC|Roc's Cape|link}}.


==={{TP|-}}===
==={{TP|-}}===
{{Term|TPHD|Floor Spikes}} appear within the {{Term|TPHD|Arbiter's Grounds (Dungeon)|link}} in {{TP}}, where they emerge from holes in the floor when {{Term|TPHD|Link}} approaches. Several of their locations are also concealed by {{Term|TPHD|Quicksand|link}}, making it difficult to judge their position and maneuver around them. When they are above the ground, however, {{Term|TPHD|Link}} is able to destroy them permanently using {{Plural|TPHD|Bomb}}.
{{Plural|TPHD|Floor Spikes}} appear within the {{Term|TPHD|Arbiter's Grounds (Dungeon)|link}} in {{TP}}, where they emerge from holes in the floor when {{Term|TPHD|Link}} approaches. Several of their locations are also concealed by {{Term|TPHD|Quicksand|link}}, making it difficult to judge their position and maneuver around them. When they are above the ground, however, {{Term|TPHD|Link}} is able to destroy them permanently using {{Plural|TPHD|Bomb}}.


==={{PH|-}}===
==={{PH|-}}===
{{Term|PH|Floor Spikes}} appear inside {{Plural|PH|Dungeon|link}} in {{PH}}, where they serve to impede {{Term|PH|Link|link}}'s progress and will damage him on contact. {{Term|PH|Link}} can usually deactivate them by defeating enemies and solving puzzles. {{Plural|PH|Phantom|link}} are able to move over {{Term|PH|Floor Spikes}} without taking damage. Some {{Term|PH|Floor Spikes}} move up and down intermittently, forcing {{Term|PH|Link}} to pass over them quickly while they are briefly inactive.
{{Plural|PH|Floor Spikes}} appear inside {{Plural|PH|Dungeon|link}} in {{PH}}, where they serve to impede {{Term|PH|Link|link}}'s progress and will damage him on contact. {{Term|PH|Link}} can usually deactivate them by defeating enemies and solving puzzles. {{Plural|PH|Phantom|link}} are able to move over {{Plural|PH|Floor Spikes}} without taking damage. Some {{Plural|PH|Floor Spikes}} move up and down intermittently, forcing {{Term|PH|Link}} to pass over them quickly while they are briefly inactive.


==={{ST|-}}===
==={{ST|-}}===
{{Term|ST|Floor Spikes}} appear inside {{Plural|ST|Dungeon|link}} in {{ST}}, where they serve to impede {{Term|ST|Link|link}}'s progress and will damage him on contact. {{Term|ST|Link}} can usually deactivate them by defeating enemies and solving puzzles. As {{Plural|ST|Phantom|link}} are unaffected by {{Term|ST|Floor Spikes}}, {{Term|ST|Princess Zelda|link}} can also harness this immunity when she gains the ability to possess {{Plural|ST|Phantom}}, and use it to cross over the {{Term|ST|Floor Spikes}} and help solve puzzles normally out of {{Term|ST|Link}}'s reach.
{{Plural|ST|Floor Spikes}} appear inside {{Plural|ST|Dungeon|link}} in {{ST}}, where they serve to impede {{Term|ST|Link|link}}'s progress and will damage him on contact. {{Term|ST|Link}} can usually deactivate them by defeating enemies and solving puzzles. As {{Plural|ST|Phantom|link}} are unaffected by {{Plural|ST|Floor Spikes}}, {{Term|ST|Princess Zelda|link}} can also harness this immunity when she gains the ability to possess {{Plural|ST|Phantom}}, and use it to cross over the {{Plural|ST|Floor Spikes}} and help solve puzzles normally out of {{Term|ST|Link}}'s reach.


==={{SS|-}}===
==={{SS|-}}===
{{Term|SS|Floor Spikes}} appear within a single room inside the {{Term|SS|Lanayru Mining Facility|link}} in {{SS}}, where they are stealthily concealed by large amounts of sand. They activate quickly when {{Term|SS|Link|link}} draws near. This requires {{Term|SS|Link}} to work his way through the maze-like room by using the {{Term|SS|Gust Bellows|link}} to blow away the sand and find a safe path.
{{Plural|SS|Floor Spikes}} appear within a single room inside the {{Term|SS|Lanayru Mining Facility|link}} in {{SS}}, where they are stealthily concealed by large amounts of sand. They activate quickly when {{Term|SS|Link|link}} draws near. This requires {{Term|SS|Link}} to work his way through the maze-like room by using the {{Term|SS|Gust Bellows|link}} to blow away the sand and find a safe path.


==={{TFH|-}}===
==={{TFH|-}}===
{{Term|TFH|Floor Spikes}} appear in the {{Term|TFH|Frozen Plateau|link}} level of the {{Term|TFH|Drablands|link}} in {{TFH}}. Here, fireballs can be bounced across them using the {{Term|TFH|Fire Gloves|link}}, which are used to light {{Plural|TFH|Torch|link}} and defeat enemies that are otherwise out of reach.
{{Plural|TFH|Floor Spikes}} appear in the {{Term|TFH|Frozen Plateau|link}} level of the {{Term|TFH|Drablands|link}} in {{TFH}}. Here, fireballs can be bounced across them using the {{Term|TFH|Fire Gloves|link}}, which are used to light {{Plural|TFH|Torch|link}} and defeat enemies that are otherwise out of reach.


==={{BotW|-}}===
==={{BotW|-}}===
{{Term|BotW|Floor Spikes}} can usually be found around some {{Plural|BotW|Monster Stronghold|link}} in {{BotW}}. They block {{Term|BotW|Link|link}}'s path alongside enemies, damaging him on contact. {{Term|BotW|Floor Spikes}} are usually made of wood; thus, they can be burned with {{Plural|BotW|Fire Arrow|link}}, an elemental weapon, or any other fire source.
{{Stub|BotW}}
{{Plural|BotW|Floor Spikes}} are typically found within {{Plural|BotW|Ancient Shrine|link}}.


==Other Appearances==
==Other Appearances==
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{{Noncanon|Start}}
{{Noncanon|Start}}
{{Stub|ZA}}
{{Stub|ZA}}
Floor Spikes appear in {{ZA}}.
{{Plural|ZA|Floor Spikes}} appear in {{ZA}}.{{Where}}
{{Noncanon|End}}
{{Noncanon|End}}
==={{CoH|-}}===
{{Ambig|Start}}
{{Stub|CoH}}
{{Ambig|End}}


==Nomenclature==
==Nomenclature==
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:OoT Floor Spikes Model.png|Invisible {{Term|OoT|Floor Spikes}} from {{OoT|-}}
File:OoT Floor Spikes Model.png|Invisible {{Plural|OoT|Floor Spikes}} from {{OoT|-}}
File:OoS LinkCarryingDodongo.png|{{Term|OoS|Link}} tossing {{Term|OoS|Dodongo}} into {{Term|OoS|Floor Spikes}} from {{OoS|-}}
File:OoS LinkCarryingDodongo.png|{{Term|OoS|Link}} tossing {{Term|OoS|Dodongo}} into {{Plural|OoS|Floor Spikes}} from {{OoS|-}}
File:Gust Bellows SS.png|{{Term|SS|Floor Spikes}} from {{SS|-}}
File:Gust Bellows SS.png|{{Plural|SS|Floor Spikes}} from {{SS|-}}
File:TFH Floor Spikes.jpg|{{Term|TFH|Floor Spikes}} from {{TFH|-}}
File:TFH Floor Spikes.jpg|{{Plural|TFH|Floor Spikes}} from {{TFH|-}}
File:ZA Floor Spikes.jpg|{{Term|ZA|Floor Spikes}} from {{ZA|-}}
File:ZA Floor Spikes.jpg|{{Plural|ZA|Floor Spikes}} from {{ZA|-}}
</gallery>
</gallery>