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PhantomCaleb (talk | contribs) (This article was full of grammatical errors ("Floor Spike are") due to how Term was used here. Either we need to only store plural form, or switch to using Template:Plural everywhere.) |
TriforceTony (talk | contribs) (Most of the BotW section has to be scrapped because it's describing the unnamed chevaux de frise rather than Floor Spikes.) |
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{{Move|Floor Spike}} | |||
:''{{Term|CoH|Spike Trap}} redirects here. For the rolling trap, see {{Term|Series|Spiketrap|link}}.'' | |||
{{Infobox Enemy | {{Infobox Enemy | ||
|image= | |image= | ||
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}} | }} | ||
{{Term/Store|Floor | {{Term/Store|Floor Spike|Floor Spikes|Series, PH|plural}},{{Exp Game|PH}} also known as {{Term/Store|Spike Traps|Spike Traps|CoH|plural}},{{Exp Game|CoH}}<ref>{{Cite|Defeated By: Spike Trap|Game Over|CoH}}</ref>, are recurring traps in {{TLoZ|Series}}.<ref>{{Cite|I don't think you can get through these {{Color|ST Light Blue|floor spikes}}, Link. Leave it to me! I'll figure something out!|Princess Zelda|ST}}</ref>{{Name Ref|ALttP, LA, LADX, OoT, OoT3D, OoS, OoA, TWW, TWWHD, FSA, TP, TPHD, PH, SS, TFH, BotW}} {{Plural|Series|Floor Spikes}} go unnamed in {{TMC}}. | ||
==Characteristics== | ==Characteristics== | ||
==={{ALttP|-}}=== | ==={{ALttP|-}}=== | ||
{{ | {{Plural|ALttP|Floor Spikes}} can be avoided by using the {{Term|ALttP|Magic Cape|link}} in {{ALttP}}, as {{Term|ALttP|Link|link}} can walk directly over them without taking damage. The {{Term|ALttP|Magic Cape}} is necessary to obtain the {{Term|ALttP|Cane of Byrna|link}}, as it is preceded by a number of {{Plural|ALttP|Floor Spikes}} that {{Term|ALttP|Link}} would be unable to traverse safely otherwise. | ||
==={{LA|-}}=== | ==={{LA|-}}=== | ||
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==={{OoT|-}}=== | ==={{OoT|-}}=== | ||
Many {{ | Many {{Plural|OoT3D|Floor Spikes}} are found inside the {{Term|OoT3D|Water Temple|link}} in {{OoT}}, typically blocking passage until the water level rises. In the {{Term|OoT3D|Shadow Temple|link}}, certain {{Plural|OoT3D|Floor Spikes}} are invisible, requiring that {{Term|OoT3D|Link}} use the {{Term|OoT3D|Lens of Truth|link}} in order to see them. The {{Term|OoT3D|Hover Boots|link}} can also be used to walk above {{Plural|OoT3D|Floor Spikes}}, momentarily avoiding damage, while the {{Term|OoT3D|Goron Tunic|link}} causes {{Term|OoT3D|Link}} to take damage less frequently from them. | ||
==={{OoS|-}}=== | ==={{OoS|-}}=== | ||
In {{OoS}}, in order to defeat {{Term|OoS|Dodongo|link}}, the {{Term|OoS|Boss|link}} from the {{Term|OoS|Snake's Remains|link}}, {{Term|OoS|Link|link}} must toss it onto the {{ | In {{OoS}}, in order to defeat {{Term|OoS|Dodongo|link}}, the {{Term|OoS|Boss|link}} from the {{Term|OoS|Snake's Remains|link}}, {{Term|OoS|Link|link}} must toss it onto the {{Plural|OoS|Floor Spikes}} found in the center of the room after stunning it with a {{Term|OoS|Bomb|link}}. | ||
==={{OoA|-}}=== | ==={{OoA|-}}=== | ||
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==={{TWW|-}}=== | ==={{TWW|-}}=== | ||
{{ | {{Plural|TWWHD|Floor Spikes}} appear in the {{Term|TWWHD|Forsaken Fortress|link}} and the {{Term|TWWHD|Wind Temple|link}} in {{TWW}}, though in the former they are unable to damage {{Term|TWWHD|Link|link}} and serve only to obstruct his path. In both {{Plural|TWWHD|Dungeon|link}}, the {{Plural|TWWHD|Floor Spikes}} can usually be retracted once a certain puzzle is solved or all enemies in the area have been defeated. | ||
==={{FSA|-}}=== | ==={{FSA|-}}=== | ||
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==={{TMC|-}}=== | ==={{TMC|-}}=== | ||
{{ | {{Plural|TMC|Floor Spikes}} appear in {{Plural|TMC|Dungeon|link}} and other {{Plural|TMC|Cave|link}} across {{Term|TMC|Hyrule|link}} in {{TMC}}, both while {{Term|TMC|Link}} is regular-sized and {{Term|TMC|Minish|link}}-sized. They will damage {{Term|TMC|Link|link}} if he touches them, though they can be leapt over by using {{Term|TMC|Roc's Cape|link}}. | ||
==={{TP|-}}=== | ==={{TP|-}}=== | ||
{{ | {{Plural|TPHD|Floor Spikes}} appear within the {{Term|TPHD|Arbiter's Grounds (Dungeon)|link}} in {{TP}}, where they emerge from holes in the floor when {{Term|TPHD|Link}} approaches. Several of their locations are also concealed by {{Term|TPHD|Quicksand|link}}, making it difficult to judge their position and maneuver around them. When they are above the ground, however, {{Term|TPHD|Link}} is able to destroy them permanently using {{Plural|TPHD|Bomb}}. | ||
==={{PH|-}}=== | ==={{PH|-}}=== | ||
{{ | {{Plural|PH|Floor Spikes}} appear inside {{Plural|PH|Dungeon|link}} in {{PH}}, where they serve to impede {{Term|PH|Link|link}}'s progress and will damage him on contact. {{Term|PH|Link}} can usually deactivate them by defeating enemies and solving puzzles. {{Plural|PH|Phantom|link}} are able to move over {{Plural|PH|Floor Spikes}} without taking damage. Some {{Plural|PH|Floor Spikes}} move up and down intermittently, forcing {{Term|PH|Link}} to pass over them quickly while they are briefly inactive. | ||
==={{ST|-}}=== | ==={{ST|-}}=== | ||
{{ | {{Plural|ST|Floor Spikes}} appear inside {{Plural|ST|Dungeon|link}} in {{ST}}, where they serve to impede {{Term|ST|Link|link}}'s progress and will damage him on contact. {{Term|ST|Link}} can usually deactivate them by defeating enemies and solving puzzles. As {{Plural|ST|Phantom|link}} are unaffected by {{Plural|ST|Floor Spikes}}, {{Term|ST|Princess Zelda|link}} can also harness this immunity when she gains the ability to possess {{Plural|ST|Phantom}}, and use it to cross over the {{Plural|ST|Floor Spikes}} and help solve puzzles normally out of {{Term|ST|Link}}'s reach. | ||
==={{SS|-}}=== | ==={{SS|-}}=== | ||
{{ | {{Plural|SS|Floor Spikes}} appear within a single room inside the {{Term|SS|Lanayru Mining Facility|link}} in {{SS}}, where they are stealthily concealed by large amounts of sand. They activate quickly when {{Term|SS|Link|link}} draws near. This requires {{Term|SS|Link}} to work his way through the maze-like room by using the {{Term|SS|Gust Bellows|link}} to blow away the sand and find a safe path. | ||
==={{TFH|-}}=== | ==={{TFH|-}}=== | ||
{{ | {{Plural|TFH|Floor Spikes}} appear in the {{Term|TFH|Frozen Plateau|link}} level of the {{Term|TFH|Drablands|link}} in {{TFH}}. Here, fireballs can be bounced across them using the {{Term|TFH|Fire Gloves|link}}, which are used to light {{Plural|TFH|Torch|link}} and defeat enemies that are otherwise out of reach. | ||
==={{BotW|-}}=== | ==={{BotW|-}}=== | ||
{{ | {{Stub|BotW}} | ||
{{Plural|BotW|Floor Spikes}} are typically found within {{Plural|BotW|Ancient Shrine|link}}. | |||
==Other Appearances== | ==Other Appearances== | ||
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{{Noncanon|Start}} | {{Noncanon|Start}} | ||
{{Stub|ZA}} | {{Stub|ZA}} | ||
Floor Spikes appear in {{ZA}}. | {{Plural|ZA|Floor Spikes}} appear in {{ZA}}.{{Where}} | ||
{{Noncanon|End}} | {{Noncanon|End}} | ||
==={{CoH|-}}=== | |||
{{Ambig|Start}} | |||
{{Stub|CoH}} | |||
{{Ambig|End}} | |||
==Nomenclature== | ==Nomenclature== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:OoT Floor Spikes Model.png|Invisible {{ | File:OoT Floor Spikes Model.png|Invisible {{Plural|OoT|Floor Spikes}} from {{OoT|-}} | ||
File:OoS LinkCarryingDodongo.png|{{Term|OoS|Link}} tossing {{Term|OoS|Dodongo}} into {{ | File:OoS LinkCarryingDodongo.png|{{Term|OoS|Link}} tossing {{Term|OoS|Dodongo}} into {{Plural|OoS|Floor Spikes}} from {{OoS|-}} | ||
File:Gust Bellows SS.png|{{ | File:Gust Bellows SS.png|{{Plural|SS|Floor Spikes}} from {{SS|-}} | ||
File:TFH Floor Spikes.jpg|{{ | File:TFH Floor Spikes.jpg|{{Plural|TFH|Floor Spikes}} from {{TFH|-}} | ||
File:ZA Floor Spikes.jpg|{{ | File:ZA Floor Spikes.jpg|{{Plural|ZA|Floor Spikes}} from {{ZA|-}} | ||
</gallery> | </gallery> | ||
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