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Prismantus: Difference between revisions

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{{Term/Store|Prismantus||Series, TFH}} is the boss of the {{Term|TFH|Grim Temple|link}} in {{TFH}}. It is similar to the boss {{Term|TFH|Margoma|link}}, but has three, colored light bulbs at its sides.
{{Term/Store|Prismantus||Series, TFH}} is the {{Term|TFH|Boss|link}} of the {{Term|TFH|Grim Temple|link}} in {{TFH}}.


==Characteristics==
==Characteristics==
{{Term|TFH|Prismantus}} will spin wildly after the {{Term|TFH|Links|link}}. It will periodically stop to seek its next target while spinning in place. The colored light bulbs at its sides are its weak points during this stage, and can only be damaged by the {{Term|TFH|Link|link}} whose tunic corresponds with the bulb's color. As its body is constantly spinning, the {{Term|TFH|Links}} must carefully time their attacks to strike the right bulb. After a bulb takes enough damage, it will shut off. After all of its bulbs are shut off, {{Term|TFH|Prismantus}} will be stunned and its spinning halts. The {{Term|TFH|Links}} can then form a {{Term|TFH|Totem|link}} to throw one {{Term|TFH|Link}} up to its eye and strike it. It is also possible to hit its eye by standing close to it with two {{Term|TFH|Links}} stacked on top of each other. Its colored lights will eventually come back on.  
{{Term|TFH|Prismantus}} is a three-pronged creature with a large eyeball at its center, and a differently-colored light bulb at the end of each prong, matching the three {{Plural|TFH|Links|link}}' colors. It attacks by spinning quickly in place for a few seconds, then dashing toward the {{Plural|TFH|Links}} at a high speed. After each dash, {{Term|TFH|Prismantus}} briefly spins more slowly, before repeating the attack pattern. The colored light bulbs at its sides are its weak points during this stage, and can only be damaged by the {{Term|TFH|Links}} whose tunic corresponds with the bulb's color. As its body is constantly spinning, the {{Plural|TFH|Links}} must carefully time their {{Term|TFH|Sword}} attacks to strike the right bulb. After a bulb is struck twice, it will shut off. After all three bulbs are shut off, {{Term|TFH|Prismantus}} will be stunned and its spinning halts, exposing its eye. The {{Plural|TFH|Links}} can then form a {{Term|TFH|Totem|link}} of two, and either strike the eye directly, or throw the top {{Term|TFH|Links}} on top of its prongs to strike the eye from there. If the eye is damaged enough during this time, the battle will move on to the next phase; otherwise {{Term|TFH|Prismantus}} will eventually recover and resume its attack pattern.


In the second phase, {{Term|TFH|Prismantus}} turns to its side and starts rolling around the room. It will eventually stop momentarily, allowing the {{Term|TFH|Links}} to easily strike its light bulbs. Shutting them all off stuns {{Term|TFH|Prismantus}} again. In the third phase, {{Term|TFH|Prismantus}} stands up and charges a powerful beam. It will fire this beam around the room, before continuing to roll again and stopping only to fire another beam. The {{Term|TFH|Links}} must again strike its light bulbs to stun it, although this time the {{Term|TFH|Links}} must form a {{Term|TFH|Totem}} of three to strike its upper bulbs while it fires a beam. It will be defeated after several more hits.
In the second phase, the light bulbs turn back on and {{Term|TFH|Prismantus}} turns up onto its side, using two of its bulbs as "feet". It begins rolling around the room, occasionally turning to roll toward the nearest {{Term|TFH|Links}}(s). It will eventually stop momentarily, allowing the {{Plural|TFH|Links}} to easily strike its light bulbs. As one of its bulbs is usually raised off the ground, this can require the {{Plural|TFH|Links}} to form a {{Term|TFH|Totem|link}} of three to reach it. Shutting off all bulbs will stuns {{Term|TFH|Prismantus}} and reveal its eye again. In the third phase, {{Term|TFH|Prismantus}} stands up on just one light bulb, and charges a powerful beam that reaches the full length of the {{Term|TFH|Stage}}. It will fire this beam around the {{Term|TFH|Stage}} while rotating for several seconds, before continuing to roll toward the {{Plural|TFH|Links}} again at an even faster pace, eventually stopping to fire another beam. The {{Plural|TFH|Links}} must again strike its light bulbs to stun it, which will likely require them to form a {{Term|TFH|Totem}} of three to strike its upper bulbs while it fires a beam. It will be defeated after several more hits to its exposed eye.


==Nomenclature==
==Nomenclature==
autopatrol, curators, Administrators
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