Durability: Difference between revisions
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==={{SS|-}}=== | ==={{SS|-}}=== | ||
In {{SS}}, {{Plural|SSHD|Shield}}' {{Term|SSHD|Durability}} is measured on the {{Term|SSHD|Shield Gauge|link}}. The [[Wooden Shield]] and [[Iron Shield]] will lose durability upon blocking a hit. They can be repaired by bringing them to [[Gondo]] in Skyloft's Bazaar or by using a Restoration Potion. The [[Goddess Shield]] will automatically restore itself over time, and the {{Term|SS|Hylian Shield|link}} has unlimited durability. If Link | In {{SS}}, {{Plural|SSHD|Shield}}' {{Term|SSHD|Durability}} is measured on the {{Term|SSHD|Shield Gauge|link}}. The [[Wooden Shield]] and [[Iron Shield]] will lose durability upon blocking a hit. They can be repaired by bringing them to [[Gondo]] in Skyloft's Bazaar or by using a Restoration Potion. The [[Goddess Shield]] will automatically restore itself over time, and the {{Term|SS|Hylian Shield|link}} has unlimited durability. If {{Term|SSHD|Link|link}} {{Term|SSHD|Parry|link|display=Parries}} an attack, no {{Term|SSHD|Durability}} will be consumed. | ||
==={{BotW|-}}=== | ==={{BotW|-}}=== | ||
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==={{TotK|-}}=== | ==={{TotK|-}}=== | ||
For the most part, {{Term|TotK|Durability}} is unchanged from {{BotW}}. However, the {{Term|TotK|Fuse|link}} ability can be used to unlock the "bonus" {{Term|TotK|Durability}} of {{Plural|TotK|Weapon|link}}. Activating {{Plural|TotK|Zonai Device}} or hitting any movable {{Term|TotK|Object|link}} that does not take damage, such as a {{Term|TotK|Mine Cart|link}}, will also consume no {{Term|TotK|Durability}}. {{Term|TotK|Durability}} will still be drained when a {{Term|TotK|Weapon}} generates a projectile | For the most part, {{Term|TotK|Durability}} is unchanged from {{BotW}}. However, the {{Term|TotK|Fuse|link}} ability can be used to unlock the "bonus" {{Term|TotK|Durability}} of {{Plural|TotK|Weapon|link}}. Activating {{Plural|TotK|Zonai Device}} or hitting any movable {{Term|TotK|Object|link}} that does not take damage, such as a {{Term|TotK|Mine Cart|link}}, will also consume no {{Term|TotK|Durability}}. {{Term|TotK|Durability}} will still be drained when a {{Term|TotK|Weapon}} generates a projectile that can deal damage to objects or {{Plural|TotK|Enemy|link}}. This can be done by {{Term|TotK|Fuse|display=Fusing}} a a {{Term|TotK|Gem|link}} or certain {{Plural|TotK|Zonai Device|link}} to a {{Term|TotK|Weapon}} or using {{Term|TotK|Sidon's Power of Water|link}}. | ||
If a {{Term|TotK|Shield|link}} has a damaging {{Term|TotK|Object|link}} {{Term|TotK|Fuse|display=Fused}} to it, such as something sharp, {{Term|TotK|Durability}} will decrease when {{Term|TotK|Link|link}} {{Plural|TotK|Parry|link}} an {{Term|TotK|Enemy|link}} to deal damage to it, much like a {{Term|TotK|Lynel Shield|link}}. {{Plural|TotK|Zonai Device}} such as {{Plural|TotK|Rocket|link}} and {{Plural|TotK|Cannon|link}} are also able to lower {{Term|TotK|Durability}}. | If a {{Term|TotK|Shield|link}} has a damaging {{Term|TotK|Object|link}} {{Term|TotK|Fuse|display=Fused}} to it, such as something sharp, {{Term|TotK|Durability}} will decrease when {{Term|TotK|Link|link}} {{Plural|TotK|Parry|link}} an {{Term|TotK|Enemy|link}} to deal damage to it, much like a {{Term|TotK|Lynel Shield|link}}. {{Plural|TotK|Zonai Device}} such as {{Plural|TotK|Rocket|link}} and {{Plural|TotK|Cannon|link}} are also able to lower {{Term|TotK|Durability}}. |