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The Legend of Zelda: Ocarina of Time 3D: Difference between revisions

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*The music no longer mutes certain instruments in the Lost Woods while trying to find Saria for the first time. The only area where instruments are muted is the area with the entrance to the [[Sacred Forest Meadow]], where the player otherwise wouldn't be able to progress.
*The music no longer mutes certain instruments in the Lost Woods while trying to find Saria for the first time. The only area where instruments are muted is the area with the entrance to the [[Sacred Forest Meadow]], where the player otherwise wouldn't be able to progress.
*The [[Royal Family's Tomb]] now has a door at the beginning.
*The [[Royal Family's Tomb]] now has a door at the beginning.
*The [[Fire Medallion]] symbol is missing on the platform where Link has to use [[Din's Fire]] to open the entrance to the [[Shadow Temple]], due to it referencing a scrapped feature from the original game.
*The [[Medallion#Fire Medallion|Fire Medallion]] symbol is missing on the platform where Link has to use [[Din's Fire]] to open the entrance to the [[Shadow Temple]], due to it referencing a scrapped feature from the original game.
*Certain areas and objects, such as the entrance to Castle Town and the static-view areas in front of the Temple of Time, appear to lack detail compared to the N64 backgrounds. This is due to the areas no longer using the original game's method of faking depth with pre-rendered images. These images would not display properly on a 3D display. Instead, the game renders the areas with 3D models and textures just like any other area; however, the 3DS would not be able to render images of the same "quality" at 30 FPS.
*Certain areas and objects, such as the entrance to Castle Town and the static-view areas in front of the Temple of Time, appear to lack detail compared to the N64 backgrounds. This is due to the areas no longer using the original game's method of faking depth with pre-rendered images. These images would not display properly on a 3D display. Instead, the game renders the areas with 3D models and textures just like any other area; however, the 3DS would not be able to render images of the same "quality" at 30 FPS.
**In a glitch exclusive to the 3DS version, certain fixed-camera areas can be forced to display in the standard third-person view. The glitch involves the use of Farore's Wind outside of dungeons, and would not be possible on the original game, due to the use of flat images for backgrounds.
**In a glitch exclusive to the 3DS version, certain fixed-camera areas can be forced to display in the standard third-person view. The glitch involves the use of Farore's Wind outside of dungeons, and would not be possible on the original game, due to the use of flat images for backgrounds.