Targeting: Difference between revisions

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==Trivia==
==Trivia==
*In ''Ocarina of Time'' and ''Majora's Mask'', [[Link]] can only target with the help of a [[fairy]] (for example, during the battle with [[Ganondorf]] in ''Ocarina of Time'', Link cannot target him as he drives [[Navi]] away). In ''Majora's Mask'', targeting is achieved with [[Tatl]].
*In ''Ocarina of Time'' and ''Majora's Mask'', [[Link]] can only target with the help of a [[fairy]] (for example, during the battle with [[Ganon#Ocarina of Time|Ganondorf]] in ''Ocarina of Time'', Link cannot target him as he drives [[Navi]] away). In ''Majora's Mask'', targeting is achieved with [[Tatl]].
**The targeting system of ''Ocarina of Time'' was originally meant to be more like the one in ''The Wind Waker'' or ''Twilight Princess''; with an upside down triangle above the targeted object, but that was too simple for the designers.<ref name=IwataAsks>{{cite web|title=Iwata Asks : The Legend of Zelda: Ocarina of Time 3D : Where the Name Navi Came From|url=http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/3|site=IwataAsks.Nintendo.com}}</ref> They thought of using a more typical design for a fairy instead, but due to the system's limitations, it became a ball of light with wings.<ref name=IwataAsks/>
**The targeting system of ''Ocarina of Time'' was originally meant to be more like the one in ''The Wind Waker'' or ''Twilight Princess''; with an upside down triangle above the targeted object, but that was too simple for the designers.<ref name=IwataAsks>{{cite web|title=Iwata Asks : The Legend of Zelda: Ocarina of Time 3D : Where the Name Navi Came From|url=http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/3|site=IwataAsks.Nintendo.com}}</ref> They thought of using a more typical design for a fairy instead, but due to the system's limitations, it became a ball of light with wings.<ref name=IwataAsks/>
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[[Category:Abilities]]
[[Category:Abilities]]

Revision as of 22:59, 28 January 2013

File:Ztargeting2.jpg
Z-Targeting in Ocarina of Time

The Targeting System is a combat and environment interaction interface that locks Link's focus onto a single enemy or other target with a press of the either the Z or L Button in 3-dimensional Zelda games. Up until the release of the Nintendo 64, all Zelda games were 2-dimensional games with a clear view of all the action on the screen. In order to incorporate an easy battle system into a 3-dimensional game, something different had to be done to make combat more manageable and less frustrating.

Z-Targeting

File:Ztargeting.jpg
Learn how to Z-Target

Ocarina of Time marked the beginning of Z-Targeting. Once an enemy is Z-Targeted, Navi flies to the selected enemy and all of Link's attacks are directed at the targeted enemy. Navi can give Link useful information about enemies that are targeted. Z-Targeting helped make Ocarina of Time a success, and the interface was carried over to Majora's Mask (with the help of a new Fairy, Tatl) and the Wii version of Twilight Princess.

L-Targeting

The layout of the Nintendo GameCube controller lacks a conveniently located Z Button. In order to carry the popular targeting system over to the Gamecube, the button used for targeting was switched from Z to L. Implementation is the same, but with a different button. The L Button is used in the GameCube titles The Wind Waker and Twilight Princess. It was also used in the GameCube re-releases of Ocarina of Time and Majora's Mask as well as the 3DS remake of the former, as the 3DS lacks a Z button whatsoever.

See Also

Trivia

  • In Ocarina of Time and Majora's Mask, Link can only target with the help of a fairy (for example, during the battle with Ganondorf in Ocarina of Time, Link cannot target him as he drives Navi away). In Majora's Mask, targeting is achieved with Tatl.
    • The targeting system of Ocarina of Time was originally meant to be more like the one in The Wind Waker or Twilight Princess; with an upside down triangle above the targeted object, but that was too simple for the designers.[1] They thought of using a more typical design for a fairy instead, but due to the system's limitations, it became a ball of light with wings.[1]

References