Rule Three of the Rails: Difference between revisions
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TriforceTony (talk | contribs) (Created page with "{{Infobox Object |image= File:ST Rule Three of the Rails Model.png |caption= |pronunciation= |plural= |game= ST |other= |location= {{Term|ST|Wellspring Station|link}} |uses= |comp= {{Term|ST|Locomotive Musings by Ferrus|link}}, {{Term|ST|Rule One of the Rails|link}}, {{Term|ST|Rule Two of the Rails|link}}, {{Term|ST|Rule Four of the Rails|link}} |theme= }} The {{Term/Store|{{subst:#titleparts:{{subst:PAGENAME}}}}||Series, ST}} is an {{Term|Series|Object|link}} in {...") |
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Revision as of 17:10, 23 November 2022
The Rule Three of the Rails is an Object in Spirit Tracks.[1]
Location and Uses
Rule Three of the Rails is a Sign inside Ferrus's House. It explains the purpose of Stop Zones.
Transcription
Rule Three of the Rails
When pulling into a station,
don't stop beyond the stop
zone.
You don't want your
passengers to panic and
think you forgot their stop.
That would be inexcusable!
Give them a first-class
experience.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
- Locomotive Musings by Ferrus
- Rule One of the Rails
- Rule Two of the Rails
- Rule Four of the Rails
- Stop Zone
References
- ↑ "Rule Three of the Rails" — Rule Three of the Rails (Spirit Tracks)