Chaser: Difference between revisions
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They are similar to [[Blade Trap]]s in that they will chase [[Link]] if he crosses their path in one of the four cardinal directions. They move slower than Blade Traps however, and will not return to their original position once reaching a wall. They will instead stop at their new position, and "chase" Link from there. As to be expected, Chasers are often found in narrow corridors where they are harder to dodge. | They are similar to [[Blade Trap]]s in that they will chase [[Link]] if he crosses their path in one of the four cardinal directions. They move slower than Blade Traps however, and will not return to their original position once reaching a wall. They will instead stop at their new position, and "chase" Link from there. As to be expected, Chasers are often found in narrow corridors where they are harder to dodge. | ||
{{Figurine|TMC|Chaser | {{Figurine|TMC|Chaser}} | ||
==Nomenclature== | ==Nomenclature== |
Revision as of 05:36, 13 February 2019
Chasers are traps that appear in a number of games in The Legend of Zelda series.
Characteristics
They are similar to Blade Traps in that they will chase Link if he crosses their path in one of the four cardinal directions. They move slower than Blade Traps however, and will not return to their original position once reaching a wall. They will instead stop at their new position, and "chase" Link from there. As to be expected, Chasers are often found in narrow corridors where they are harder to dodge.
Nomenclature
Names in Other Regions | |||
---|---|---|---|
Language | Name | Meaning | |
Japanese | チェイサー (Cheisā) | Chaser | |
FrenchEU | Stalker | ||
German | Chaser | ||
Italian | Chaser | ||
SpanishEU | Chaser |