Monolith Soft: Difference between revisions

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|website= [https://www.monolithsoft.co.jp Official Japanese website]
|website= [https://www.monolithsoft.co.jp Official Japanese website]
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'''Monolith Soft''' is a Japanese video game development studio. Founded in 1999 as a subsidiary of [https://en.wikipedia.org/wiki/Namco Namco], it was bought out by [[Nintendo]] in 2007 and has since created and assisted in the development of several Nintendo games, including entries in {{TLoZ|series}}.
'''Monolith Soft''' is a Japanese video game development studio. Founded in 1999 as a subsidiary of {{Wp|Namco}}, it was bought out by [[Nintendo]] in 2007 and has since created and assisted in the development of several Nintendo games, including entries in {{TLoZ|series}}.


=={{TLoZ|-}} Games==
=={{TLoZ|-}} Games==
The following is a list of {{TLoZ|-}} titles Monolith Soft has provided development support for.
The following is a list of {{TLoZ|-}} titles Monolith Soft has provided development support for.


{| class="wikitable sortable" style="text-align:center;"
{{Data Table
!Game'''
|game= TLoZ
!Systems
|columns= Game[Nowrap], System(s), Release date, Notes[Description]
!Release Date
!Additional notes
|-
|-
|{{SS}}
| {{SS}}
|[[Wii]]
| [[Wii]]
|November 18, 2011
| November 18, 2011
|Assisted with graphics.<ref name="Aonuma">{{Cite Person |quote= On Skyward Sword, Monolith had mainly helped us on graphics design and other artistic elements. Even though we could have asked them for help on the technical side, we realized their way of making games was completely different from ours and we didn't have much to learn from them on this installment, since we were almost doing two different jobs. On the other hand, for Breath of the Wild, we've been assisted by level designers used to large game areas, in order to make topographic arrangements. |name= Eiji Aonuma |url= https://www.siliconera.com/monolith-softs-role-development-legend-zelda-breath-wild/ |title= Monolith Soft's Role In The Development Of The Legend of Zelda: Breath of the Wild}}</ref>
| Assisted with graphics<ref name="Aonuma">{{Cite Person |quote= On Skyward Sword, Monolith had mainly helped us on graphics design and other artistic elements. Even though we could have asked them for help on the technical side, we realized their way of making games was completely different from ours and we didn't have much to learn from them on this installment, since we were almost doing two different jobs. On the other hand, for Breath of the Wild, we've been assisted by level designers used to large game areas, in order to make topographic arrangements. |name= Eiji Aonuma |url= https://www.siliconera.com/monolith-softs-role-development-legend-zelda-breath-wild/ |title= Monolith Soft's Role In The Development Of The Legend of Zelda: Breath of the Wild}}</ref>
|-
|-
|{{ALBW}}
| {{ALBW}}
|[[Nintendo 3DS]]
| [[Nintendo 3DS]]
|November 22, 2013
| November 22, 2013
|
|
|-
|-
|{{BotW}}
| {{BotW}}
|[[Wii U]] / [[Nintendo Switch]]
| [[Wii U]] / [[Nintendo Switch]]
|March 3, 2017
| March 3, 2017
|Assisted with level design.<ref name="Aonuma"/>
| Assisted with level design<ref name="Aonuma"/>
|-
|-
|{{TotK}}
| {{TotK}}
|Nintendo Switch
| Nintendo Switch
|May 12, 2023
| May 12, 2023
|
|
|}
}}


{{Ref}}
{{Ref}}


{{wikipedia|Monolith Soft}}
{{Categories
[[category:Nintendo]]
|Nintendo, Video Game Companies
[[Category:Video Game Companies]]
}}

Latest revision as of 02:46, 26 April 2024

This article is about the video game development company. For the Objects in Ocarina of Time, see Monolith.

Monolith Soft is a Japanese video game development studio. Founded in 1999 as a subsidiary of Namco, it was bought out by Nintendo in 2007 and has since created and assisted in the development of several Nintendo games, including entries in The Legend of Zelda series.

The Legend of Zelda Games

The following is a list of The Legend of Zelda titles Monolith Soft has provided development support for.

Game
System(s)
Release date
November 18, 2011
Notes

Assisted with graphics[1]

Game
System(s)
Release date
November 22, 2013
Notes
Game
System(s)
Release date
March 3, 2017
Notes

Assisted with level design[1]

Game
System(s)
Nintendo Switch
Release date
May 12, 2023
Notes
GameSystem(s)Release dateNotes
November 18, 2011

Assisted with graphics[1]

November 22, 2013
March 3, 2017

Assisted with level design[1]

Nintendo Switch
May 12, 2023

References

  1. 1.0 1.1 "On Skyward Sword, Monolith had mainly helped us on graphics design and other artistic elements. Even though we could have asked them for help on the technical side, we realized their way of making games was completely different from ours and we didn't have much to learn from them on this installment, since we were almost doing two different jobs. On the other hand, for Breath of the Wild, we've been assisted by level designers used to large game areas, in order to make topographic arrangements." —Eiji Aonuma (Monolith Soft's Role In The Development Of The Legend of Zelda: Breath of the Wild.)