Monolith Soft
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This article is about the video game development company. For the Objects in Ocarina of Time, see Monolith.
Monolith Soft is a Japanese video game development studio. Founded in 1999 as a subsidiary of Namco, it was bought out by Nintendo in 2007 and has since created and assisted in the development of several Nintendo games, including entries in The Legend of Zelda series.
The Legend of Zelda Games
The following is a list of The Legend of Zelda titles Monolith Soft has provided development support for.
The following data table is incomplete. You can help Zelda Wiki by editing the page to fill in the empty cells.
Game | |
---|---|
System(s) | |
Release date | November 18, 2011 |
Notes | Assisted with graphics[1] |
Game | |
System(s) | |
Release date | November 22, 2013 |
Notes | |
Game | |
System(s) | |
Release date | March 3, 2017 |
Notes | Assisted with level design[1] |
Game | |
System(s) | Nintendo Switch |
Release date | May 12, 2023 |
Notes |
Game | System(s) | Release date | Notes |
---|---|---|---|
November 18, 2011 | Assisted with graphics[1] | ||
November 22, 2013 | |||
March 3, 2017 | Assisted with level design[1] | ||
Nintendo Switch | May 12, 2023 |
References
- ↑ 1.0 1.1 "On Skyward Sword, Monolith had mainly helped us on graphics design and other artistic elements. Even though we could have asked them for help on the technical side, we realized their way of making games was completely different from ours and we didn't have much to learn from them on this installment, since we were almost doing two different jobs. On the other hand, for Breath of the Wild, we've been assisted by level designers used to large game areas, in order to make topographic arrangements." —Eiji Aonuma (Monolith Soft's Role In The Development Of The Legend of Zelda: Breath of the Wild.)