Leader

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The Leader is a character in Four Swords Adventures.[1]

Biography

The Leader is the leader of the Seeker's Guild, located within the Super Pig in the Village of the Blue Maiden. When found by the Links, he congratulates them on their perceptiveness and explains that the building is the Guild's office.[2] The Leader explains that he and the Guild are investigating the appearance of Mages in the Village after the local children disappeared, and requests their assistance.[3] If the Links agree to help him, he enthusiastically thanks them and instructs them to speak with speak with four Guild members in the Village.[4]

Once they have spoken to the Guild's agents in the Village, he greets them back into the Super Pig.[5] The Leader asks what they believe the words spoken by the Mages refer to.[6] If they answer that it has to do with the Maidens, the Leader deduces that something has befallen the six Maidens protecting the Four Sword Sanctuary.[7] He congratulates them on their powers of deduction and promises to make use of their findings.[8] The Leader then informs them that his Guild dug up a hidden passage during their investigation into the Mages.[9] He explains that if the Links Dig near the House of Pots in the south-eastern area of the Village, they will find a passage taking them to otherwise-unreachable locations, and offers them a Shovel to Dig with.[10]

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
The Italian Republic
Italian
Capo[11]Chief
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

References

  1. Encyclopedia, Dark Horse Books, pg. 265
  2. "Hmph! You spotted the entrance. You have a keen eye. This is the office of the legendary Seeker's Guild." — Leader (Four Swords Adventures)
  3. "We're investigating the sudden appearance of those suspicious mages. We've reason to believe they may be connected to the vanishing children. What do you say? You seem talented enough. Care to help us out?" — Leader (Four Swords Adventures)
  4. "[Yes] Oh, you'll help?! That is spectacular! There's something I need you to do right away. Four of our brothers are in the village investigating the weird mages. They must have found some clues by now. Go and speak to the four of them and see what clues they've found so far. The key to this mystery's bound to be in those clues. One of the brothers should be right out here to the left. You have your orders!" — Leader (Four Swords Adventures)
  5. "Oh, it's you. And you've heard the clues gathered by all our members. ... ... ... Hm...yes...I see... Those strange mages..." — Leader (Four Swords Adventures)
  6. "What do you believe the mages' words refer to?" — Leader (Four Swords Adventures)
  7. "[Maidens] ... ... ... Of course... Something's happened to the six beautiful maidens that protect the shrine... That's it, isn't it?" — Leader (Four Swords Adventures)
  8. "Your powers of deduction are truly magnificent! We'll use your findings to continue our investigation!" — Leader (Four Swords Adventures)
  9. "Oh, yes... As thanks for your help, I'd like to give you something. During the course of our inquiry, we dug up a hidden passageway." — Leader (Four Swords Adventures)
  10. "Try digging by the house of pots in the south-eastern part of the village. You should find a path that will take you to places otherwise unreachable." — Leader (Four Swords Adventures)
  11. "Volevo ringraziarvi a nome del mio capo che ora è torppo impegnato." — Secret Agent One (Four Swords Adventures, Italian localization)