The Legend of Zelda: Twilight Princess/Unused Content: Difference between revisions

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*[[Louise]] was initially meant to accompany [[Darbus]]. This can be seen in early concept art where she rests on his shoulder.<ref>{{Cite Book|quote=For some reason, this concept art depicts Telma's cat riding on Darbus's shoulder. It seems that, initially, the feline played a role in his story.|book=HH|page=189}}</ref>
*[[Louise]] was initially meant to accompany [[Darbus]]. This can be seen in early concept art where she rests on his shoulder.<ref>{{Cite Book|quote=For some reason, this concept art depicts Telma's cat riding on Darbus's shoulder. It seems that, initially, the feline played a role in his story.|book=HH|page=189}}</ref>


*Imp [[Midna]]'s hair had different shape, length and colors, which were blue, orange and a black stripe.
*Imp [[Midna]]'s hair had different shape, length and colors, which were blue, orange and a black stripe.  


*[[Madame Fanadi]] could talk to [[Wolf Link]].<ref>{{Cite|A beast should aaaact like a beast. Don't worry about huuuuumans... Harbor the power of the aaanimals.|Madame Fanadi|TP}}</ref><ref>{{Cite|Hmm... This wolf stinks of human...|Madame Fanadi|TP}}</ref><ref>{{Cite|Baaaack to the forest with you...|Madame Fanadi|TP}}</ref><ref>{{Cite|If you waaant the attention of people in town, you must become huuuman...|Madame Fanadi|TP}}</ref>
*[[Madame Fanadi]] could talk to [[Wolf Link]].<ref>{{Cite|A beast should aaaact like a beast. Don't worry about huuuuumans... Harbor the power of the aaanimals.|Madame Fanadi|TP}}</ref><ref>{{Cite|Hmm... This wolf stinks of human...|Madame Fanadi|TP}}</ref><ref>{{Cite|Baaaack to the forest with you...|Madame Fanadi|TP}}</ref><ref>{{Cite|If you waaant the attention of people in town, you must become huuuman...|Madame Fanadi|TP}}</ref>
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*A canoe can be seen in [[Ordon Village]] in the E3 2005 trailer.
*A canoe can be seen in [[Ordon Village]] in the E3 2005 trailer.
 
*Early trailers and gameplay originally showcased the Twilight being black and white, which would've resulted in a world that appeared lifeless. The Twilight in the final version is given full-color with a muted color scheme, and better reflects the game's motif.  
*The twilight was originally black and white, rather than full-color with a muted color scheme. This grayscale Twilight can be seen in early trailers.
 
*A wholly unused room with a Moblin in it was shown in the E3 2005 trailer. It doesn't resemble anything from the final game.
*A wholly unused room with a Moblin in it was shown in the E3 2005 trailer. It doesn't resemble anything from the final game.


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===Miscellaneous===
===Miscellaneous===
*A [[Magic Meter]] can be seen in some of the early screenshots and even on the back of the Wii version's box art. It was presumably used for the [[Magic Armor]] and the removed [[Fire Arrow]]s. Unused text left in the game reveals that another function would be to transform Link into wolf form and vice versa.
''Twilight Princess'' runs on a heavily modified version of the engine that was used to develop ''The Wind Waker.'' As a result, multiple assets were carried over from ''The Wind Waker'', with a majority of them having gone unused, altered, or removed.
 
* Multiple files that pertain to textures and models from ''The Wind Waker'' exist in the game. 
* ''Zelda'' art director Satoru Takizawa revealed in a 2019 interview that until Midna had been conceptualized, [[Tetra]] from ''The Wind Waker'' was used as a placeholder when mounting Wolf Link. An unused texture exists in the game that relates to this period of development.
* A [[Magic Meter]] can be seen in some of the early screenshots and even on the back of the Wii version's box art. It was presumably used for the [[Magic Armor]] and the removed [[Fire Arrow]]s. Unused text left in the game reveals that another function would be to transform Link into wolf form anad vice versa.


*Items such as [[Fire Arrow]]s and Surf Leaf were slated to be included but never were. Fire Arrows possibly used the Magic Meter. The surf leaf was probably the leaf used for snowboarding from [[Snowpeak Top]]. The Japanese internal name for the surfing item was "Shield Surfing", indicating that Link would snowboard on his shield.
*Items such as [[Fire Arrow]]s and Surf Leaf were slated to be included but never were. Fire Arrows possibly used the Magic Meter. The surf leaf was probably the leaf used for snowboarding from [[Snowpeak Top]]. The Japanese internal name for the surfing item was "Shield Surfing", indicating that Link would snowboard on his shield. The concept of shield surfing would later be discovered and implemented in ''Breath of the Wild'' and its sequel, ''Tears of the Kingdom.''


*Green and Black [[Chu Jelly]] were originally designed to be normally accessible types of Chu Jelly, but were left unfinished.
*Green and Black [[Chu Jelly]] were originally designed to be normally accessible types of Chu Jelly, but were left unfinished.  
**Green Chu Jelly can only be found in the Wii release and the remastered version {{TPHD}}. It has no effect when drunk and was likely not intended to be obtainable in the Wii version. It can be obtained from [[Green Chu]]s, which only appear when a Blue and Yellow Chu merge in the [[Wii]] and HD versions of ''Twilight Princess'' (they create a Purple Chu in the [[GameCube]] version), which can only occur in the [[Cave of Ordeals]]. In the Wii version, the Green Chu Jelly has no description on the item subscreen and no text appears when it is obtained; in {{TPHD}}, text was added in both cases, even referencing the fact that is has no effect when drunk.<ref>{{Cite|You put green Chu Jelly in your bottle! It doesn't look all that tasty...|N/A|TPHD}}</ref><ref>{{Cite|Jelly from a green Chu.<br/>*Set it to [Y], [X] or [R] and drink it, though it doesn't look like it will do much...|Items Screen Description|TPHD}}</ref> It is speculated that it was intended to fill the [[Magic Meter]].
**Green Chu Jelly exists in the Wii release and {{TPHD}}, obtained from [[Green Chu]]s, which only appear when a Blue and Yellow Chu merge (they create a Purple Chu in the [[GameCube]] version). It has no effect when consumed. In the Wii version, likely due to an oversight, there is no text either to describe the Green Chu Jelly on the item subscreen or after Link obtains it. Text was added in ''{{TPHD}}'' to address this, which itself mentions the fact that is has no effect when consumed.<ref>{{Cite|You put green Chu Jelly in your bottle! It doesn't look all that tasty...|N/A|TPHD}}</ref><ref>{{Cite|Jelly from a green Chu.<br/>*Set it to [Y], [X] or [R] and drink it, though it doesn't look like it will do much...|Items Screen Description|TPHD}}</ref> It is speculated that it was intended to re-fill the scrapped [[Magic Meter]].  
**Black Jelly exists in the game data and has details and descriptions, but cannot be obtained in normal gameplay. When consumed, Link takes one heart of damage, similar to [[Nasty Soup]].
**Black Jelly exists in the game data and has details and descriptions, but cannot be obtained in normal gameplay. When consumed, Link takes one heart of damage, similar to [[Nasty Soup]].


*The game originally had a different transformation cutscene when Link first enters the twilight. This can be seen in the E3 2005 trailer.
*The game originally had a different transformation cutscene when Link first enters the twilight. This can be seen in the E3 2005 trailer.


*Link originally could perform a spinning back slash, as seen in the E3 2005 trailer.
*Link's fighting style was once largely identical to his [https://www.youtube.com/watch?v=Y9ltAOZsEO8&t=31s Wind Waker incarnation], including a spinning back slash and holding the R button to shield. Shield guarding was merged with L-Targeting, and the back slash became integrated into the third Hidden Skill, the [[Back Slice]].
 
*Link's voice clips were re-purposed from {{OoT|-}} as a placeholder, similar to how early builds of ''The Wind Waker'' used placeholder voice clips from {{MM|-}}. In the final version, Link is voiced by Akira Sasanuma.  
*Link had a placeholder voice from {{OoT|-}}, like how ''Wind Waker'' once used {{MM|-}} voices.


*Early in the game's development, Midna had the ability to give advice about enemies, a role similar to Navi and Tatl.{{Fact}}
*Early in the game's development, Midna had the ability to give advice about enemies, a role similar to Navi and Tatl.{{Fact}}

Latest revision as of 01:30, 20 June 2024

This article is a work in progress.
This article is a work in progress.
The editors are working to update all pertinent information as soon as possible.
Zelda Wiki apologizes for any incomplete or missing information.

Characters

  • Louise was initially meant to accompany Darbus. This can be seen in early concept art where she rests on his shoulder.[1]
  • Imp Midna's hair had different shape, length and colors, which were blue, orange and a black stripe.

Enemies

File:TPArmosTitan.png
The Armos Titan
  • The Armos Titan looks like a traditional Armos, but have no weapons and attack with its hands. Unlike other Armos, it has a gem on its chest and can be successfully hit by shooting three Arrows or one Bomb Arrow at it.
  • An enemy resembling a Shadow Beast can be seen in the E3 2004 and GDC 2005 trailers.
  • Goron Golem, the massive conglomeration of Gorons, packed together as an alleged enemy.[6]
  • A giant with glasses, most likely a placeholder used for measurements.
  • Moblin, removed from the game, was seen during an early trailer.
  • Gohma, replaced by Armogohma, was to chase Link through a cave. This can be seen in the GDC 2005 trailer.
  • Kargaroks, originally planned to be in the Twilight, but were replaced by Shadow Kargaroks.

Geography and Surroundings

  • Hyrule Field contained many dead trees, which can be seen in the early trailers.
  • Beta Forest, the alleged extra forest region in Twilight Princess, contained a giant ancient statue and an area full of cats, both viewable in the GDC 2005 trailer.
  • A canoe can be seen in Ordon Village in the E3 2005 trailer.
  • Early trailers and gameplay originally showcased the Twilight being black and white, which would've resulted in a world that appeared lifeless. The Twilight in the final version is given full-color with a muted color scheme, and better reflects the game's motif.
  • A wholly unused room with a Moblin in it was shown in the E3 2005 trailer. It doesn't resemble anything from the final game.
  • A single test room still exists in the data; it is an early version of the Darkhammer miniboss room. Apart from early textures, object placement reveals that the area was once a much larger, hexagonal room, instead of the narrow corridor in the final version. Possibly changed to make the fight more difficult.
Link in a scrapped fishing area
  • In early trailers of Twilight Princess, a fishing hole, not unlike the current Fishing Hole in Hena's pond, was demonstrated. Since Link can be seen wearing his Ordon outfit, it is assumed that this fishing zone was possibly near Ordon Village. Further proof of this is that in the first playable demo of Twilight Princess, Link can use the canoe to explore the village.

Miscellaneous

Twilight Princess runs on a heavily modified version of the engine that was used to develop The Wind Waker. As a result, multiple assets were carried over from The Wind Waker, with a majority of them having gone unused, altered, or removed.

  • Multiple files that pertain to textures and models from The Wind Waker exist in the game.
  • Zelda art director Satoru Takizawa revealed in a 2019 interview that until Midna had been conceptualized, Tetra from The Wind Waker was used as a placeholder when mounting Wolf Link. An unused texture exists in the game that relates to this period of development.
  • A Magic Meter can be seen in some of the early screenshots and even on the back of the Wii version's box art. It was presumably used for the Magic Armor and the removed Fire Arrows. Unused text left in the game reveals that another function would be to transform Link into wolf form anad vice versa.
  • Items such as Fire Arrows and Surf Leaf were slated to be included but never were. Fire Arrows possibly used the Magic Meter. The surf leaf was probably the leaf used for snowboarding from Snowpeak Top. The Japanese internal name for the surfing item was "Shield Surfing", indicating that Link would snowboard on his shield. The concept of shield surfing would later be discovered and implemented in Breath of the Wild and its sequel, Tears of the Kingdom.
  • Green and Black Chu Jelly were originally designed to be normally accessible types of Chu Jelly, but were left unfinished.
    • Green Chu Jelly exists in the Wii release and Twilight Princess HD, obtained from Green Chus, which only appear when a Blue and Yellow Chu merge (they create a Purple Chu in the GameCube version). It has no effect when consumed. In the Wii version, likely due to an oversight, there is no text either to describe the Green Chu Jelly on the item subscreen or after Link obtains it. Text was added in 'Twilight Princess HD' to address this, which itself mentions the fact that is has no effect when consumed.[7][8] It is speculated that it was intended to re-fill the scrapped Magic Meter.
    • Black Jelly exists in the game data and has details and descriptions, but cannot be obtained in normal gameplay. When consumed, Link takes one heart of damage, similar to Nasty Soup.
  • The game originally had a different transformation cutscene when Link first enters the twilight. This can be seen in the E3 2005 trailer.
  • Link's fighting style was once largely identical to his Wind Waker incarnation, including a spinning back slash and holding the R button to shield. Shield guarding was merged with L-Targeting, and the back slash became integrated into the third Hidden Skill, the Back Slice.
  • Link's voice clips were re-purposed from Ocarina of Time as a placeholder, similar to how early builds of The Wind Waker used placeholder voice clips from Majora's Mask. In the final version, Link is voiced by Akira Sasanuma.
  • Early in the game's development, Midna had the ability to give advice about enemies, a role similar to Navi and Tatl.[citation needed]
  • In earlier builds, the Hyrule Castle spirit soldiers were more abundant in the sewers. The final release has fewer soldiers.
  • An icon and design of an unused Ordon Shield can be found within the game files. Colin and Talo can be seen with this model of the shield.[citation needed]

Gallery

For concept art and unused designs appearing in Hyrule Historia, see Gallery:Hyrule Historia.

Video Gallery

Twilight Princess Unused Enemies
Twilight Princess at E3 2004
Twilight Princess at GDC 2005
Twilight Princess at E3 2005

References

  1. "For some reason, this concept art depicts Telma's cat riding on Darbus's shoulder. It seems that, initially, the feline played a role in his story." (Hyrule Historia, Dark Horse Books, pg. 189)
  2. "A beast should aaaact like a beast. Don't worry about huuuuumans... Harbor the power of the aaanimals." — Madame Fanadi (Twilight Princess)
  3. "Hmm... This wolf stinks of human..." — Madame Fanadi (Twilight Princess)
  4. "Baaaack to the forest with you..." — Madame Fanadi (Twilight Princess)
  5. "If you waaant the attention of people in town, you must become huuuman..." — Madame Fanadi (Twilight Princess)
  6. The Legend of Zelda: Twilight Princess § Unused Enemies , The Cutting Room Floor, retrieved April 27, 2015.
  7. "You put green Chu Jelly in your bottle! It doesn't look all that tasty..." — N/A (Twilight Princess HD)
  8. "Jelly from a green Chu.
    *Set it to [Y], [X] or [R] and drink it, though it doesn't look like it will do much...
    " — Items Screen Description (Twilight Princess HD)