Glitches in Tears of the Kingdom: Difference between revisions
(→Duplication Glitches: A new glitch that was discovered by @zeldaxiaoma (塞尔达小马)) |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 102: | Line 102: | ||
}} | }} | ||
=== | === Tarrey Town Storage cull duplication === | ||
{{Glitch|patched=No|name=Terry town culling duplication|video={{YouTube|QOUFicDlC18|350px|}} | {{Glitch|patched=No|name=Terry town culling duplication|video={{YouTube|QOUFicDlC18|350px|}} | ||
{{YouTube|hXbfYtGMelg|350px|}}|effect=Duplicates materials and equipment|prerequisites=* Storage room door unblocked (ascend from underneath it to remove the barrier) | {{YouTube|hXbfYtGMelg|350px|}}|effect=Duplicates materials and equipment|prerequisites=* Storage room door unblocked (ascend from underneath it to remove the barrier) | ||
* Bird Egg (for duplicating materials) | * Bird Egg (for duplicating materials) | ||
* Have at least 2 steering sticks | * Have at least 2 steering sticks | ||
* Have at least 2 1-handed weapons. | * Have at least 2 1-handed weapons both not fused to anything. | ||
* Have at least 2 shields, with one of them not fused to anything. | |||
* A "replacer" weapon/shield/bow for each weapon/shield/bow wished to duplicate (for duplicating weapon/shield/bows)|instructions=For duping materials: | * A "replacer" weapon/shield/bow for each weapon/shield/bow wished to duplicate (for duplicating weapon/shield/bows)|instructions=For duping materials: | ||
# Remove any nearby Hudson signs near the door on the outside. | # Remove any nearby Hudson signs near the door on the outside. | ||
# Place a steering stick in the door inside the house. Then walk outside. The steering stick should become invisible when Link goes about 2 meters away from the door to save on game resource. It is not deleted, rather it is in a suspended state, also known as "culled". | # Place a steering stick in the door inside the house. Then walk outside. The steering stick should become invisible when Link goes about 2 meters away from the door to save on game resource. It is not deleted, rather it is in a suspended state, also known as "culled". | ||
# Come close to the Steering stick so it becomes visible, then use Ultrahand and place it so that Link is at the table and the Steering stick in the doorway. | # Come close to the Steering stick so it becomes visible, then use Ultrahand and place it so that Link is at the table (touching the edge of the table) and the Steering stick in the doorway. | ||
# Switch to the Fuse ability, then press Minus button and, watch any memory (this will advance the game by 1 frame). Skip, and after it ends, press B to resume the game, and immediately mash the Y button (you must have an unfused melee weapon). The game will try to fuse an invisible steering stick to the sword. | # Switch to the Fuse ability, then press Minus button and, watch any memory (this will advance the game by 1 frame). Skip, and after it ends, press B to resume the game, and immediately mash the Y button (you must have an unfused melee weapon). The game will try to fuse an invisible steering stick to the sword, but gets interrupted until Link gets close to it. | ||
# Go to the door, and quickly open the ability menu, and select Recall. Press Y and right D-pad at the same time. This will cause a fuse entanglement (attachment object is not attached in the overworld, but have properties as if it were). Link's fuse animation should appear during the freeze. Now select a different one-handed weapon (that isn't fused). | # Go to the door, and quickly open the ability menu, and select Recall. Press Y and right D-pad at the same time. After this, the game will try to resume the fuse process. This will cause a fuse entanglement (attachment object is not attached in the overworld, but have properties as if it were). Link's fuse animation should appear during the freeze. Now select a different one-handed weapon (that isn't fused). Alternatively, you can just watch 2 memories, then go to the equipment (without unpausing), switch to another 1-handed non-fused weapon, watch another memory, and unpause. | ||
# If done properly, the steering stick should be dropped next to Link. Step on to the stick (walk onto it, not control it). | # If done properly, the steering stick should be dropped next to Link. Step on to the stick (walk onto it, not control it). | ||
# Press right on the D-pad and then drop the fused steering stick weapon (as displayed in the menu). As you press the X button to drop, quickly press the A button to control the steering stick. If done properly, Link will fall through the ground and into the water out of bounds. Immediately mash B to get out of it, swim to an area where a piece of triangle of the water slopes upwards. It should void out link, respawning him back to where the steering stick is at. | # Press right on the D-pad and then drop the fused steering stick weapon (as displayed in the menu). As you press the X button to drop, quickly press the A button to control the steering stick. If done properly, Link will fall through the ground and into the water out of bounds. Immediately mash B to get out of it, swim to an area where a piece of triangle of the water slopes upwards. It should void out link, respawning him back to where the steering stick is at. | ||
Line 128: | Line 129: | ||
To dupe weapons and shields, the steps are the same until fuse entanglement occurs. After placing the steering stick inside the house and activating fuse, equip a sword and shield: | To dupe weapons and shields, the steps are the same until fuse entanglement occurs. After placing the steering stick inside the house and activating fuse, equip a sword and shield: | ||
# Watch a memory, skip, B, and then immediately mash Y. To know if done successfully, watch 2 memories in a row without unpausing, press plus, then switch your current weapon to another, watch another memory, skip. Afterwards, unpause the game and the Steering Stick should be placed next to Link. If not repeat this step. Additionally, you can also just mash Y when first watching a memory | # Watch a memory, skip, B, and then immediately mash Y. To know if done successfully, watch 2 memories in a row without unpausing, press plus, then switch your current weapon to another, watch another memory, skip. Afterwards, unpause the game and the Steering Stick should be placed next to Link. If not repeat this step. Additionally, you can also just mash Y when first watching a memory | ||
# Now step on the control stick (not controlling it yet), open the inventory, drop the fuse-entangled weapon (have a steering stick attacked on the weapon despite not so on the overworld), exit the menu and immediately press A to get on the steering stick. You'll fall through the ground, mash B immidiately, and swim to the aformentioned piece of water tile that is sloped upwards (or just let your stamina run out). | # Now step on the control stick (not controlling it yet), open the inventory, drop the fuse-entangled weapon (have a steering stick attacked on the weapon despite not so on the overworld), exit the menu and immediately press A to get on the steering stick. You'll fall through the ground, mash B immidiately, and swim to the aformentioned piece of water tile that is sloped upwards (or just let your stamina run out). | ||
# After you respawn, pick up the weapon you just dropped and place another steering stick and get on it to unlock the ability wheel. | # After you respawn, pick up the weapon you just dropped and place another steering stick and get on it to unlock the ability wheel. | ||
# The glitched steering stick at this point is immobile due to the fuse entanglement, to be able to move this, fast travel and return. The steering stick will not unload due to the game thinking it is part of Link. Use Ultrahand and place the steering stick back inside the house. | # The glitched steering stick at this point is immobile due to the fuse entanglement, to be able to move this, fast travel and return. The steering stick will not unload due to the game thinking it is part of Link. Use Ultrahand and place the steering stick back inside the house. | ||
# Drop the fuse-entangled weapon facing the door. Then use Ultrahand and have it placed between the door and the red box. | # Drop the fuse-entangled weapon facing the door. Then use Ultrahand and have it placed between the door and the red box. | ||
# Equip the weapon/shield/bow to be duplicated. Then slowly go to the table next to Rhondson, making sure that Link's back is facing the door. If Link is culled, then this is done successfully. | # Equip the weapon/shield/bow to be duplicated. Then slowly go to the table next to Rhondson, making sure that Link's back is facing the door. If Link is culled, then this is done successfully. | ||
#.Open the inventory, and equip an item to be "replaced" in the process to be duplicated. Exit the menu to render them, reopen the menu, and drop the items you need to "replaced". | #.Open the inventory, and equip an item to be "replaced" in the process to be duplicated. Exit the menu to render them, reopen the menu, and drop the items you need to "replaced". | ||
# Press Minus, and watch a memory. Upon closing the menu, those replacer items are now the items you wanted to dupe. To pick them up, watch another memory to uncull Link temporarily (if fails, watch again), walk to the door to have Link remain unculled. | # Press Minus, and watch a memory. Upon closing the menu, those replacer items are now the items you wanted to dupe. To pick them up, watch another memory to uncull Link temporarily (if fails, watch again), walk to the door to have Link remain unculled. | ||
# Now pick up the "transformed" weapons/shields/bows. To duplicate more, repeat the last 3 steps. | # Now pick up the "transformed" weapons/shields/bows. To duplicate more, repeat the last 3 steps. | ||
Line 311: | Line 305: | ||
|prerequisites= | |prerequisites= | ||
|instructions= Drop any 2-Handed weapon or spear. Then, hold ZL and press Y to attack without one equipped. Mid swing, press A to pick up the weapon you previously dropped. Now you'll be able to use any 2-handed weapon or spear alongside a shield until you press B to put said weapon away again. | |instructions= Drop any 2-Handed weapon or spear. Then, hold ZL and press Y to attack without one equipped. Mid swing, press A to pick up the weapon you previously dropped. Now you'll be able to use any 2-handed weapon or spear alongside a shield until you press B to put said weapon away again. | ||
|notes= | |notes=* If you have obtained the Earthquake Manuel, make sure it is disabled. | ||
|video={{YouTube|_txIaqbT7nA|350px}} | |video={{YouTube|_txIaqbT7nA|350px}} | ||
}} | }} |
Latest revision as of 00:25, 12 June 2024
While many of these glitches have been tested by editors, we cannot promise that these glitches won't harm your game data or game console. We ask that you please read the Glitch Disclaimer Notes before attempting any of these glitches.
The following is a large list of all the known glitches that can be performed in Tears of the Kingdom. Each glitch will come with instructions on what the glitch does, how to perform the glitch, and if the glitch has been patched (i.e. fixed) or not.
Duplication Glitches
Some of the glitches relating to dropping weapons, shields, and zonai devices is due to a way how the game handles dropping items into the overworld from the inventory menu (this also includes the mini menu). When Link drops an item from the pause menu and unpauses, across multiple frames, the game attempts to find a place to spawn the item without placing it inside a solid object or terrain. When the game is then quickly unpause and paused again and another equipped item is dropped, this interrupts the process handling the placing the first object on the map.
Air Duplication Method
This glitch was patched in version 1.1.2. | ||
Air Duplication Method |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Save/Load Duplication
This glitch was patched in version 1.1.2. | ||
Save/Load Duplication |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Master Sword Not Found (MSNF)
This glitch was patched in version 1.1.2. | ||
Master Sword Not Found |
Effect | |
Requirements | ||
Instructions Place them near the wall, stand on top of one of the rocks, and do the Save/Load Duplication glitch with any weapon. Load the autosave from the prologue. You'll find the weapon you dropped on the stairs leading to the Ganondorf cutscene. Pick it up to access to the inventory. Now, do the Save/Load Duplication glitch again with the Master Sword here, and load the file from inside the shrine. The glitched Master Sword will now be present near the Fire Fruit trees, and can be collected like any other weapon. | ||
Notes
|
Zuggle
This glitch was patched in version 1.1.2. | ||
Zuggle |
Effect | |
Requirements | ||
Instructions
| ||
Notes
|
Rock Octorok Duplication
This glitch has not been patched. | |
Rock Octorok Duplication |
Effect |
Requirements | |
Instructions | |
Notes
|
Weapon Stand Duplication
This glitch has not been patched. | ||
Weapon Stand Duplication |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Tarrey Town Storage cull duplication
This glitch has not been patched. | |||
Terry town culling duplication |
Effect | ||
Requirements
| |||
Instructions
To dupe weapons and shields, the steps are the same until fuse entanglement occurs. After placing the steering stick inside the house and activating fuse, equip a sword and shield:
Note: The attachment of the duplicated items will also duplicate as well. | |||
Notes
|
Unloading Item Duplication
This glitch has been patched. | ||
Unloading Item Duplication |
Effect | |
Requirements | ||
Instructions 1021, -2261, -0156 Equip a multishot bow Then fuse the material you want to clone to an arrow, and shoot it upwards into the tunnel you came from. If done correctly, the arrow should despawn mid flight, leaving the materials hanging in mid air. Just go over to them to make them fall to the ground, and collect them afterwards to get as many copies of that material as arrows shot using the bow. | ||
Notes
|
In both Breath of the Wild and Tears of the Kingdom, watching a memory causes the game to advance by 1 frame, despite being in a pause screen. This causes things in the overworld to perform actions: Enemies moving and/or attacking, NPCs moving around, etc. Certain actions like cutscene, triggers and Link taking damage are disabled since such events should not occur during a pause screen.
Cave Weather Amnesia
This glitch has not been patched. | ||
Cave Weather Amnesia |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Cutscene Combo Amplification
This glitch has not been patched. | ||
Cutscene Combo Amplification |
Effect | |
Requirements | ||
Instructions Then, take the enemy's HP, and divide it by the number of damage your weapon does, taking into account any bonuses added by food or armour, if there's a decimal, round up. Watch that many memories and unpause, and the enemy should drop dead the second Link exits the menu. Each time the memory is being watch, a damage is registered to the enemy. The same can be done with a bow and arrow by shooting an arrow at an enemy, pausing right before it hits and watching the relevant number of memories. This will let Link defeat almost anything with a single arrow, provided he watches another memories in the process. | ||
Notes
|
Wear Any Outfit in Gerudo Town
This glitch has not been patched. | ||
Wear Any Outfit in Gerudo Town |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Miscellaneous glitches
Auto Camera Zoom In
This glitch has not been patched. | ||
Auto Camera Zoom |
Effect | |
Requirements | ||
Instructions The camera will start off where you used Ascend, and zoom in on Link's current location, as if captured by a drone. | ||
Notes
|
Zonai Storage
This glitch has been patched. | ||
Zonai Storage |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Fence Overload
This glitch has been patched. | ||
Fence Overload |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
New Item pickup Freeze damage glitch
This glitch has not been patched. | ||
' |
Effect | |
Requirements | ||
Instructions | ||
Sell Weapons, Shields, Bows and Key Items
This glitch has not been patched. | ||
Sell Unsellable Items |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Play in 1st Person
This glitch has not been patched. | ||
Play in 1st Person |
Effect | |
Requirements | ||
Instructions | ||
Use 2 Handed Weapon/Spear Alongside a Shield
This glitch has not been patched. | ||
Use 2-Handed Weapon/Spear + Shield |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Quick Smuggling
This glitch has been patched. | ||
Quick Smuggling |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Ascend Out of Bounds in Southern Mine
This glitch has not been patched. | ||
Ascend Out of Bounds in Southern Mine |
Effect | |
Requirements | ||
Instructions | ||
Awakened Master Sword
This glitch has not been patched. | |
Awakened Master Sword |
Effect |
Requirements | |
Instructions | |
Notes
|
Final Boss Escape
This glitch has not been patched. | |
Final Boss Escape |
Effect |
Requirements | |
Instructions | |
Notes
|
Invincible Boss
This glitch has not been patched. | |
Invincible Boss |
Effect |
Requirements | |
Instructions | |
Notes
|