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The '''Deepwood Shrine''' is the first dungeon within ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''. It is a [[minish]]-size dungeon located behind the lost city of the Minish deep within the [[Minish Woods]].
The '''Deepwood Shrine''' is the first dungeon within ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''. It is a [[minish]]-size dungeon located behind the lost city of the Minish deep within the [[Minish Woods]].


==Entrance to the Shrine==
[[File:Chuchuboss.jpg|thumb|160px|left|The Oversized Chuchu boss.]]
[[File:Chuchuboss.jpg|thumb|160px|left|The Oversized Chuchu boss.]]
The way out of the village and into the Shrine is guarded by the village's priest, [[Festari]]. The Deepwood Shrine is a bog-like dungeon with several cobwebs, mushrooms, and even a giant barrel located at the center of the dungeon. It is infested with [[Sluggula]]s, [[Pesto]]s and [[Puffstool]]s.
Due to [[Vaati]] opening the [[Bound Chest]], the shrine is now infested with monsters and has been abandoned by the nearby [[Forest Minish]] of the [[Minish Village]].


[[Link]]'s reward for defeating the dungeon's mini-boss, Madderpillar, is the newest helpful item, the [[Gust Jar]]. The boss is a [[ChuChu]] that finds its way into the Shrine. Although it's a perfectly ordinary ChuChu, it appears gigantic and intimidating to [[Minish Link]]. The [[Elements#Earth Element|Earth Element]] is Link's reward for defeating the Big Green ChuChu.
When Link comes to the Minish Woods in search of a way to reforge the [[Picori Blade]], the Elder tells the young hero to seek out the four elements, one of which is hidden in the shrine. The Elder gives Link permission to enter the shrine, guarded by the village priest, [[Festari]].
 
==Themes and Navigation==
The Shrine shows many signs of being long abandoned, due to the large amount of cobwebs aligning the walls. The main room in the dungeon houses a large barrel which Link must use to reach the other parts of the dungeon. Most of the puzzles in the shrine involve pushing pots or statues onto switches or using the [[Gust Jar]] to open passageways. The bottom floor is flooded with water and Link must use a lilypad to navigate, using the Gust Jar as the motor. It is infested with [[Sluggula]]s, [[Pesto]]s and [[Puffstool]]s.
{{clear|left}}
{{clear|left}}
===Enemies===
==Minor Enemies and Traps==
*[[Mulldozer]]
*[[Mulldozer]]
*[[Pesto]]
*[[Pesto]]
*[[Puffstool]]
*[[Puffstool]]
*[[Sluggula]]
*[[Sluggula]]


{{TMC Dungeons}}
{{TMC Dungeons}}
[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:Places in The Legend of Zelda: The Minish Cap]]
[[Category:Places in The Legend of Zelda: The Minish Cap]]

Revision as of 17:55, 5 December 2010

Template:Dungeons The Deepwood Shrine is the first dungeon within The Minish Cap. It is a minish-size dungeon located behind the lost city of the Minish deep within the Minish Woods.

Entrance to the Shrine

File:Chuchuboss.jpg
The Oversized Chuchu boss.

Due to Vaati opening the Bound Chest, the shrine is now infested with monsters and has been abandoned by the nearby Forest Minish of the Minish Village.

When Link comes to the Minish Woods in search of a way to reforge the Picori Blade, the Elder tells the young hero to seek out the four elements, one of which is hidden in the shrine. The Elder gives Link permission to enter the shrine, guarded by the village priest, Festari.

Themes and Navigation

The Shrine shows many signs of being long abandoned, due to the large amount of cobwebs aligning the walls. The main room in the dungeon houses a large barrel which Link must use to reach the other parts of the dungeon. Most of the puzzles in the shrine involve pushing pots or statues onto switches or using the Gust Jar to open passageways. The bottom floor is flooded with water and Link must use a lilypad to navigate, using the Gust Jar as the motor. It is infested with Sluggulas, Pestos and Puffstools.

Minor Enemies and Traps

Template:TMC Dungeons