Shrine of Destiny: Difference between revisions

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==Entrance to the Temple==
==Entrance to the Temple==
The Shirne of Destiny entrance is located in west Subasha, near 4 marble pillars. before conquering the thrind dungeon, the passage will be blocked by floor spikes.
The Shirne of Destiny entrance is located in northwest [[South Subasha Desert|Subasha]], rounded by 4 pillars. before conquering the thrind dungeon, the passage will be blocked by floor spikes.


==Themes and Navigation==
==Themes and Navigation==
[[File:Des.png|left|150px]]
[[File:Des.png|left|150px]]
The floors and walls are made of marble, stone and wood. Some rooms feature abstract drawings on the floor, pictures and stone statues. The appearance of the rooms varies considerably. There also puzzles where Zelda must hit crystal orbs to proceed. At a certain point, Zelda must cross a small maze. This shrine has many traps. The common enemies here are [[Wizzrobes]], [[Gibdos]], and Jacks.
The Shrine of Destiny features floors and walls made of marble, stone and wood, and decorations such as abstract drawings, stone statues and more; like an old mansion or museum. The appearance of the rooms varies considerably. The first room of the dungeon is circular, and contains two passages. Zelda must choose one of them. The left passage is the way that she should take; the right one will take her into a dead-end room with Gibdos. Near the start, Malmord will taunt Zelda telepatically. This shrine contains many traps, like crystal orbs that activate Blade Traps and more. The player must be smart in which spell should use. After some time, before getting into Malmord's chamber, Zelda will have to cross a small maze. After doing so, she will fight Malmord. After Malmord is defeated, Zelda can collect the Celestial Sign of Destiny. Gaspra gives Zelda a clue to get into the next shrine.


==Trivia==
==Trivia==
*This dungeon is the only that is not introducted by [[Shurmak]] in it's start.
*This dungeon is one of the only two that is not introducted by [[Shurmak]] in it's start; and the other being the [[Shrine of Air]].
==Minor Enemies and Traps==
==Minor Enemies and Traps==
<gallery>
<gallery>

Revision as of 16:13, 21 February 2014

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Template:Dungeons

The Shrine of Destiny is the fourth dungeon in Zelda's Adventure. It's very linear. This shrine's boss is Malmord.

Entrance to the Temple

The Shirne of Destiny entrance is located in northwest Subasha, rounded by 4 pillars. before conquering the thrind dungeon, the passage will be blocked by floor spikes.

Themes and Navigation

File:Des.png

The Shrine of Destiny features floors and walls made of marble, stone and wood, and decorations such as abstract drawings, stone statues and more; like an old mansion or museum. The appearance of the rooms varies considerably. The first room of the dungeon is circular, and contains two passages. Zelda must choose one of them. The left passage is the way that she should take; the right one will take her into a dead-end room with Gibdos. Near the start, Malmord will taunt Zelda telepatically. This shrine contains many traps, like crystal orbs that activate Blade Traps and more. The player must be smart in which spell should use. After some time, before getting into Malmord's chamber, Zelda will have to cross a small maze. After doing so, she will fight Malmord. After Malmord is defeated, Zelda can collect the Celestial Sign of Destiny. Gaspra gives Zelda a clue to get into the next shrine.

Trivia

  • This dungeon is one of the only two that is not introducted by Shurmak in it's start; and the other being the Shrine of Air.

Minor Enemies and Traps

Gallery