Shrine of Strength

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The Shrine of Strength is the sixth Dungeon in Zelda's Adventure.[name references needed] It is a civilized fortress where challengers test their strength and skill in various contests.[1] Its Shrine Keeper and boss is Ursore.

Entrance to the Shrine

The Shrine of Strength is located in the Plain of Hobel, southeast of the East Forest.

Themes and Navigation

The Shrine of Strength is unlike other Dungeons, as it is a public fortress where people come to sell their wares and to watch challengers test their strength in various contests. At the Shrine's entrance is a large square where merchants have set up shop. Zelda can purchase Items from a merchant close to the entrance, including a Bouquet for 20 Rubies, a Saltcellar for 10 Rubies, and a Red Bow for 50 Rubies. Only the Red Bow is required for progressing through the Shrine, as the other items have no use. Around the square, Zelda can also find the Shrine's Map by pushing some blocks and receive the Compass after listening to a talkative woman. Thieves also lurk around the square, and will steal Zelda's Rubies when she is distracted. The rest of the Shrine is a single, straight-forward passage to the east of the square where Zelda encounters more visitors and several challenges along the way.

Outside of the square is a Thirsty Child who asks Zelda to draw him some water from the well. He gives her the Gold Necklace Spell for her kindness. Immediately after him is an Archer who invites Zelda to a challenge of shooting arrows at three bears with the Bow & Arrow Spell. After shooting a bear, it turns into a moving barrier that attempts to block Zelda's arrows from hitting the other bears. The Archer gives Zelda some Rubies for every bear she manages to hit. A room south containing Switches will reveal the Roar Stick Spell when the upper Switch is hit.

Throughout the Shrine are Ursore's Knights, waiting to challenge Zelda to battle and tests of strength.[2][3] Zelda will need to purchase Tickets from Ticket sellers for 20 Rubies each to fight them; the first Ticket lets Zelda fight the Red Knight, and the second Ticket lets Zelda challenge the Blue and Green Knights. The Red Knight challenges Zelda to a battle in a jousting field,[4] and will only appear once the Red Bow is purchased, which was stolen from him.[5] Zelda fights him with the Joust Spell and defeats him. Following the passage, Zelda finds Switch and Block Puzzles along the way, where she must hit a Switch from afar to remove Floor Spikes, and push blocks out of the way to proceed ahead. Eventually Zelda challenges the Blue and Green Knights in the Field of the Broadsword to a sword-fighting contest.[6] Defeating them both lets Zelda continue towards Ursore.

In the final stretch to the Boss Room, Zelda must defeat a pair of Iron Knuckles before finally facing Ursore. After defeating him, Zelda retrieves the sixth Celestial Sign.

Minor Enemies



  1. "Physical strength is the next test for you, Zelda. Prepare for the dangerous series of contests just ahead." — Shurmak (Zelda's Adventure)
  2. "Roar! Who has harmed my Red Knight? I will not forget! Roar!" — Ursore (Zelda's Adventure)
  3. "Something does put my Blue Knight to shame and defeated my Green Knight! This will be punished! Roar!" — Ursore (Zelda's Adventure)
  4. "Hello there, little one! Step up and buy a ticket to the jousting field where the bravest and strongest knights in Tolemac test their skills! Who knows, beautiful, you may get a chance yourself!" — Ticket Seller (Zelda's Adventure)
  5. "Hold tight, little enemy! You have something stolen from me and I am strong!" — Red Knight (Zelda's Adventure)
  6. "What have we here? A princess, wandering the field of honor on her own. Come over here, and I'll sell you a ticket to the Field of the Broadsword. Watch yourself inside; the swords are heavier than you are." — Ticket Seller (Zelda's Adventure)