Shrine of Destiny: Difference between revisions

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==Entrance to the Temple==
==Entrance to the Temple==
The Shirne of Destiny entrance is located in northwest [[South Subasha Desert|Subasha]], rounded by 4 pillars. before conquering the thrind dungeon, the passage will be blocked by floor spikes.
The Shirne of Destiny entrance is located in northwest [[South Subasha Desert|Subasha]], rounded by 4 pillars. before conquering the third dungeon, the passage will be blocked by floor spikes.


==Themes and Navigation==
==Themes and Navigation==
[[File:Des.png|left|150px]]
[[File:Des.png|left|150px]]
The Shrine of Destiny features floors and walls made of marble, stone and wood, and decorations such as abstract drawings, stone statues and more; like an old mansion or museum. The appearance of the rooms varies considerably. The first room of the dungeon is circular, and contains two passages. Zelda must choose one of them. The left passage is the way that she should take; the right one will take her into a dead-end room with Gibdos. Near the start, Malmord will taunt Zelda telepatically. This shrine contains many traps, like crystal orbs that activate Blade Traps and more. The player must be smart in which spell should use. After some time, before getting into Malmord's chamber, Zelda will have to cross a small maze. After doing so, she will fight Malmord. After Malmord is defeated, Zelda can collect the Celestial Sign of Destiny. Gaspra gives Zelda a clue to get into the next shrine.
The Shrine of Destiny features floors and walls made of marble, stone and wood, and decorations such as abstract drawings, stone statues and more; like an old mansion or museum. The appearance of the rooms varies considerably. The first room of the dungeon is circular, and contains two passages. Zelda must choose one of them. The left passage is the way that she should take; the right one will take her into a dead-end room with Gibdos. Near the start, Malmord will taunt Zelda telepathically. This shrine contains many traps, like crystal orbs that activate Blade Traps and more. The player must be smart in which spell should use. After some time, before getting into Malmord's chamber, Zelda will have to cross a small maze. After doing so, she will fight Malmord. After Malmord is defeated, Zelda can collect the Celestial Sign of Destiny. Gaspra gives Zelda a clue to get into the next shrine.


==Trivia==
==Trivia==
*This dungeon is one of the only two that is not introducted by [[Shurmak]] in it's start; and the other being the [[Shrine of Air]].
*This dungeon is one of the only two that is not introduced by [[Shurmak]] in it's start; and the other being the [[Shrine of Air]].


==Minor Enemies and Traps==
==Minor Enemies and Traps==

Revision as of 17:56, 17 December 2014

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Template:Dungeons

The Shrine of Destiny is the fourth dungeon in Zelda's Adventure. It's very linear. This shrine's boss is Malmord.

Entrance to the Temple

The Shirne of Destiny entrance is located in northwest Subasha, rounded by 4 pillars. before conquering the third dungeon, the passage will be blocked by floor spikes.

Themes and Navigation

File:Des.png

The Shrine of Destiny features floors and walls made of marble, stone and wood, and decorations such as abstract drawings, stone statues and more; like an old mansion or museum. The appearance of the rooms varies considerably. The first room of the dungeon is circular, and contains two passages. Zelda must choose one of them. The left passage is the way that she should take; the right one will take her into a dead-end room with Gibdos. Near the start, Malmord will taunt Zelda telepathically. This shrine contains many traps, like crystal orbs that activate Blade Traps and more. The player must be smart in which spell should use. After some time, before getting into Malmord's chamber, Zelda will have to cross a small maze. After doing so, she will fight Malmord. After Malmord is defeated, Zelda can collect the Celestial Sign of Destiny. Gaspra gives Zelda a clue to get into the next shrine.

Trivia

  • This dungeon is one of the only two that is not introduced by Shurmak in it's start; and the other being the Shrine of Air.

Minor Enemies and Traps

Gallery