Din's Fire: Difference between revisions

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File:DinsFireG Large.png|Din's Fire as seen in-game from {{OoT|-}}
File:DinsFireG Large.png|Din's Fire as seen in-game from {{OoT|-}}
File:6 Collection31 Large.jpg|Link using Din's Fire from {{OoT|-}}
File:6 Collection31 Large.jpg|Link using Din's Fire from {{OoT|-}}
File:Din's Fire (SSBM).jpg|Zelda using Din's Fire from ''Super Smash Bros. Melee''
File:Din's Fire (SSBM).jpg|Zelda using Din's Fire from {{SSBM|-}}
File:Din's Fire (SSBB).jpg|Zelda using Din's Fire from ''Super Smash Bros. Brawl''
File:Din's Fire (SSBB).jpg|Zelda using Din's Fire from ''Super Smash Bros. Brawl''
File:SSB4 Din's Fire.jpg|Zelda using Din's Fire in ''Super Smash Bros. for Wii U''
File:SSB4 Din's Fire.jpg|Zelda using Din's Fire in ''Super Smash Bros. for Wii U''

Revision as of 02:07, 24 November 2018

Template:Ability Din's Fire is a recurring Spell in The Legend of Zelda series, first appearing in Ocarina of Time.

Location and Uses

In Ocarina of Time, Din's Fire is obtained from the Great Fairy of Magic near Hyrule Castle.[1] When used, Link summons a dome of Fire around his body that expands outward, affecting anything in its range.[2] When used near Torches, it lights them. Din's Fire drains 6 Magic Points with each use.

Din's Fire is the only Spell necessary to complete the game. It is required to simultaneously light the Torches at the entrance to the Shadow Temple, opening the way into the Temple. Inside the Temple, Din's Fire must be used to incinerate a spiked, wooden wall trap that threatens to crush Link. The Boss Key of the Shadow Temple becomes available upon destroying it.

Other Appearances

Super Smash Bros. Series

See SmashWiki's articles on Din's Fire for more information.

In the Super Smash Bros. series, Din's Fire is Zelda's side special move. When performed, Zelda shoots a fireball from her hands, which can travel long distances in a straight or curved line. It can be controlled with the control stick or D-pad while holding the special attack button. When releasing the special attack button, the fireball explodes. The more distance Din's Fire travels, the stronger the explosion.[3]

In Super Smash Bros. Brawl, the fireball travels much faster than in Super Smash Bros. Melee. It also detonates much quicker and does more damage the further the fireball travels. It cannot be reflected, but still can be absorbed by moves such as the PSI Magnet and the Oil Panic. If Zelda is hit before the fireball is activated, it will fly to its maximum range, then detonate. This can be compared to Melee, where the attack simply vanishes.

Hyrule Warriors

In Hyrule Warriors, Din's Fire appears as an Attack Badge in the Bazaar's Badge Market. When purchased for a Warrior, it increases the rate that the Special Attack Gauge fills for that particular Warrior.[4] It appears in three iterative Badge qualities: bronze, silver and gold; each providing a stronger effect than the one prior.

One of the attacks that Zelda can execute with her Rapier is summoning a giant, blazing hemisphere. This, joined with her two other attacks resembling Farore's Wind and Nayru's Love, appears to be a reference to Din's Fire.

Trivia

Nomenclature

Names in Other Regions
Language Name Meaning
Japan Japanese ディンの炎 (Din no Honō) Same as English.
France FrenchEU Feu de Din Same as English.
Germany German Dins Feuerinferno Din's Fiery Inferno
Italy Italian Fuoco di Din Same as English.
Spain SpanishEU Fuego de Din Same as English.

Gallery

References

  1. "Welcome Link! I am the Great Fairy of Magic! I will give you a magic spell. Please take it." — Great Fairy of Magic (Ocarina of Time)
  2. "You can use Din's Fire not only to attack but also to burn things!" — Great Fairy of Magic (Ocarina of Time)
  3. "Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held." — Trophy (Super Smash Bros. for Nintendo 3DS / Wii U)
  4. "Makes the Special Attack gauge fill slightly faster." — N/A (Hyrule Warriors)

Template:Abilities