Skulltula Forest: Ranger: Difference between revisions

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m (Magicmason1000 moved page Skulltula Woods: Ranger to Skulltula Forest: Ranger: Moving to NTSC Name)
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{{Infobox Place
{{Infobox Place
|image= [[File:LCT Skulltula Woods: Ranger.png|300px]]
|image= [[File:LCT Skulltula Woods: Ranger.png|300px]]
|caption= A preview of {{Term|LCT|Skulltula Woods: Ranger}} in the stage selection.
|caption= A preview of {{Term|LCT|Skulltula Forest: Ranger}} in the stage selection.
|pronunciation=  
|pronunciation=  
|game= {{LCT}}
|game= {{LCT}}
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|related= {{Term|LCT|Zora River Target Practice|link}}<br>{{Term|LCT|Hyrule Castle: Defender|link}}
|related= {{Term|LCT|Zora River Target Practice|link}}<br>{{Term|LCT|Hyrule Castle: Defender|link}}
}}
}}
{{Term/Store|Skulltula Woods: Ranger||Series, LCT}}, also known as '''Skulltula Forest: Ranger''' in the PAL Version, is a stage in {{LCT}}.<ref>{{Cite|Skulltula Forest: Ranger|Stage Select|LCT}}</ref> {{Name Ref|LCT}} {{Term|LCT|Skulltula Woods: Ranger}} is also known as '''Level 4-3'''.<ref>{{Cite|Level 4-3|Stage Select|LCT}}</ref> It is the third Stage of {{Term|LCT|Level 4 (Link's Crossbow Training)|link}}.
{{Term/Store|Skulltula Forest: Ranger||Series, LCT}} is a stage in {{LCT}}.<ref>{{Cite|Skulltula Forest: Ranger|Stage Select|LCT}}</ref> {{Term|LCT|Skulltula Forest: Ranger}} is also known as '''Level 4-3'''.<ref>{{Cite|Level 4-3|Stage Select|LCT}}</ref> It is the third Stage of {{Term|LCT|Level 4 (Link's Crossbow Training)|link}}.


==Features and Overview==
==Features and Overview==
In {{Term|LCT|Skulltula Woods: Ranger}}, {{Term|LCT|Link|link}} has 90 Seconds to explore the woods and defeat all 18 {{Plural|LCT|Skulltula|link}}.<ref>{{Cite|Move using the Control Stick, and defeat the 18 Skulltulas.|Stage Select|LCT}}</ref> {{Term|LCT|Link}} can locate the {{Plural|LCT|Skulltula}} by using his Radar, as the {{Plural|LCT|Skulltula}} appear as red dots on it. 13 of the {{Plural|LCT|Skulltula}} walk on the ground, while 2 climb the walls of the woods and the last 3 hang down from {{Plural|LCT|Tree|link}} on strings. Upon defeating all eighteen {{Plural|LCT|Skulltula}}, {{Term|LCT|Link}} will gain 500 points times the number of seconds he has left to complete the level.
In {{Term|LCT|Skulltula Forest: Ranger}}, {{Term|LCT|Link|link}} has 90 Seconds to explore the woods and defeat all 18 {{Plural|LCT|Skulltula|link}}.<ref>{{Cite|Move using the Control Stick, and defeat the 18 Skulltulas.|Stage Select|LCT}}</ref> {{Term|LCT|Link}} can locate the {{Plural|LCT|Skulltula}} by using his Radar, as the {{Plural|LCT|Skulltula}} appear as red dots on it. 13 of the {{Plural|LCT|Skulltula}} walk on the ground, while 2 climb the walls of the woods and the last 3 hang down from {{Plural|LCT|Tree|link}} on strings. Upon defeating all eighteen {{Plural|LCT|Skulltula}}, {{Term|LCT|Link}} will gain 500 points times the number of seconds he has left to complete the level.


Other targets that give {{Term|LCT|Link}} points when shot can be found throughout {{Term|LCT|Skulltula Woods: Ranger}}. To the right of the starting area, three {{Plural|LCT|Wooden Box|link}} sit on a wooden balcony. If {{Term|LCT|Link}} shoots these {{Plural|LCT|Wooden Box}}, they will grant him one point for every hit. On the eleventh hit, the {{Plural|LCT|Wooden Box}} will break and {{Term|LCT|Link}} will be granted 50 points. Continuing forward from the {{Plural|LCT|Wooden Box}} and along the wall, {{Term|LCT|Link}} will come across two {{Plural|LCT|Deku Baba|link}} near a small wooden platform. Shooting the {{Plural|LCT|Deku Baba}} anywhere will award {{Term|LCT|Link}} with 50 points each. If {{Term|LCT|Link}} chooses to ignore the two {{Plural|LCT|Deku Baba}} and continues following the wall, the ground will slope upwards and {{Term|LCT|Link}} will find four {{Plural|LCT|Deku Baba}} at the top. Three of the {{Plural|LCT|Deku Baba}} arise from the ground, while one hangs down from a nearby {{Term|LCT|Tree}}. A small wooden balcony overlooking the bottom of the slope holds eight {{Plural|LCT|Jar|link}} and four {{Plural|LCT|Bomb Barrel|link}}. If {{Term|LCT|Link}} shoots the {{Plural|LCT|Jar}}, he will be awarded 5 points each. If {{Term|LCT|Link}} shoots any of the {{Plural|LCT|Bomb Barrel}}, they will blow up and destroy any unbroken {{Plural|LCT|Jar}} and other {{Plural|LCT|Bomb Barrel}} on the balcony. Each {{Term|LCT|Bomb Barrel}} will provide {{Term|LCT|Link}} with 10 points each. If {{Term|LCT|Link}} continues forwards directly from the starting area, he will find a small hollow in a large {{Term|LCT|Tree}} filled with ten {{Plural|LCT|Jar}} suspended in the air by strings. {{Term|LCT|Link}} can shoot the {{Plural|LCT|Jar}} directly or he can shoot the strings the {{Plural|LCT|Jar}} are attached to, causing the {{Plural|LCT|Jar}} to fall to the ground and break. If {{Term|LCT|Link}} chooses shoots these {{Plural|LCT|Jar}}, they will give {{Term|LCT|Link}} 5 points per {{Term|LCT|Jar}}. The {{Term|LCT|Jar}} sitting in the middle of the hollow not attached to any strings will also make an {{Term|LCT|Orange Rupee|link}} appear as well as the 5 points when shot. {{Term|LCT|Link}} will be awarded points for shooting the {{Term|LCT|Orange Rupee}} depending on how long he took to hit it, with 1,000 points as the highest amount {{Term|LCT|Link}} can achieve. Continuing forward from the hollow and slightly left, a {{Term|LCT|Scarecrow|link}} stands up high on top of a large {{Term|LCT|Tree}} branch. If {{Term|LCT|Link}} shoots the {{Term|LCT|Scarecrow}}s' body, he will be awarded one point. If he shoots the {{Term|LCT|Scarecrow}}s' body again, he will be awarded two points. This pattern continues until {{Term|LCT|Link}} shoots the scarecrow for the eighth time, where continuous hits afterward only awards {{Term|LCT|Link}} with eight points each. If {{Term|LCT|Link}} ever shoots the {{Term|LCT|Pumpkin|link}} head of the {{Term|LCT|Scarecrow}}, he will be awarded points based on how many hits were taken by the {{Term|LCT|Scarecrow}}s' body, with 1,000 points being awarded if {{Term|LCT|Link}} shot the {{Term|LCT|Scarecrow}} eight times or more beforehand. Straight ahead of the {{Term|LCT|Scarecrow}}, a small pile of bones rests on the ground next to a large {{Term|LCT|Tree}}. {{Term|LCT|Link}} can shoot the pile of bones for one point per hit up to six shots. Upon the sixth shot, the bones will break and {{Term|LCT|Link}} will be given 5 points instead of 1. These piles of bones can be found behind the {{Term|LCT|Scarecrow}}, and {{Term|LCT|Link}} can find another pile by following the wall left of the starting area. This pile against the wall will give {{Term|LCT|Link}} the same points as the other pile, but an {{Term|LCT|Orange Rupee}} will appear when this pile is destroyed. If {{Term|LCT|Link}} walks past the {{Term|LCT|Scarecrow}} and to the very far wall, then travels right along the wall, he will run into three {{Plural|LCT|Deku Baba}}. Two of the {{Plural|LCT|Deku Baba}} rest on the forest floor, while one {{Term|LCT|Deku Baba}} hangs down from an overlooking {{Term|LCT|Tree}} branch. The last optional target {{Term|LCT|Link}} can shoot for points are the small {{Plural|LCT|Skull|link}} that are spread throughout the woods. Shooting any of the {{Plural|LCT|Skull}} will give {{Term|LCT|Link}} 5 points. Some {{Plural|LCT|Skull}} can be found near the beforementioned bone piles and some rest near {{Plural|LCT|Tree}}. One particular {{Term|LCT|Skull}} sits with a group of three other {{Plural|LCT|Skull}} a short distance past the bone pile near the starting area wall. This {{Term|LCT|Skull}}, sitting in the middle of the group, will cause an {{Term|LCT|Orange Rupee}} to appear when destroyed.
Other targets that give {{Term|LCT|Link}} points when shot can be found throughout {{Term|LCT|Skulltula Forest: Ranger}}. To the right of the starting area, three {{Plural|LCT|Wooden Box|link}} sit on a wooden balcony. If {{Term|LCT|Link}} shoots these {{Plural|LCT|Wooden Box}}, they will grant him one point for every hit. On the eleventh hit, the {{Plural|LCT|Wooden Box}} will break and {{Term|LCT|Link}} will be granted 50 points. Continuing forward from the {{Plural|LCT|Wooden Box}} and along the wall, {{Term|LCT|Link}} will come across two {{Plural|LCT|Deku Baba|link}} near a small wooden platform. Shooting the {{Plural|LCT|Deku Baba}} anywhere will award {{Term|LCT|Link}} with 50 points each. If {{Term|LCT|Link}} chooses to ignore the two {{Plural|LCT|Deku Baba}} and continues following the wall, the ground will slope upwards and {{Term|LCT|Link}} will find four {{Plural|LCT|Deku Baba}} at the top. Three of the {{Plural|LCT|Deku Baba}} arise from the ground, while one hangs down from a nearby {{Term|LCT|Tree}}. A small wooden balcony overlooking the bottom of the slope holds eight {{Plural|LCT|Jar|link}} and four {{Plural|LCT|Bomb Barrel|link}}. If {{Term|LCT|Link}} shoots the {{Plural|LCT|Jar}}, he will be awarded 5 points each. If {{Term|LCT|Link}} shoots any of the {{Plural|LCT|Bomb Barrel}}, they will blow up and destroy any unbroken {{Plural|LCT|Jar}} and other {{Plural|LCT|Bomb Barrel}} on the balcony. Each {{Term|LCT|Bomb Barrel}} will provide {{Term|LCT|Link}} with 10 points each. If {{Term|LCT|Link}} continues forwards directly from the starting area, he will find a small hollow in a large {{Term|LCT|Tree}} filled with ten {{Plural|LCT|Jar}} suspended in the air by strings. {{Term|LCT|Link}} can shoot the {{Plural|LCT|Jar}} directly or he can shoot the strings the {{Plural|LCT|Jar}} are attached to, causing the {{Plural|LCT|Jar}} to fall to the ground and break. If {{Term|LCT|Link}} chooses shoots these {{Plural|LCT|Jar}}, they will give {{Term|LCT|Link}} 5 points per {{Term|LCT|Jar}}. The {{Term|LCT|Jar}} sitting in the middle of the hollow not attached to any strings will also make an {{Term|LCT|Orange Rupee|link}} appear as well as the 5 points when shot. {{Term|LCT|Link}} will be awarded points for shooting the {{Term|LCT|Orange Rupee}} depending on how long he took to hit it, with 1,000 points as the highest amount {{Term|LCT|Link}} can achieve. Continuing forward from the hollow and slightly left, a {{Term|LCT|Scarecrow|link}} stands up high on top of a large {{Term|LCT|Tree}} branch. If {{Term|LCT|Link}} shoots the {{Term|LCT|Scarecrow}}s' body, he will be awarded one point. If he shoots the {{Term|LCT|Scarecrow}}s' body again, he will be awarded two points. This pattern continues until {{Term|LCT|Link}} shoots the scarecrow for the eighth time, where continuous hits afterward only awards {{Term|LCT|Link}} with eight points each. If {{Term|LCT|Link}} ever shoots the {{Term|LCT|Pumpkin|link}} head of the {{Term|LCT|Scarecrow}}, he will be awarded points based on how many hits were taken by the {{Term|LCT|Scarecrow}}s' body, with 1,000 points being awarded if {{Term|LCT|Link}} shot the {{Term|LCT|Scarecrow}} eight times or more beforehand. Straight ahead of the {{Term|LCT|Scarecrow}}, a small pile of bones rests on the ground next to a large {{Term|LCT|Tree}}. {{Term|LCT|Link}} can shoot the pile of bones for one point per hit up to six shots. Upon the sixth shot, the bones will break and {{Term|LCT|Link}} will be given 5 points instead of 1. These piles of bones can be found behind the {{Term|LCT|Scarecrow}}, and {{Term|LCT|Link}} can find another pile by following the wall left of the starting area. This pile against the wall will give {{Term|LCT|Link}} the same points as the other pile, but an {{Term|LCT|Orange Rupee}} will appear when this pile is destroyed. If {{Term|LCT|Link}} walks past the {{Term|LCT|Scarecrow}} and to the very far wall, then travels right along the wall, he will run into three {{Plural|LCT|Deku Baba}}. Two of the {{Plural|LCT|Deku Baba}} rest on the forest floor, while one {{Term|LCT|Deku Baba}} hangs down from an overlooking {{Term|LCT|Tree}} branch. The last optional target {{Term|LCT|Link}} can shoot for points are the small {{Plural|LCT|Skull|link}} that are spread throughout the woods. Shooting any of the {{Plural|LCT|Skull}} will give {{Term|LCT|Link}} 5 points. Some {{Plural|LCT|Skull}} can be found near the beforementioned bone piles and some rest near {{Plural|LCT|Tree}}. One particular {{Term|LCT|Skull}} sits with a group of three other {{Plural|LCT|Skull}} a short distance past the bone pile near the starting area wall. This {{Term|LCT|Skull}}, sitting in the middle of the group, will cause an {{Term|LCT|Orange Rupee}} to appear when destroyed.


===Minor Enemies===
===Minor Enemies===
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==Trivia==
==Trivia==
*{{Term|LCT|Skulltula Woods: Ranger}} is the only stage in {{LCT|-}} that doesn't take place in a location from {{TP}}.
*{{Term|LCT|Skulltula Forest: Ranger}} is the only stage in {{LCT|-}} that doesn't take place in a location from {{TP}}.


==Nomenclature==
==Nomenclature==

Revision as of 18:58, 1 December 2019

Template:Infobox Place Skulltula Forest: Ranger is a stage in Link's Crossbow Training.[1] Skulltula Forest: Ranger is also known as Level 4-3.[2] It is the third Stage of Level 4 (Link's Crossbow Training).

Features and Overview

In Skulltula Forest: Ranger, Link has 90 Seconds to explore the woods and defeat all 18 Skulltulas.[3] Link can locate the Skulltulas by using his Radar, as the Skulltulas appear as red dots on it. 13 of the Skulltulas walk on the ground, while 2 climb the walls of the woods and the last 3 hang down from Trees on strings. Upon defeating all eighteen Skulltulas, Link will gain 500 points times the number of seconds he has left to complete the level.

Other targets that give Link points when shot can be found throughout Skulltula Forest: Ranger. To the right of the starting area, three Wooden Boxes sit on a wooden balcony. If Link shoots these Wooden Boxes, they will grant him one point for every hit. On the eleventh hit, the Wooden Boxes will break and Link will be granted 50 points. Continuing forward from the Wooden Boxes and along the wall, Link will come across two Deku Babas near a small wooden platform. Shooting the Deku Babas anywhere will award Link with 50 points each. If Link chooses to ignore the two Deku Babas and continues following the wall, the ground will slope upwards and Link will find four Deku Babas at the top. Three of the Deku Babas arise from the ground, while one hangs down from a nearby Tree. A small wooden balcony overlooking the bottom of the slope holds eight Jars and four Bomb Barrels. If Link shoots the Jars, he will be awarded 5 points each. If Link shoots any of the Bomb Barrels, they will blow up and destroy any unbroken Jars and other Bomb Barrels on the balcony. Each Bomb Barrel will provide Link with 10 points each. If Link continues forwards directly from the starting area, he will find a small hollow in a large Tree filled with ten Jars suspended in the air by strings. Link can shoot the Jars directly or he can shoot the strings the Jars are attached to, causing the Jars to fall to the ground and break. If Link chooses shoots these Jars, they will give Link 5 points per Jar. The Jar sitting in the middle of the hollow not attached to any strings will also make an Orange Rupee appear as well as the 5 points when shot. Link will be awarded points for shooting the Orange Rupee depending on how long he took to hit it, with 1,000 points as the highest amount Link can achieve. Continuing forward from the hollow and slightly left, a Scarecrow stands up high on top of a large Tree branch. If Link shoots the Scarecrows' body, he will be awarded one point. If he shoots the Scarecrows' body again, he will be awarded two points. This pattern continues until Link shoots the scarecrow for the eighth time, where continuous hits afterward only awards Link with eight points each. If Link ever shoots the Pumpkin head of the Scarecrow, he will be awarded points based on how many hits were taken by the Scarecrows' body, with 1,000 points being awarded if Link shot the Scarecrow eight times or more beforehand. Straight ahead of the Scarecrow, a small pile of bones rests on the ground next to a large Tree. Link can shoot the pile of bones for one point per hit up to six shots. Upon the sixth shot, the bones will break and Link will be given 5 points instead of 1. These piles of bones can be found behind the Scarecrow, and Link can find another pile by following the wall left of the starting area. This pile against the wall will give Link the same points as the other pile, but an Orange Rupee will appear when this pile is destroyed. If Link walks past the Scarecrow and to the very far wall, then travels right along the wall, he will run into three Deku Babas. Two of the Deku Babas rest on the forest floor, while one Deku Baba hangs down from an overlooking Tree branch. The last optional target Link can shoot for points are the small Skulls that are spread throughout the woods. Shooting any of the Skulls will give Link 5 points. Some Skulls can be found near the beforementioned bone piles and some rest near Trees. One particular Skull sits with a group of three other Skulls a short distance past the bone pile near the starting area wall. This Skull, sitting in the middle of the group, will cause an Orange Rupee to appear when destroyed.

Minor Enemies

Trivia

  • Skulltula Forest: Ranger is the only stage in Link's Crossbow Training that doesn't take place in a location from Twilight Princess.

Nomenclature

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also

References

  1. "Skulltula Forest: Ranger" — Stage Select (Link's Crossbow Training)
  2. "Level 4-3" — Stage Select (Link's Crossbow Training)
  3. "Move using the Control Stick, and defeat the 18 Skulltulas." — Stage Select (Link's Crossbow Training)