Castor Wilds: Difference between revisions
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===Minor Enemies and Traps=== | ===Minor Enemies and Traps=== | ||
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Revision as of 22:25, 11 August 2014
Template:Place Castor Wilds is a large, marshy area in western Hyrule in The Minish Cap.
Features and Overview
Castor Wilds primarily serves as a gateway between Western Wood and Wind Ruins. Marshy swamp water is a unique characteristic of the wilds. Link will not immediately drown upon stepping into the water, but begins to sink as if in quicksand, and his foot speed significantly slows. To cross the swamps safely, Link must obtain the Pegasus Boots from Rem.
Throughout Castor Wilds, three Golden Kinstones can be found, which are vital to reach the Wind Ruins, as a giant boulder blocks the way. The only way to enter the Wind Ruins is to fuse Kinstones with the Mysterious Statues in the southwesternmost part of the marsh. One Kinstone is guarded by a Darknut in a cave to the west,[1] while another Kinstone is found unprotected in a cave to the north. The third Golden Kinstone Piece is located in a cave near the center of Castor Wilds.
In order to completely navigate the marsh, Link must find the Bow in the northwestern section of Castor Wilds. To obtain it, Link must shrink to Minish size and enter a small hole that contains several Mulldozers. Once they are defeated, a Treasure Chest containing the Bow will appear.
Castor Wilds also contains Swiftblade the First's dojo and also contains a waterfall within which lies Scarblade, another of the Blade Brothers.
Minor Enemies and Traps
Gallery
References
- ↑ "Hmph! So, a guardian is protecting the treasure? Take care while fighting it." — Ezlo (The Minish Cap)
Names in Other Regions | |||
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Language | Name | Meaning | |
Japanese | Template:Japanese | Tabanata Wilderness | |
FrenchEU | Marais de Tabanta | ||
Italian | Palude Colbacco |
Locations in The Minish Cap |
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Click on a location |