Chamber Dungeon: Difference between revisions
MannedTooth (talk | contribs) |
MannedTooth (talk | contribs) No edit summary |
||
Line 15: | Line 15: | ||
|strategy= | |strategy= | ||
}} | }} | ||
{{Term/Store|Chamber Dungeon|Chamber Dungeons|Series, LANS|plural}} are dungeons in {{LA|NS}}. | {{Term/Store|Chamber Dungeon|Chamber Dungeons|Series, LANS|plural}} are dungeons in {{LA|NS}}.{{Name Ref|LANS}} | ||
==Overview== | ==Overview== | ||
Line 185: | Line 185: | ||
{{Nomenclature}} | {{Nomenclature}} | ||
{{Categories | {{Categories | ||
|dungeons= LANS | |dungeons= LANS | ||
}} | }} |
Revision as of 01:46, 31 October 2019
Template:Dungeon Chamber Dungeons are dungeons in Link's Awakening for Nintendo Switch.[name references needed]
Overview
Chamber Dungeons are dungeons that can be created at Dampé's Shack in Tal Tal Heights. Chamber Dungeons are customized by arranging Chamber panels. These panels decide the layout of the dungeon as well as the puzzles, enemies, and Sub-Bosses encountered in each chamber. Completed Chamber Dungeons can be saved to amiibo from The Legend of Zelda line, allowing them to be shared with other players to challenge.
There are a number of pre-fabricated Chamber Dungeons challenges that Link can arrange and complete.
List of Chamber Dungeons
Chamber Dungeon | Level | Restriction | Description | Reward |
---|---|---|---|---|
Dungeon Arranging 101 | 1 | None | I started this one already. Can you finish it? Make a path from the entrance to the Nightmare's Lair. There's gotta be a stop along the way for the treasure chest. If a chamber's got an exit, you gotta connect it to another chamber. Nobody wants an exit that goes nowhere. | |
Placing the Basics | 1 | None | See those tiles with the treasure chest and locked door marks? That's where you put chambers that have that stuff in' em. You get keys to open locked doors outta treasure chests. Be sure you place enough chests to make it through. Sad to see an adventurer run outta keys. | |
A Passage Across | 1 | None | You can't place chambers on those light gray tiles to the upper right. The only way to reach those tiles is with chambers that have stairs. That's what this challenge is about. You'll learn how to use stairs to cross long distances. Or you'll fail. One of the two. | |
Fill Up Your Hearts | 1 | None | It's up to you what chambers to use and how to arrange 'em. Just make sure you fill every single tile in that heart shape with a chamber. Mind how you go connectin' the exits and stairs, now. | Heart Piece Secret Seashell (after completing all 4 tier 1 challenges) |
Key Hunter | 2 | None | I hear you. The treasure-chest tiles aren't too close to the locks on that one chamber. That's the point. Your job is to make a path usin' all of 'em. Remember to put some other chests in too. Wouldn't wanna lock yourself outta the rest of the dungeon. | |
Bomb's Away! | 2 | None | This bomb's primed with a couple of chambers already. Now it's your turn to stuff it with powder...er...chambers. But don't worry. That fuse isn't lit. You got time to figure it out. | |
Treasure Vault | 2 | None | The vault needs treasure. Stuff those tiles that have treasure-chest marks with chambers that have chests. I don't gotta tell you how to bridge the gap, right? | |
Passageway Central | 2 | None | You've done one kinda like this already. This one's the same idea but trickier.
Hope you've been paying attention to the challenges. It all comes into play here. Let's see what you got. |
Heart Piece (after completing all 4 tier 2 challenges) |
Stair Decisions | 3 | None | So wait. If you put stairs over there, how does that work with the stairs you've got at the start? Maybe if you... But wait, then you'd have to... Ugh. This is why I leave the dungeon arrangin' to you. | |
Heart Shortage | 3 | 3 hearts | Once you've filled the "bottle" with chambers, you gotta get through the whole dungeon with just three hearts. Now I'm not here to tell you how to arrange the dungeon. But you'll wanna skimp on the monsters. | Fairy Bottle |
Sheathed Sword | 3 | Cannot use Sword | This one's a doozy. You're not gonna be able to swing that sword in the finished dungeon. So don't place any chambers that you can't get through without whackin' something with a sword. And if you do, don't say I didn't warn you. | |
Ticking Clock | 3 | Clear in 5 minutes | You're on the clock with this one. The idea is to get to the boss and beat it in just five minutes. If you ask me, it comes down to how you place the entrance and the Nightmare's Lair. Not that anyone asked me. | +Wallmasters Effect Heart Container (after completing all 4 tier 3 challenges) |
Forging a Sword | 4 | None | The sword's not done until it's all filled in. Start at the bottom left. Then work your way up and to the right. Master arrangin' it and you can have somethin'. | 300 Rupees |
Crafting a Shield | 4 | 5 hearts | It's a shield 'cause you only get five hearts. for the adventure part. So you gotta defend yourself, see? There's a lotta space you need to fill here too. Makes for a long, tough dungeon. But hey. When it's done, you get to write your name on it. | 300 Rupees |
Bows > Swords | 4 | Cannot use Sword | You like this one? Well, don't speak too soon. You don't get to use your sword here. But you've got all that other junk, right? Yeah, you'll be fine. | 300 Rupees |
Dungeon Song | 4 | None | Your ocarina gave me an idea for this one. Think of the arrangin' like writing a song. The more you put in, the prettier it is. 'Course, a real ocarina packed with stuff doesn't play... | 300 Rupees |
House of the Hinox | 4 | Clear in 3 minutes | There's a bunch of those beefy hinoxes around here. It gets worse too. You've only got 3 minutes to finish the adventure. Don't know how to handle hinoxes? Then keep an eye on your hearts.' | 300 Rupees |
Back to Square One | 4 | Clear in 5 minutes | When it comes to arrangin' chambers, you get the idea now. Stairs, treasure chests, the whole routine. Couple things about this one, though. One, you only get 5 minutes for the adventure. Twoi, there's a monster here who makes the time limit tougher than you'd think. | 300 Rupees |
Need a Hand? | 4 | Cannot use Sword | This is another one where you can't use that sword. Now, that's gonna make some spots tough. Or even impossible. When that happens, you're gonna need a helping hand. | 300 Rupees |
Zig-Zaggy | 4 | None | Seems easy, right? You look at it and say, "I got this figured out." But do you have enough chambers shaped the right way to do it like that? Not so easy now, huh? | 300 Rupees |
Nothin' but Stairs | 4 | None | It's stairs top to bottom here. By the time you fill up that shape with stairs, you won't know whether you're comin' or goin'. Myself, I like downstairs more than up. Easier on my knees. | 300 Rupees |
Treasure Hoard | 4 | None | How 'bout all those chests in there? Tempting, huh? Don't drool over the treasure too much. Or you might forget an entrance and Nightmare's Lair.' | 300 Rupees |
Skull Arrangement | 4 | None | You're gonna need most of your chambers for this big guy. Adventurin' through it could take a while, too.
Wish I could put my finger on where I've seen that design before... |
300 Rupees |
The Supreme Shape | 4 | None | The last challenge is another fill-in job. Why this shape? I just like it. That's all. Use it to make a dungeon I'll like too, OK? | 300 Rupees |
Trivia
- The design of the dungeon and the description given for the "Skull Arrangement" challenge references the design of Level 9 in The Legend of Zelda's First Quest.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
Chamber Dungeon (LANS) | ||
パネルダンジョン (Paneru Danjon) (LANS) | Panel Dungeon | |
嵌板迷宮 (Qiànbǎn Mígōng) (LANS) | ||
Chamber Dungeon (LANS) | ||
Donjon-mosaïque (LANS) | ||
Donjon-mosaïque (LANS) | ||
Kammer-Labyrinth (LANS) | Chamber Labyrinth | |
Labirinto a tessere (LANS) | Cards labyrinth | |
던전의 패널 (Deonjeon-ui Paeneol) (LANS) | Panel Dungeon | |
Chamber Dungeon (LANS) | ||
Chamber Dungeon (LANS) | ||
Панельное подземелье (Panel'noye podzemel'ye) (LANS) | Panel dungeon | |
Mazmorra de salas (LANS) | ||
Mazmorra de salas (LANS) | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |