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==Shield Spell==
{{DISPLAYTITLE: Magic of {{TAoL|-}}}}
[[Image:Rinku.gif|right|Shield Spell|]]
{{Move|Magic}}
A very useful spell that can be obtained in the Adventure of Link. It will create a magical shield around Link, reducing the damage he takes by half. It is the first spell you should obtain, and can be found in the wise man's house in the town of Rauru.  
{{Infobox Ability
|image= File:TAoL Link Magic Artwork.png
|caption=  
|type= Spell
|game= {{TAoL}}
|other=  
|req= Magic Points
|uses=
|comp=
}}
'''Magic''', also known as '''Spells''',{{Fact|TAoL}} are abilities in {{TAoL}}. In most cases, the effect of the magic will wear off as soon as Link leaves to another room or the scenery changes.<ref>{{Cite Manual|quote=Magic wears off if the display changes to another.|game= TAoL|page= 43}}</ref> Each [[Magic Container]] holds 16 Magic Points, and each magic uses a different amount of Magic Points. Link will learn these eight magical powers from [[Old Man|old men]] in different towns, typically as a reward for a specific task.


==Jump Spell==
==Description and effect==
[[Image:Jump.png|right|Jump Spell|200px]]
===Shield===
A spell that makes [[Link]] jump higher. Get it by claiming the trophy in a desert cave in the north and taking it to a woman in [[Ruto]] town. This spell is required to get to the second palace, and will surely help you to get to other places as well.
{{Main|Shield (Magic)}}
[[File:TAoL Shield (Magic) Artwork.png|75px|left]]
The '''Shield''' magic is an ability that increases Link's defensive abilities, reducing the damage he takes by half.<ref>{{Cite Manual|quote= Raises Link's life level temporarily. Reduces damage inflicted by the enemy by half.|game= TAoL|page= 43}}</ref>
{{Clear}}


===Jump===
[[File:TAoL Jump Artwork.png|75px|left]]The '''Jump''' magic makes Link [[jump]] twice as high as before, allowing access to areas that would be otherwise unreachable.<ref>{{Cite Manual|quote= Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.|game= TAoL|page= 43}}</ref> He can learn it by claiming the stolen [[Trophy]] in the [[Tantari Desert]] and taking it to a woman in the [[Town of Ruto]]. This magic is required to get to [[Midoro Palace]], and will surely help the young hero get to other places as well. The magic also increases the width span of Link's jumps, which assists in jumping over deadly pits.
{{Clear}}


===Life===
{{Main|Life}}
[[File:TAoL Life Artwork 2.png|75px|left]]
The '''Life''' magic recovers some of Link's life energy, and is one of the spells that uses the most Magic Points.
{{Clear}}


===Fairy===
{{Main|Fairy (Magic)}}
[[File:TAoL Fairy Artwork.png|75px|left]]
The '''Fairy''' magic is a unique ability that temporarily turns Link into a [[Fairy]], allowing him to fly and get into high places, cross dangerous pits of water or lava, and get through small holes.
{{Clear}}


===Fire===
{{Main|Fire (Magic)}}
[[File:TAoL Fire Artwork.png|75px|left]]
The '''Fire''' allows [[Link]] to shoot fireballs out of his [[Sword]] from a distance.
{{Clear}}


===Reflect===
{{Main|Reflect}}
[[File:TAoL Reflect Artwork.png|75px|left]]
The '''Reflect''' magic increases the strength of Link's shield.
{{Clear}}


===Spell===
{{Main|Spell}}
[[File:TAoL Spell Artwork.png|75px|left]]
The Spell is used to open up a building at the edge of {{Term|TAoL|Kasuto|link}} and turn several enemies into [[Bot]]s.<ref>{{Cite Manual|quote= It is also said that it'll make the enemy tremble in fear.|game= TAoL|page= 44}}</ref>
{{clear}}


===Thunder===
{{Main|Thunder}}
[[File:TAoL Thunder Artwork.png|75px|left]]
The '''Thunder''' magic is used to cause [[Thunderbird]]'s face to appear, which is its weak spot.


==Magic Points==
Below is the cost of each magic according to each [[Experience]] level. Note that one Magic Container (a single block on Link's [[Magic Meter]]) is equivalent to 16 Magic Points.


{| class="wikitable" style="text-align:center"
|-
!
! '''Level 1'''
! '''Level 2'''
! '''Level 3'''
! '''Level 4'''
! '''Level 5'''
! '''Level 6'''
! '''Level 7'''
! '''Level 8'''
|-
! Shield
| 32
| 24
| 24
| 16
| 16
| 16
| 16
| 16
|-
! Jump
| 48
| 40
| 32
| 32
| 20
| 16
| 12
| 8
|-
! Life
| 70
| 70
| 60
| 60
| 50
| 50
| 50
| 50
|-
! Fairy
| 80
| 80
| 60
| 60
| 40
| 40
| 40
| 40
|-
! Fire
| 120
| 80
| 60
| 30
| 16
| 16
| 16
| 16
|-
! Reflect
| 120
| 120
| 80
| 48
| 40
| 32
| 24
| 16
|-
! Spell
| 120
| 112
| 96
| 80
| 48
| 32
| 24
| 16
|-
! Thunder
| 120
| 120
| 120
| 120
| 120
| 120
| 100
| 64
|}


==Nomenclature==
{{Nomenclature}}


==Life Spell==
==Gallery==
[[Image:Life.gif|200px|right]]
<gallery>
The '''Life Spell''' is a very useful healing spell in ''[[Zelda II: The Adventure of Link]]''. Get it by finding the mirror under a table in a house in [[Saria Town]] and take it to a woman walking in front of the wise man's house. While this spell doesn't recover very much life energy, it will surely save the player's life many times.
File:TAoL Link Magic! Artwork.png|Artwork of Link using Magic
</gallery>


{{Ref}}


 
{{Categories
 
|Magic
 
|abilities= TAoL
 
}}
 
 
 
 
 
==Fairy Spell==
[[Image:Fairy.gif|right|200px]]
A strange spell that temporarily turns you into a [[fairy]]. While you can't attack enemies in your [[fairy]] form, you'll have some great advantages in it. The ability to fly will help you get into high places, and the small size of a [[fairy]] will enable you to get through small holes. When you activate the spell in a palace, you can fly through the keyholes of locked doors. If you don't have an extra key with you, that may be a helpful feature.
 
In order to get this spell, you must find the medicine in a swamp cave near the second palace and bring it to an old woman in [[Mido]] town.
 
 
==Fire Spell==
[[Image:FireSpell.jpg|right|150px]]
The '''Fire Spell''' features only in ''[[The Adventure of Link]]'', and is useful when it comes to defeating tough enemies. It allows [[Link]] to shoot fireballs out of his [[sword]] from far and close distances.
 
 
 
 
==Spell Spell==
The '''Spell Spell''' is one of the most enigmatic spells learned in ''[[Zelda II: The Adventure of Link]]''. It is learned very late in the game, and seems to have only one plot-related use, which is to open up another builiding in the same town. The other use of it is to turn several enemies into [[Bot|bots]].
 
Link learns this spell from an old man in New [[Kasuto Town]].
 
==Reflect Spell==
The '''Reflect Spell''' is one of the most important spells learned in ''[[Zelda II: The Adventure of Link]]''. It is used to reflect spells with the [[shield]], and also allows the shield to block several otherwise-unblockable attacks.
 
Link learns this spell from an old man in [[Darunia Town]], after retrieving a lost child.
 
==Thunder Spell==
The '''Thunder Spell''' is one of the most important spells learned in ''[[Zelda II: The Adventure of Link]]''. It is the only way cause [[Thunderbird]]'s face to appear, which is its weak spot. The Thunder Spell is also a very powerful spell in general, as it destroys all non-boss monsters on the screen. The only drawback is that it is a very expensive spell to cast.
 
Link learns this spell from the old man in [[Old Kasuto Town]].
 
 
[[Category: Items]]

Latest revision as of 09:07, 21 April 2024

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Magic, also known as Spells,[citation needed] are abilities in The Adventure of Link. In most cases, the effect of the magic will wear off as soon as Link leaves to another room or the scenery changes.[1] Each Magic Container holds 16 Magic Points, and each magic uses a different amount of Magic Points. Link will learn these eight magical powers from old men in different towns, typically as a reward for a specific task.

Description and effect

Shield

Main article: Shield (Magic)
TAoL Shield (Magic) Artwork.png

The Shield magic is an ability that increases Link's defensive abilities, reducing the damage he takes by half.[2]

Jump

TAoL Jump Artwork.png

The Jump magic makes Link jump twice as high as before, allowing access to areas that would be otherwise unreachable.[3] He can learn it by claiming the stolen Trophy in the Tantari Desert and taking it to a woman in the Town of Ruto. This magic is required to get to Midoro Palace, and will surely help the young hero get to other places as well. The magic also increases the width span of Link's jumps, which assists in jumping over deadly pits.

Life

Main article: Life
TAoL Life Artwork 2.png

The Life magic recovers some of Link's life energy, and is one of the spells that uses the most Magic Points.

Fairy

Main article: Fairy (Magic)
TAoL Fairy Artwork.png

The Fairy magic is a unique ability that temporarily turns Link into a Fairy, allowing him to fly and get into high places, cross dangerous pits of water or lava, and get through small holes.

Fire

Main article: Fire (Magic)
TAoL Fire Artwork.png

The Fire allows Link to shoot fireballs out of his Sword from a distance.

Reflect

Main article: Reflect
TAoL Reflect Artwork.png

The Reflect magic increases the strength of Link's shield.

Spell

Main article: Spell
TAoL Spell Artwork.png

The Spell is used to open up a building at the edge of Kasuto and turn several enemies into Bots.[4]

Thunder

Main article: Thunder
TAoL Thunder Artwork.png

The Thunder magic is used to cause Thunderbird's face to appear, which is its weak spot.

Magic Points

Below is the cost of each magic according to each Experience level. Note that one Magic Container (a single block on Link's Magic Meter) is equivalent to 16 Magic Points.

Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Shield 32 24 24 16 16 16 16 16
Jump 48 40 32 32 20 16 12 8
Life 70 70 60 60 50 50 50 50
Fairy 80 80 60 60 40 40 40 40
Fire 120 80 60 30 16 16 16 16
Reflect 120 120 80 48 40 32 24 16
Spell 120 112 96 80 48 32 24 16
Thunder 120 120 120 120 120 120 100 64

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. "Magic wears off if the display changes to another." (The Adventure of Link manual, pg. 43)
  2. "Raises Link's life level temporarily. Reduces damage inflicted by the enemy by half." (The Adventure of Link manual, pg. 43)
  3. "Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump." (The Adventure of Link manual, pg. 43)
  4. "It is also said that it'll make the enemy tremble in fear." (The Adventure of Link manual, pg. 44)