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[[File:Ztargeting2.jpg|thumb|right|250px|Z-Targeting in ''Ocarina of Time'']]
{{Ability
The '''Targeting System''' is a combat and environment interaction interface that locks [[Link]]'s focus onto a single enemy or other target with a press of the either the [[#Z-Targeting|Z]] or [[#L-Targeting|L Button]] in 3-dimensional [[The Legend of Zelda (Series)|''Zelda'' games]]. Up until the release of the [[Nintendo 64]], all ''Zelda'' games were 2-dimensional games with a clear view of all the action on the screen. In order to incorporate an easy battle system into a 3-dimensional game, something different had to be done to make combat more manageable and less frustrating.
|name = Targeting
|image = [[File:Ztargeting2.jpg|300px]]
|caption = Z-Targeting in ''Ocarina of Time''
|type =
|game = {{OoT}}<br>{{MM}}<br>{{TWW}}<br>{{TP}}<br>{{SS}}
|other = {{HW}}<br>{{HWL}}
|req =
|uses = Focusing on enemies
|comp =
}}
'''Targeting''', also known as '''Locking On''' in {{HW}}, is a staple combat and environmental interaction ability in {{LZS|Series}}, predominately appearing in 3D titles.


==Z-Targeting==
==Overview==
[[File:Ztargeting.jpg|thumb|left|250px|Learn how to Z-Target]]
Targeting is used to direct [[Link]]'s focus onto a single enemy or target, typically through either the [[#Z-Targeting|Z]] or [[#L-Targeting|L Buttons]], depending on the controller used. Prior to the release of the [[Nintendo 64]], all ''Zelda'' games were 2D with a clear view of everything on the screen. To accommodate for the third dimension, the targeting system was introduced.
{{OOT}} marked the beginning of '''Z-Targeting'''. Once an enemy is Z-Targeted, [[Navi]] flies to the selected enemy and all of Link's attacks are directed at the targeted enemy. Navi can give Link useful information about enemies that are targeted. Z-Targeting helped make ''Ocarina of Time'' a success, and the interface was carried over to {{MM}} (with the help of a new [[Fairy]], [[Tatl]]), the Wii version of {{TP}}, and {{SS}}.
 
In {{OoT}} and {{MM}}, Link can only target with the help of a [[Fairy]], though this is rarely acknowledged (for example, during the battle with [[Ganon#Ocarina of Time|Ganondorf]] in ''Ocarina of Time'',<ref>{{Cite|Link! I can't help you! Because of the waves of darkness, I can't get close! I'm sorry, Link!|Navi|OoT}}</ref> Link cannot target him as his dark magic drives [[Navi]] away). In ''Majora's Mask'', targeting is achieved with [[Tatl]], and her light is used to guide [[Dampé]] through the catacombs of the [[Ikana Graveyard]].
 
In ''Ocarina of Time'' and ''Majora's Mask'', [[Poe]]s will turn invisible when targeted. When this happens, Link can no longer target or attack them until they turn visible again. The accuracy of this is disputable, as oftentimes, Navi will continue to target the invisible Poe. Certain enemies, like the [[Gold Skulltula]], cannot be targeted for unknown reasons, forcing Link to manually aim his weapons at them. In both ''Ocarina of Time'' and ''Majora's Mask'', unused targeting text for Gold Skulltulas exists but is never used.<ref>{{Cite web|quote= Gold Skulltula<br>This is also known as a Spider of the Curse. If you defeat it, you'll get a token as proof!|author= Sheeza|published= September 23, 2012|retrieved=October 22, 2014|url= http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_text#Navi|title= The Legend of Zelda: Ocarina of Time/Unused text|site= The Cutting Room Floor|type=}}</ref><ref>{{Cite web|quote= {{Exp|What?! You don't even know about Gold Skultullas? Unless each of these fearsome cursed spiders is defeated, victims of the curse will never return to normal.|黄金のスタルチュラも知らないの? 呪いのクモと恐れられ、呪われた人は 全部倒さないと元に戻らないの}}|author= Rightman|published= September 3, 2014‎|retrieved=October 22, 2014|url= http://tcrf.net/The_Legend_of_Zelda:_Majora%27s_Mask/Unused_text#Tatl|title= The Legend of Zelda: Majora's Mask/Unused text|site= The Cutting Room Floor|type=}}</ref>
 
The targeting system of ''Ocarina of Time'' was originally meant to be more like the one in ''The Wind Waker'' or ''Twilight Princess''; with an upside down triangle above the targeted object, but the Character Designer, Yoshiaki Koizumi, thought it too simple and opted for a Fairy.<ref>{{cite web|quote= Right. Usually, if you were to make a fairy, you would make a cute girl, but that wasn't possible with the Nintendo 64 system, so I just made a ball of light with wings.|author= Yoshiaki Koizumi|published= |retrieved=September 18, 2015|url= http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/3|title= Iwata Asks : The Legend of Zelda: Ocarina of Time 3D : Where the Name Navi Came From|site= Iwata Asks|type=}}</ref> He proposed using a cute girl-like Fairy, though the design proved too difficult for the system to display, so it was reworked to being a glowing ball with wings.
 
===Z-Targeting===
''Ocarina of Time'' marked the beginning of '''Z-Targeting'''. Once an enemy is Z-Targeted, Navi flies to the selected enemy and all of Link's attacks are directed at the targeted enemy. Navi can give Link useful information about enemies that are targeted. The interface was carried over to ''Majora's Mask'' (with the help of a new Fairy, Tatl), the Wii version of {{TP}}, and {{SS}}.
{{clear}}
{{clear}}


==L-Targeting==
===L-Targeting===
The layout of the [[Nintendo GameCube]] controller lacks a conveniently located Z Button. In order to carry the popular targeting system over to the GameCube, the button used for targeting was switched from Z to L. Implementation is the same, but with a different button. The L Button is used in the GameCube titles {{TWW}} and {{TP}}, as well as ''Ocarina of Time'' and ''Majora's Mask'' in the GameCube collection ''[[The Legend of Zelda: Collector's Edition]]''.  
The layout of the [[Nintendo GameCube]] controller lacks a conveniently located Z Button. In order to carry the popular targeting system over to the GameCube, the button used for targeting was switched from Z to L. Implementation is the same, but with a different button. The L Button is used in the GameCube titles {{TWW}} and ''Twilight Princess'', as well as ''Ocarina of Time'' and ''Majora's Mask'' in the GameCube collection ''[[The Legend of Zelda: Collector's Edition]]''.  


Since the [[Nintendo 3DS]] lacks a Z button whatsoever, the L button is also used in {{OoT3D}} and {{MM3D}}.
Since the [[Nintendo 3DS]] lacks a Z button whatsoever, the L button is also used in {{OoT3D}} and {{MM3D}}.


==See also==
{{Noncanon|Start}}
*[[Navi]]
L-Targeting is present in {{HW}}. It is possible to switch a Warrior's attention to another enemy by pressing the right stick in whichever direction the enemy of choice is located relative to the current target.
*[[Tatl]]
{{Noncanon|End}}
 
===Other Targeting Methods===
In {{TWWHD}}, Targeting is achieved by pressing the ZL Button.<ref>{{Cite|You, my friend, have just targeted me. You see, when you press [ZL], you can target certain objects. I, for one, use it quite often to talk to folks who are far away from me. Of course, even if there isn't anything around to target, you can press [ZL] to face forward, you know. It's quite handy indeed.|Sturgeon|TWWHD}}</ref>
 
{{Noncanon|Start}}
In ''Hyrule Warriors'', the alternative to the standard L-Targeting is by clicking down the right stick on a controller.
{{Noncanon|End}}
 
==Etymology==
{{Names
|width=
|nwidth=
|en=
|enM=
|ja= {{Japanese|注目|Chūmoku}} {{ExpGame|HW}}
|jaM= Notice {{ExpGame|HW}}
|es=
|esM=
|esS=
|esSM=
|esL=
|esLM=
|fr=
|frM=
|frF=
|frFM=
|frC=
|frCM=
|de=
|deM=
|it=
|itM=
|pt=
|ptM=
|ptP=
|ptPM=
|ptB=
|ptBM=
|nl=
|nlM=
|ru=
|ruM=
|ko=
|koM=
|ch=
|chM=
|chT=
|chTM=
|chS=
|chSM= }}
 
==See Also==
*[[Controller Buttons]]
*[[Controller Buttons]]


==Trivia==
*In ''Ocarina of Time'' and ''Majora's Mask'', [[Link]] can only target with the help of a [[fairy]], though this is rarely acknowledged (for example, during the battle with [[Ganon#Ocarina of Time|Ganondorf]] in ''Ocarina of Time'', Link cannot target him as he drives [[Navi]] away). In ''Majora's Mask'', targeting is achieved with [[Tatl]], and her light is used to guide [[Dampé]] through the catacombs of the Ikana Graveyard.
**The targeting system of ''Ocarina of Time'' was originally meant to be more like the one in ''The Wind Waker'' or ''Twilight Princess''; with an upside down triangle above the targeted object, but that was too simple for the designers.<ref name=IwataAsks>{{cite web|title=Iwata Asks : The Legend of Zelda: Ocarina of Time 3D : Where the Name Navi Came From|url=http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/3|site=IwataAsks.Nintendo.com}}</ref> They thought of using a more typical design for a fairy instead, but due to the system's limitations, it became a ball of light with wings.<ref name=IwataAsks/>
*In ''Ocarina of Time'' and ''Majora's Mask'', [[Poe]]s will turn invisible when targeted. When this happens, Link can no longer target or attack them until they turn visible again. The accuracy of this is disputable, as oftentimes, Navi will continue to target the invisible Poe.
*Certain enemies, like the [[Gold Skulltula]], cannot be targeted for unknown reasons, forcing Link to manually aim his weapons at them. In both {{MM}} and {{OOT}}, unused targeting text for Gold Skulltulas exists but is never used.
{{Ref}}
{{Ref}}
[[Category:Abilities]]

Revision as of 13:43, 18 September 2015

Template:Ability Targeting, also known as Locking On in Hyrule Warriors, is a staple combat and environmental interaction ability in Template:LZS, predominately appearing in 3D titles.

Overview

Targeting is used to direct Link's focus onto a single enemy or target, typically through either the Z or L Buttons, depending on the controller used. Prior to the release of the Nintendo 64, all Zelda games were 2D with a clear view of everything on the screen. To accommodate for the third dimension, the targeting system was introduced.

In Ocarina of Time and Majora's Mask, Link can only target with the help of a Fairy, though this is rarely acknowledged (for example, during the battle with Ganondorf in Ocarina of Time,[1] Link cannot target him as his dark magic drives Navi away). In Majora's Mask, targeting is achieved with Tatl, and her light is used to guide Dampé through the catacombs of the Ikana Graveyard.

In Ocarina of Time and Majora's Mask, Poes will turn invisible when targeted. When this happens, Link can no longer target or attack them until they turn visible again. The accuracy of this is disputable, as oftentimes, Navi will continue to target the invisible Poe. Certain enemies, like the Gold Skulltula, cannot be targeted for unknown reasons, forcing Link to manually aim his weapons at them. In both Ocarina of Time and Majora's Mask, unused targeting text for Gold Skulltulas exists but is never used.[2][3]

The targeting system of Ocarina of Time was originally meant to be more like the one in The Wind Waker or Twilight Princess; with an upside down triangle above the targeted object, but the Character Designer, Yoshiaki Koizumi, thought it too simple and opted for a Fairy.[4] He proposed using a cute girl-like Fairy, though the design proved too difficult for the system to display, so it was reworked to being a glowing ball with wings.

Z-Targeting

Ocarina of Time marked the beginning of Z-Targeting. Once an enemy is Z-Targeted, Navi flies to the selected enemy and all of Link's attacks are directed at the targeted enemy. Navi can give Link useful information about enemies that are targeted. The interface was carried over to Majora's Mask (with the help of a new Fairy, Tatl), the Wii version of Twilight Princess, and Skyward Sword.

L-Targeting

The layout of the Nintendo GameCube controller lacks a conveniently located Z Button. In order to carry the popular targeting system over to the GameCube, the button used for targeting was switched from Z to L. Implementation is the same, but with a different button. The L Button is used in the GameCube titles The Wind Waker and Twilight Princess, as well as Ocarina of Time and Majora's Mask in the GameCube collection The Legend of Zelda: Collector's Edition.

Since the Nintendo 3DS lacks a Z button whatsoever, the L button is also used in Ocarina of Time 3D and Majora's Mask 3D.

L-Targeting is present in Hyrule Warriors. It is possible to switch a Warrior's attention to another enemy by pressing the right stick in whichever direction the enemy of choice is located relative to the current target.

Other Targeting Methods

In The Wind Waker HD, Targeting is achieved by pressing the ZL Button.[5]

In Hyrule Warriors, the alternative to the standard L-Targeting is by clicking down the right stick on a controller.

Etymology

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese Template:Japanese Template:ExpGame Notice Template:ExpGame

See Also

References

  1. "Link! I can't help you! Because of the waves of darkness, I can't get close! I'm sorry, Link!" — Navi (Ocarina of Time)
  2. Template:Cite web
  3. Template:Cite web
  4. Template:Cite web
  5. "You, my friend, have just targeted me. You see, when you press [ZL], you can target certain objects. I, for one, use it quite often to talk to folks who are far away from me. Of course, even if there isn't anything around to target, you can press [ZL] to face forward, you know. It's quite handy indeed." — Sturgeon (The Wind Waker HD)