Wind Gust

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Wind Gusts are recurring Enemies and Objects in The Legend of Zelda series.

Names in the American English canon

Name
Wind Gust
Appearance(s)
Name
No name is given
Appearance(s)
Names in the American English canon
NameAppearance(s)
Wind Gust
No name is given
For terminology in other regions, see § Nomenclature below.

Location and Uses

Breath of the Wild



A Wind Gust is a strong horizontal Wind. Wind Gusts help Fire spread faster and change the direction of things meant to catch Wind, such as the Paraglider and Sails.

Tears of the Kingdom



Wind Gusts occur in areas where the Wind flows heavily in a horizontal manner. After uniting with Tulin, Link can use Tulin's Power of Wind to generate temporary Wind Gusts.

Echoes of Wisdom



Wind Gusts appear from certain Objects and from rock walls. They blow Wind in a singular direction, extinguishing anything burning that walks through them, but can be blocked by heavy Objects. Wind Gusts in Eldin Volcano Trail, Eldin Volcano, and Eldin Temple set Princess Zelda on Fire when walked through, while those in Hebra Mountain and Lanayru Temple freeze her in Ice. They cannot be Learned as an Echo.

Other Appearances

Cadence of Hyrule

The following section is not part of the Zelda canon and should not be taken as such.

Wind Gusts are horizontal Wind emitted by Fans in Dungeons, chiefly used to block paths or push the heroes into Holes. Outside of Dungeons, two can be found in Death Mountain, blocking off the southern entrance to the side of the area with the Temple of Storms. They disappear once Gleeokenspiel is defeated and the Glockenspiel is obtained. In the Temple of Storms itself, they initially block off the top-left Stairs. By standing on a Floor Switch accessed by clearing the first floor of the Dungeon, the heroes can disable the Wind Gusts on that side of the Dungeon and activate the set of Fans to their right instead.

They push Enemies, dropped Items, mobile Objects, and the heroes back one tile every beat while within them. Any projectiles that fly through them will change course to match the direction the Wind Gust is facing. If the heroes walk in the direction of a Wind Gust as they are pushed, they will move two tiles instead, allowing them to cross single-Hole gaps. By raising a Tower Shield or Mirror Shield and facing an incoming Wind Gust or by equipping Iron Boots, they can walk through Wind Gusts unhindered.[2][3]

Nomenclature

Names in Other Regions
LanguageNames
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. The Legend of Zelda: Tears of the Kingdom—The Complete Official Guide, Piggyback Interactive Limited, 2023, Collector's Edition, pg. 29
  2. Tower Shield LinkCadence
    Blocks damage when you hold it up, at the cost of stamina. Lets you move through gusts of wind.
    — Inventory (Cadence of Hyrule)
  3. Iron Boots
    Move easily through shallow water and prevent knockback, wind effects, and slipping on ice.
    — Inventory (Cadence of Hyrule)
Traps
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Wind-Related Enemies
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