Chaser: Difference between revisions
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They are similar to [[Blade Trap]]s in that they will chase [[Link]] if he crosses their path in one of the four cardinal directions. They move slower than Blade Traps however, and will not return to their original position once reaching a wall. They will instead stop at their new position, and "chase" Link from there. As to be expected, Chasers are often found in narrow corridors where they are harder to dodge. | They are similar to [[Blade Trap]]s in that they will chase [[Link]] if he crosses their path in one of the four cardinal directions. They move slower than Blade Traps however, and will not return to their original position once reaching a wall. They will instead stop at their new position, and "chase" Link from there. As to be expected, Chasers are often found in narrow corridors where they are harder to dodge. | ||
{{Figurine|TMC|Chaser|Appears in dungeons. They move quickly to chase you once they spot you. Your [[shield]] will block them, but keep on your toes!|[[File:Chaser Figurine. | {{Figurine|TMC|Chaser|Appears in dungeons. They move quickly to chase you once they spot you. Your [[shield]] will block them, but keep on your toes!|[[File:TMC Chaser Figurine Sprite.png]]}} | ||
==Nomenclature== | ==Nomenclature== |
Revision as of 20:13, 27 September 2018
Chasers are traps that appear in a number of games in The Legend of Zelda series.
Characteristics
They are similar to Blade Traps in that they will chase Link if he crosses their path in one of the four cardinal directions. They move slower than Blade Traps however, and will not return to their original position once reaching a wall. They will instead stop at their new position, and "chase" Link from there. As to be expected, Chasers are often found in narrow corridors where they are harder to dodge.
Nomenclature
Names in Other Regions | |||
---|---|---|---|
Language | Name | Meaning | |
Japanese | チェイサー (Cheisā) | Chaser | |
FrenchEU | Stalker | ||
German | Chaser | ||
Italian | Chaser | ||
SpanishEU | Chaser |