Desert of Doubt: Difference between revisions

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[[Image:DesertofDoubt.jpg|thumb|left]]
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'''Desert of Doubt''' is the sixth level in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. It consists of three stages: Desert of Doubt, [[Desert Temple]], and [[Pyramid]].
'''Desert of Doubt''' is the sixth level in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. It consists of three stages: Desert of Doubt, [[Desert Temple]], and [[Pyramid]].



Revision as of 16:49, 29 September 2009



File:DesertofDoubt.jpg

Desert of Doubt is the sixth level in Four Swords Adventures. It consists of three stages: Desert of Doubt, Desert Temple, and Pyramid.

Desert of Doubt is the first stage in the Four Swords Adventures level of the same name. In the Desert of Doubt stage, the Gerudo Tribe can be found in the beginning of the stage. In order to pass into the desert, Link must have permission from the leader of the tribe.

The sand storm affected area sends Link back to the Gerudo village, should he take the incorrect path. A tablet found early in the stage offers the answer to the seemingly difficult maze. The only way to progress is to "oppose the winds" [1] by taking paths the wind blows from.

The Zuna Tribe can be found further into the desert. One of the Zuna members offers a Sand Rub for 100 Force Gems, which serves to heal Link's health. Another Zuna offers a Gambling game to wager Force Gems.

The only item found in the Desert of Doubt level is the Pegasus Boots which need to be upgraded to fully cross the desert safely.

Enemies encountered in this area:

Trivia

The drawings in the ground share similarities to the Nazca Lines.

References

  1. "The road to the truth will open only for those who oppose the inconstant winds." — Tablet (Four Swords Adventures)