Glitches in Tri Force Heroes

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Revision as of 04:13, 19 December 2015 by Midoro (talk | contribs) (Not sure which grate this is referring to actually.)

These are known glitches which are possible to perform in Tri Force Heroes. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.


Water Rod Glitch

  • Effect: Control the other players as Doppels.
  • Prerequisites: Have the Water Rod while playing online.
  • How To: If a player uses the Water Rod above the Triforce Gateway and one person disconnects, the spout will still go down and the host player will still be sent to the next Stage, but the other two players will act like Doppels. These inactive players can be switched between, and the Totem mechanics will behave the same, however the host player will not be able to pause or switch back to themselves. Getting a game over corrects the glitch.[1]

Out of Bounds Glitch

  • Effect: Allows Link to clip through the ground.
  • Prerequisites: Swim beneath the bridge in Hytopia.
  • How To: Beneath the bridge before Hytopia Castle, if the player swims to the bottom of the bridge with the right curve, Link will jump through the bridge and stand on top like normal.[2]

Camera Glitch

  • Effect: Shutter is shown in photos.
  • Prerequisites: Get the Camera from the Photo Bro.
  • How To: Seemingly occurs at random; needs more research.

Frozen Boomerang Glitch

  • Effect: Boomerang catches a player and stops.
  • Prerequisites: Have the Boomerang while playing online.
  • How To: While catching a player with a Boomerang, there is a random occurrence that the player and Boomerang will become stuck. Internet connection might be the cause; needs more research.

Sliding on Water

  • Effect: Link slides on water for a little while.
  • Prerequisites: Find a ramp leading to a swim-able body of water. The first section of the Water Temple is a good place for this.
  • How To: Dash on a ramp towards a body of water and stop before reaching it, Link will slide on the water for a second.

No Flip Zone

  • Effect: Link will not flip the fence grate, but will be flipped by someone else.
  • Prerequisites: Be in the third area in the Water Temple.
  • How To: At the start, form a Totem with someone and use the Gripshot on the grate. Nothing will happen, but if someone else grips the grate, Link and the grate will spin.

References