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'''Rat Holes''' are small holes in the wall that serve as homes to [[rat]]s in both ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''.  
'''Rat Holes''' are small holes in the wall that serve as homes to [[rat]]s in both ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''.  


===''The Wind Waker''===
== The Wind Waker ==
 
A set number of rats will appear out of these holes. If [[Link]] tosses some [[All-Purpose Bait]] in front of it, a rat will come out and offer to sell him something. It sells things such as [[potion]]s and more All-Purpose Bait.
A set number of rats will appear out of these holes. If [[Link]] tosses some [[All-Purpose Bait]] in front of it, a rat will come out and offer to sell him something. It sells things such as [[potion]]s and more All-Purpose Bait.


===''Phantom Hourglass''===
=== Phantom Hourglass ===
 
Only four of these holes appear in game, and they are in pairs. A rat holding a small [[key]] will appear from one hole and run to the other. In order to get the key from the first rat (located in the Mountain Pass on [[Mercay Island]]), [[Link]] must push a [[block]] in front of one hole, then, once the rat runs to it, corner it. In order to get the key from the second rat (located in the [[Temple of Fire]] on the [[Isle of Ember]]), Link needs to kill it while it is running from one hole to the other.  
Only four of these holes appear in game, and they are in pairs. A rat holding a small [[key]] will appear from one hole and run to the other. In order to get the key from the first rat (located in the Mountain Pass on [[Mercay Island]]), [[Link]] must push a [[block]] in front of one hole, then, once the rat runs to it, corner it. In order to get the key from the second rat (located in the [[Temple of Fire]] on the [[Isle of Ember]]), Link needs to kill it while it is running from one hole to the other.  



Revision as of 12:49, 27 September 2009

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Rat Holes are small holes in the wall that serve as homes to rats in both The Wind Waker and Phantom Hourglass.

The Wind Waker

A set number of rats will appear out of these holes. If Link tosses some All-Purpose Bait in front of it, a rat will come out and offer to sell him something. It sells things such as potions and more All-Purpose Bait.

Phantom Hourglass

Only four of these holes appear in game, and they are in pairs. A rat holding a small key will appear from one hole and run to the other. In order to get the key from the first rat (located in the Mountain Pass on Mercay Island), Link must push a block in front of one hole, then, once the rat runs to it, corner it. In order to get the key from the second rat (located in the Temple of Fire on the Isle of Ember), Link needs to kill it while it is running from one hole to the other.

Similar holes also appear, however, and serve as doorways only accessible by Bombchu.