Rat Hole: Difference between revisions
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'''Rat Holes''' are small | '''Rat Holes''' are small busts in the wall that serve as homes to [[rat]]s in both {{TWW}} and {{PH}}. | ||
==Appearances== | |||
== The Wind Waker == | === ''The Wind Waker'' === | ||
If [[Link]] tosses some [[All-Purpose Bait]] in front of it, a rat will come out and offer to sell him something. [[Potion]]s and [[All-Purpose Bait]] are the most frequent wares sold by these rats. However, whenever there are rats around, that doesn't always mean there is a rat hole in the area per say, as seen within the [[Submarine]]s floating about the [[Great Sea]]. | |||
===''Phantom Hourglass''=== | |||
== Phantom Hourglass == | Only four of these holes appear in game, and they come in pairs. A rat holding a small [[key]] will appear from one hole and run to the other. In order to get the key from the first rat (located in the Mountain Pass on [[Mercay Island]]), [[Link]] must push a [[block]] in front of one hole, then, once the rat runs to it, corner it. In order to get the key from the second rat (located in the [[Temple of Fire]] on the [[Isle of Ember]]), Link needs to kill it while it is running from one hole to the other. | ||
Only four of these holes appear in game, and they | |||
Similar holes also appear, however, and serve as doorways only accessible by [[Bombchu]]. | Similar holes also appear, however, and serve as doorways only accessible by [[Bombchu]]. | ||
[[Category:Objects]] | [[Category:Objects]] |
Revision as of 12:09, 3 January 2010
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Rat Holes are small busts in the wall that serve as homes to rats in both The Wind Waker and Phantom Hourglass.
Appearances
The Wind Waker
If Link tosses some All-Purpose Bait in front of it, a rat will come out and offer to sell him something. Potions and All-Purpose Bait are the most frequent wares sold by these rats. However, whenever there are rats around, that doesn't always mean there is a rat hole in the area per say, as seen within the Submarines floating about the Great Sea.
Phantom Hourglass
Only four of these holes appear in game, and they come in pairs. A rat holding a small key will appear from one hole and run to the other. In order to get the key from the first rat (located in the Mountain Pass on Mercay Island), Link must push a block in front of one hole, then, once the rat runs to it, corner it. In order to get the key from the second rat (located in the Temple of Fire on the Isle of Ember), Link needs to kill it while it is running from one hole to the other.
Similar holes also appear, however, and serve as doorways only accessible by Bombchu.