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Iron Sledgehammer
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Iron Sledgehammers are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | HWAoCHyrule Warriors: Age of Calamity)[1][2]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
248
(253Master Mode) Iron Sledgehammer |
Description |
Common Locations Akkala Highlands | |
Properties |
Iron Sledgehammers are Goron-made Hammers that can be found in all the major populated settlements of Hyrule Kingdom.[citation needed] They are reasonably durable, and good for breaking open Ore Deposits. Despite being crafted by Goron blacksmiths, they appear to be favored most by Hylians, such as Bolson, Karson, and Hudson. Iron Sledgehammers are two-handed Weapons, meaning they can not be used in conjunction with a Shield. They were originally used for mining,[1] but the Gorons of the Southern Mine have found more use in Pickaxes.[citation needed]
Befitting their original purpose as a mining tool, the Iron Sledgehammer has a hidden property that increases its damage dealt by four times when used against the Ore Deposit atop a Stone Talus. It is also capable of immediately destroying Stone Pebblits.
Iron Sledgehammers have a metal head and a wooden pole, but they are considered metal Weapons. This means they will not burn when exposed to Fire or a Scorching Climate, the Magnesis Rune can move them, and they will attract Lightning during Thunderstorms and conduct Electricity. They will also sink if they are dropped in Water.
Weapon Parameters
Name | ActorName |
---|---|
Value | "Weapon_Lsword_031" |
Description | Internal name |
Name | Life |
Value | 40 |
Description | Durability of the weapon |
Name | Power |
Value | 12 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "Enemy_Golem_WeakPoint", "Enemy_Golem_WeakPoint_02", "Enemy_Golem_R_WeakPoint" [a] |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 4.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | true |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 6 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 11 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 4 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 8 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 12 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 22 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 9 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 18 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 4 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 24 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_031" | Internal name |
Life | 40 | Durability of the weapon |
Power | 12 | Damage dealt with the weapon |
SpHitActor | "Enemy_Golem_WeakPoint", "Enemy_Golem_WeakPoint_02", "Enemy_Golem_R_WeakPoint" [a] | Objects that receive additional damage from the weapon |
SpHitRatio | 4.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | true | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 6 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 11 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 4 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 8 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 12 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 22 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 9 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 18 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 4 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 24 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Other Appearances
Hyrule Warriors: Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Icon for the Iron Sledgehammer from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1
Iron Sledgehammer
— Inventory (Breath of the Wild)
This large iron sledgehammer was originally used for mining, but it works reasonably well as a weapon too. - ↑
Iron Sledgehammer
— Allies (Hyrule Warriors: Age of Calamity)
This large iron sledgehammer was originally used for mining, but it works reasonably well as a weapon too.