Torch
- For the recurring Objects in The Legend of Zelda seriesWarning: {{TLoZ|Series}} is deprecated, see Torch.
Torches are recurring Items in The Legend of Zelda seriesWarning: {{TLoZ|Series}} is deprecated.[2][3][4]
Location and Uses
Breath of the Wild
Torches are a common Item that Link can use to carry Fire with him and spread that Fire to stationary Torches and other flammable objects such as grass, bushes, and wood. Torches can also be used as a Weapon, but they have a very low attack power of 2. After being ignited by contact with a Fire, Torches stay lit until Link puts the Torch away or it rains.[2] Torches are useful for navigating dark areas, such as the Thyphlo Ruins. Being made of wood, they will not attract Lightning during a Thunderstorm, and they do not conduct Electricity. They will float in Water if dropped.
After first exiting the Shrine of Resurrection and meeting the Old Man on the Great Plateau, Link can steal the Old Man's Torch. He will then ask Link what he intends to use it for.[5] If Link replies saying that he plans to use it as a Weapon, the Old Man will advise him to take his Woodcutter's Axe instead.[6] If Link tells him that he plans to use it to light Fires, the Old Man will tell him to be cautious.[7] If Link refuses to tell the Old Man what he plans to do with the Torch, he will tell him to do as he pleases and will let him be.[8]
Link can find Torches in the Lost Woods, which can aid him in navigating the area by lighting Torches and watching the direction the Fire blows with the wind. Torches are also useful for lighting all of the Blue Flame Pedestals around the Hateno Ancient Tech Lab and the Akkala Ancient Tech Lab with Blue Flame, as Link must travel long distances without the Fire burning out.
Torches belong to the Daily Use Goods equipment archetype, which consists of unconventional Weapons that Link can make use of.[9]
Name | ActorName |
---|---|
Value | "Weapon_Sword_043" |
Description | Internal name |
Name | Life |
Value | 8 |
Description | Durability of the weapon |
Name | Power |
Value | 2 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 2 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 2 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 1 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 2 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 3 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 4 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 3 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 4 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.0 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 2 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 9 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_043" | Internal name |
Life | 8 | Durability of the weapon |
Power | 2 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 2 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 2 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 1 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 2 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 3 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 4 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 3 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 4 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 2 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 9 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Other Appearances
Cadence of Hyrule
Torches allow Cadence, Link, Yves, or Zelda to see in the dark, light up braziers, and burn stumps that may be blocking their path.[10] However, they have a limited use and go out over time, forcing the heroes to switch between different kinds of torches in order to light their way through caves and dungeons. They can be found in red Treasure Chests, dropped by slain enemies, or bought from a Shopkeeper for 10 Rupees. After a Game Over, Torches can also be found at the Fate's shop selling for 1 Diamond.
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | Meanings |
燭台 (Shokudai) (OoTOcarina of Time | TMCThe Minish Cap)[12][13] | Same as English. | |
火把 (Huǒbǎ) (CoHCadence of Hyrule)[14] | ||
Torcia (CoHCadence of Hyrule)[11] | Same as English. | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
A Torch in Cadence of Hyrule
See Also
- Battle Torch
- Daily Use Goods
- Glass Torch
- Magic Torch
- Obsidian Torch
- Torch of Reflection
- Torch of Wisdom
References
- ↑
Great! You used your torch to burn the stump!
— Trill (Cadence of Hyrule) - ↑ 2.0 2.1
Torch
— Inventory (Breath of the Wild)
This torch will stay lit once ignited, but if you put it away, the flame will be extinguished until you light it again. - ↑
Torch
— Inventory (Tears of the Kingdom)
This torch will stay lit once ignited, but if you put it away, the flame will be extinguished until you light it again. - ↑
Torch
— Inventory (Cadence of Hyrule)
Increases visibility in dark areas. Can burn stumps and light up braziers. - ↑
Well then, just help yourself to that torch there. And how, may I ask, are you planning to use it?
— Old Man (Breath of the Wild) - ↑
[As a weapon!] Innovative... However, that is probably best used to light fires. If you need a weapon, you can find something better. Many beasts roam the land past this point. You can take my axe with you, if you please. Assuming you can find it.
— Old Man (Breath of the Wild) - ↑
[To set things on fire!] That is rather...unnerving. Please be cautious with that around any dry grass that might catch fire.
— Old Man (Breath of the Wild) - ↑
[It's a secret...] I see, Well then, do as you please.
— Old Man (Breath of the Wild) - ↑ Creating a Champion, Dark Horse Books, pg. 169
- ↑
Increases visibility in dark areas. Can burn stumps and light up braziers.
— Inventory (Cadence of Hyrule) - ↑ "Torcia" — Inventory (Cadence of Hyrule, Italian localization)
- ↑ Nintendo Official Guidebook—The Legend of Zelda: Ocarina of Time, Shogakukan, pg. 11
- ↑ Nintendo Official Guidebook—The Legend of Zelda: The Minish Cap, Shogakukan, pg. 34
- ↑ "火把" — N/A (Cadence of Hyrule, Simplified Chinese localization)