Rule Three of the Rails: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 8: Line 8:
|location= {{Term|ST|Wellspring Station|link}}
|location= {{Term|ST|Wellspring Station|link}}
|uses=  
|uses=  
|comp= {{Term|ST|Locomotive Musings by Ferrus|link}}, {{Term|ST|Rule One of the Rails|link}}, {{Term|ST|Rule Two of the Rails|link}}, {{Term|ST|Rule Four of the Rails|link}}
|comp= {{List|{{Term|ST|Locomotive Musings by Ferrus|link}}, {{Term|ST|Rule One of the Rails|link}}, {{Term|ST|Rule Two of the Rails|link}}, {{Term|ST|Rule Four of the Rails|link}}}}
|theme=  
|theme=  
}}
}}

Latest revision as of 19:58, 20 July 2023

The Rule Three of the Rails is an Object in Spirit Tracks.[1]

Location and Uses

Rule Three of the Rails is a Sign inside Ferrus's House. It explains the purpose of Stop Zones.

Transcription

Rule Three of the Rails

When pulling into a station,
don't stop beyond the stop
zone.

You don't want your
passengers to panic and
think you forgot their stop.

That would be inexcusable!
Give them a first-class
experience.

Nomenclature

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also

References

  1. "Rule Three of the Rails" — Rule Three of the Rails (Spirit Tracks)