Category:3D Games: Difference between revisions

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(To conform to the new general ruling on Phantom Hourglass' status as a 3-d game. Feel free to change back if ruling changes. See PH Talk for more.)
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From it's inception, one of the defining features of [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]] of games was the two-dimensional top-down perspective; from the [[The Legend of Zelda (Game)|original game]], to ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' and ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', a broad trend for the series began to emerge. But this was all to change with the 1998 release of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', the first game in the series to employ full 3D graphics. To date, almost all games in the series have adhered either to the newer 3D format 3D, or to the more traditional 2D format. The only exception to this is' '[[Zelda II: The Adventure of Link]]'' which uses a combination of a 2D overworld and side-scrolling battle formats.
From it's inception, one of the defining features of [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]] of games was the two-dimensional top-down perspective; from the [[The Legend of Zelda (Game)|original game]], to ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' and ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', a broad trend for the series began to emerge. But this was all to change with the 1998 release of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', the first game in the series to employ full 3D graphics. To date, almost all games in the series have adhered either to the newer 3D format 3D, or to the more traditional 2D format. The only exception to this is ''[[Zelda II: The Adventure of Link]]'' which uses a combination of a 2D overworld and side-scrolling battle formats.






[[Category:Games]]
[[Category:Games]]

Revision as of 01:57, 27 December 2008

From it's inception, one of the defining features of The Legend of Zelda series of games was the two-dimensional top-down perspective; from the original game, to A Link to the Past and Link's Awakening, a broad trend for the series began to emerge. But this was all to change with the 1998 release of Ocarina of Time, the first game in the series to employ full 3D graphics. To date, almost all games in the series have adhered either to the newer 3D format 3D, or to the more traditional 2D format. The only exception to this is Zelda II: The Adventure of Link which uses a combination of a 2D overworld and side-scrolling battle formats.