Category:3D Games: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
mNo edit summary
m (...why is Zelda II even in question as a 2D game?)
Line 1: Line 1:
From it's inception, one of the defining features of [[The Legend of Zelda series]] of games was the two-dimensional top-down perspective; from the [[The Legend of Zelda (Game)|original game]], to ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' and ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', a broad trend for the series began to emerge. But this was all to change with the 1998 release of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', the first game in the series to employ full 3D graphics. To date, almost all games in the series have adhered either to the newer 3D format 3D, or to the more traditional 2D format. The two exception to this are:
From it's inception, one of the defining features of [[The Legend of Zelda series]] of games was the two-dimensional top-down perspective; from the [[The Legend of Zelda (Game)|original game]], to ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' and ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', a broad trend for the series began to emerge. But this was all to change with the 1998 release of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', the first game in the series to employ full 3D graphics. To date, almost all games in the series have adhered either to the newer 3D format 3D, or to the more traditional 2D format. The two exception to this are:
* ''[[Zelda II: The Adventure of Link]]'' which uses a combination of a 2D overworld and side-scrolling battle formats.
* ''[[Zelda II: The Adventure of Link]]'' which uses a combination of a 2D overworld and side-scrolling battle formats.
* ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', which uses 3D graphics, but still possesses 2D gameplay and perspective. The only exception is when sailing, as the gameplay than truly becomes 3D.
* ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', which uses 3D graphics, but still possesses 2D gameplay and perspective. The only exception is when sailing, as the gameplay then truly becomes 3D.


[[Category:Games]]
[[Category:Games]]

Revision as of 18:14, 16 May 2008

From it's inception, one of the defining features of The Legend of Zelda series of games was the two-dimensional top-down perspective; from the original game, to A Link to the Past and Link's Awakening, a broad trend for the series began to emerge. But this was all to change with the 1998 release of Ocarina of Time, the first game in the series to employ full 3D graphics. To date, almost all games in the series have adhered either to the newer 3D format 3D, or to the more traditional 2D format. The two exception to this are:

  • Zelda II: The Adventure of Link which uses a combination of a 2D overworld and side-scrolling battle formats.
  • Phantom Hourglass, which uses 3D graphics, but still possesses 2D gameplay and perspective. The only exception is when sailing, as the gameplay then truly becomes 3D.