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[[File:Ztargeting2.jpg|thumb|right|250px|Z-Targeting in ''Ocarina of Time'']]
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The '''Targeting System''' is a combat and environment interaction interface that locks [[Link]]'s focus onto a single enemy or other target with a press of the either the [[#Z-Targeting|Z]] or [[#L-Targeting|L Button]] in 3-dimensional [[The Legend of Zelda (Series)|''Zelda'' games]]. Up until the release of the [[Nintendo 64]], all ''Zelda'' games were 2-dimensional games with a clear view of all the action on the screen. In order to incorporate an easy battle system into a 3-dimensional game, something different had to be done to make combat more manageable and less frustrating.
{{Infobox Ability
|image= File:OoT Z Targeting.jpg
|caption= Z-Targeting in {{OoT|-}}
|type=
|game= OoT, MM, TWW, TP, SS, BotW, TotK
|other= HW
|req=
|uses= Focusing on enemies and characters
|comp=
}}
{{Term/Store|Targeting||Series, OoT, OoT3D, BotW, TotK, HW, HWL, HWDE}},{{Exp Game|OoT, BotW, TotK, HW}}<ref>{{Cite|Use {{Icon|OoT3D L}} Targeting to always look in the proper direction.|Navi|OoT3D}}</ref><ref>{{Cite|If a horse gets spooked or doesn't like where it's at, it might shut down and refuse to move at all. If that happens, you can {{Color|BotW Red|target}} while mounted and then force the horse to {{Color|BotW Red|move step by step}}. Just be sure you don't put your horse in a dangerous situation.|Tasseren|BotW}}</ref><ref>{{Cite|If a horse gets spooked or doesn't like where it's at, it might shut down and refuse to move at all. If that happens, you can {{Color|TotK Red|target}} while mounted and then force the horse to {{Color|TotK Red|move step by step}}.|Varke|TotK}}</ref><ref name="Tutorial">{{Cite|Move {{Icon|HWDE Right Stick}} while {{Color|HWDE Green|targeting}} an enemy to change the enemy being targeted.|Tutorial|HWDE}}</ref> also known as '''Target Lock-On''',{{Exp Game|HW}}<ref>{{Cite|Target Lock-On|Tutorial|HWDE}}</ref> is a recurring ability in {{TLoZ|Series}}.{{Name Ref|MM3D, TWWHD, TPHD, SS}}


==Z-Targeting==
==Overview==
[[File:Ztargeting.jpg|thumb|left|250px|Learn how to Z-Target]]
Targeting is used to direct [[Link]]'s focus onto a single enemy or target, typically through either the [[#Z-Targeting|Z]] or [[#L-Targeting|L Buttons]], depending on the controller used. Prior to the release of the [[Nintendo 64]], all ''Zelda'' games were 2D with a clear view of everything on the screen. To accommodate for the third dimension, the targeting system was introduced.
''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' marked the beginning of '''Z-Targeting'''. Once an enemy is Z-Targeted, [[Navi]] flies to the selected enemy and all of Link's attacks are directed at the targeted enemy. Navi can give Link useful information about enemies that are targeted. Z-Targeting helped make ''Ocarina of Time'' a success, and the interface was carried over to ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' (with the help of a new [[Fairy]], [[Tatl]]) and the Wii version of ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.
 
In {{OoT}} and {{MM}}, Link can only target with the help of a [[Fairy]], though this is rarely acknowledged (for example, during the battle with [[Ganon#Ocarina of Time|Ganondorf]] in {{OoT|-}},<ref>{{Cite|Link! I can't help you! Because of the waves of darkness, I can't get close! I'm sorry, Link!|Navi|OoT}}</ref> Link cannot target him as his dark magic drives [[Navi]] away). In {{MM|-}}, targeting is achieved with [[Tatl]], and her light is used to guide [[Dampé]] through the catacombs of the [[Ikana Graveyard]].
 
In {{OoT|-}} and {{MM|-}}, [[Poe]]s will turn invisible when targeted. When this happens, Link can no longer target or attack them until they turn visible again. The accuracy of this is disputable, as oftentimes, Navi will continue to target the invisible Poe. Certain enemies, like the [[Gold Skulltula]], cannot be targeted for unknown reasons, forcing Link to manually aim his weapons at them. In both {{OoT|-}} and {{MM|-}}, unused targeting text for Gold Skulltulas exists but is never used.<ref>{{Cite Web|quote= Gold Skulltula<br/>This is also known as a Spider of the Curse. If you defeat it, you'll get a token as proof!|author= Sheeza|published= September 23, 2012|retrieved=October 22, 2014|url= http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_text#Navi|title= The Legend of Zelda: Ocarina of Time/Unused text|site= The Cutting Room Floor|type=}}</ref><ref>{{Cite Web|quote= {{Exp|What?! You don't even know about Gold Skultullas? Unless each of these fearsome cursed spiders is defeated, victims of the curse will never return to normal.|黄金のスタルチュラも知らないの? 呪いのクモと恐れられ、呪われた人は 全部倒さないと元に戻らないの}}|author= Rightman|published= September 3, 2014‎|retrieved=October 22, 2014|url= http://tcrf.net/The_Legend_of_Zelda:_Majora%27s_Mask/Unused_text#Tatl|title= The Legend of Zelda: Majora's Mask/Unused text|site= The Cutting Room Floor|type=}}</ref>
 
The targeting system of {{OoT|-}} was originally meant to be more like the one in {{TWW|-}} or {{TP|-}}; with an upside down triangle above the targeted object, but the character designer, Yoshiaki Koizumi, thought it too simple and opted for a Fairy.<ref>{{Cite Web|quote= Right. Usually, if you were to make a fairy, you would make a cute girl, but that wasn't possible with the Nintendo 64 system, so I just made a ball of light with wings.|author= Yoshiaki Koizumi|published= |retrieved=September 18, 2015|url= https://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/1/3|title= Iwata Asks : The Legend of Zelda: Ocarina of Time 3D : Where the Name Navi Came From|site= Iwata Asks|type=}}</ref> He proposed using a cute girl-like Fairy, though the design proved too difficult for the system to display, so it was reworked to being a glowing ball with wings.
 
===Z-Targeting===
{{OoT|-}} marked the beginning of '''Z-Targeting'''. Once an enemy is Z-Targeted, Navi flies to the selected enemy and all of Link's attacks are directed at the targeted enemy. Navi can give Link useful information about enemies that are targeted. The interface was carried over to {{MM|-}} (with the help of a new Fairy, Tatl), the Wii version of {{TP}}, and {{SS}}.
{{clear}}
{{clear}}


==L-Targeting==
===L-Targeting===
The layout of the [[Nintendo GameCube]] controller lacks a conveniently located Z Button. In order to carry the popular targeting system over to the Gamecube, the button used for targeting was switched from Z to L. Implementation is the same, but with a different button. The L Button is used in the GameCube titles ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. It was also used in the GameCube re-releases of ''Ocarina of Time'' and ''Majora's Mask'' as well as the 3DS remake of the former, as the 3DS lacks a Z button whatsoever.
The layout of the [[Nintendo GameCube]] controller lacks a conveniently located Z Button. In order to carry the popular targeting system over to the GameCube, the button used for targeting was switched from Z to L. Implementation is the same, but with a different button. The L Button is used in the GameCube titles {{TWW}} and {{TP|-}}, as well as {{OoT|-}} and {{MM|-}} in the GameCube collection {{CE}} and The Wind Waker Bonus Disc. Due to the changed button, in-game text was changed accordingly in the Nintendo 64 games.
 
Since the [[Nintendo 3DS]] lacks a Z Button whatsoever, the L Button is also used in {{OoT3D}} and {{MM3D}}.
 
===Other Targeting Methods===
In {{TWWHD}} and {{TPHD}}, Targeting is achieved by pressing the ZL Button.<ref>{{Cite|You, my friend, have just targeted me. You see, when you press [ZL], you can target certain objects. I, for one, use it quite often to talk to folks who are far away from me. Of course, even if there isn't anything around to target, you can press [ZL] to face forward, you know. It's quite handy indeed.|Sturgeon|TWWHD}}</ref> due to its more natural position in the Wii U GamePad.
 
==Other Appearances==
==={{HW|-}}===
{{Noncanon|Start}}
In {{HW}}, {{Term|HWDE|Targeting}} can be used to switch a {{Term|HWDE|Warrior|link}}'s attention to an {{Term|HWDE|Enemy|link}} by pressing L.<ref>{{Cite|By pressing {{Icon|HWDE L}}, you can make the camera lock on to a nearby powerful enemy.|Tutorial|HWDE}}</ref> Pressing the Right Stick in the direction of another {{Term|HWDE|Enemy}} will switch {{Term|HWDE|Targeting}} off of the first {{Term|HWDE|Enemy}} and onto the new {{Term|HWDE|Enemy}}.<ref name="Tutorial"/>
{{Noncanon|End}}
 
== Trivia ==
* Whenever Link is near an Object that can be Targeted, he will automatically turn his head towards it.
* In {{BotW|-}} and {{TotK}}, Link is able to target {{Plural|Series|Lynel|link}} even if they are offscreen. These are the only {{Plural|Series|Enemy|link}} he can do so with.
 
==Nomenclature==
{{Nomenclature}}


==See Also==
==See Also==
*[[Navi]]
* {{Term|Series|Controller Buttons|link}}
*[[Tatl]]
*[[Controller Buttons]]


==Trivia==
*In ''Ocarina of Time'' and ''Majora's Mask'', [[Link]] can only target with the help of a [[fairy]] (for example, during the battle with [[Ganon#Ocarina of Time|Ganondorf]] in ''Ocarina of Time'', Link cannot target him as he drives [[Navi]] away). In ''Majora's Mask'', targeting is achieved with [[Tatl]].
**The targeting system of ''Ocarina of Time'' was originally meant to be more like the one in ''The Wind Waker'' or ''Twilight Princess''; with an upside down triangle above the targeted object, but that was too simple for the designers.<ref name=IwataAsks>{{cite web|title=Iwata Asks : The Legend of Zelda: Ocarina of Time 3D : Where the Name Navi Came From|url=http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/3|site=IwataAsks.Nintendo.com}}</ref> They thought of using a more typical design for a fairy instead, but due to the system's limitations, it became a ball of light with wings.<ref name=IwataAsks/>
*In ''Ocarina of Time'' and ''Majora's Mask'', [[Poe]]'s will turn invisible when targeted. When this happens, Link can no longer target or attack them until they turn visible again.
{{Ref}}
{{Ref}}


 
{{Categories
[[Category:Abilities]]
|abilities= OoT, OoT3D, MM, MM3D, TWW, TWWHD, TP, TPHD, SS, SSHD, BotW
}}

Latest revision as of 03:18, 15 April 2024

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Targeting,(OoT | BotW | TotK | HW)[1][2][3][4] also known as Target Lock-On,(HW)[5] is a recurring ability in The Legend of Zelda series.[name references needed]

Overview

Targeting is used to direct Link's focus onto a single enemy or target, typically through either the Z or L Buttons, depending on the controller used. Prior to the release of the Nintendo 64, all Zelda games were 2D with a clear view of everything on the screen. To accommodate for the third dimension, the targeting system was introduced.

In Ocarina of Time and Majora's Mask, Link can only target with the help of a Fairy, though this is rarely acknowledged (for example, during the battle with Ganondorf in Ocarina of Time,[6] Link cannot target him as his dark magic drives Navi away). In Majora's Mask, targeting is achieved with Tatl, and her light is used to guide Dampé through the catacombs of the Ikana Graveyard.

In Ocarina of Time and Majora's Mask, Poes will turn invisible when targeted. When this happens, Link can no longer target or attack them until they turn visible again. The accuracy of this is disputable, as oftentimes, Navi will continue to target the invisible Poe. Certain enemies, like the Gold Skulltula, cannot be targeted for unknown reasons, forcing Link to manually aim his weapons at them. In both Ocarina of Time and Majora's Mask, unused targeting text for Gold Skulltulas exists but is never used.[7][8]

The targeting system of Ocarina of Time was originally meant to be more like the one in The Wind Waker or Twilight Princess; with an upside down triangle above the targeted object, but the character designer, Yoshiaki Koizumi, thought it too simple and opted for a Fairy.[9] He proposed using a cute girl-like Fairy, though the design proved too difficult for the system to display, so it was reworked to being a glowing ball with wings.

Z-Targeting

Ocarina of Time marked the beginning of Z-Targeting. Once an enemy is Z-Targeted, Navi flies to the selected enemy and all of Link's attacks are directed at the targeted enemy. Navi can give Link useful information about enemies that are targeted. The interface was carried over to Majora's Mask (with the help of a new Fairy, Tatl), the Wii version of Twilight Princess, and Skyward Sword.

L-Targeting

The layout of the Nintendo GameCube controller lacks a conveniently located Z Button. In order to carry the popular targeting system over to the GameCube, the button used for targeting was switched from Z to L. Implementation is the same, but with a different button. The L Button is used in the GameCube titles The Wind Waker and Twilight Princess, as well as Ocarina of Time and Majora's Mask in the GameCube collection Collector's Edition and The Wind Waker Bonus Disc. Due to the changed button, in-game text was changed accordingly in the Nintendo 64 games.

Since the Nintendo 3DS lacks a Z Button whatsoever, the L Button is also used in Ocarina of Time 3D and Majora's Mask 3D.

Other Targeting Methods

In The Wind Waker HD and Twilight Princess HD, Targeting is achieved by pressing the ZL Button.[10] due to its more natural position in the Wii U GamePad.

Other Appearances

Hyrule Warriors

In Hyrule Warriors, Targeting can be used to switch a Warrior's attention to an Enemy by pressing L.[11] Pressing the Right Stick in the direction of another Enemy will switch Targeting off of the first Enemy and onto the new Enemy.[4]

Trivia

  • Whenever Link is near an Object that can be Targeted, he will automatically turn his head towards it.
  • In Breath of the Wild and Tears of the Kingdom, Link is able to target Lynels even if they are offscreen. These are the only Enemies he can do so with.

Nomenclature

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See Also

References

  1. "Use L Button Targeting to always look in the proper direction." — Navi (Ocarina of Time 3D)
  2. "If a horse gets spooked or doesn't like where it's at, it might shut down and refuse to move at all. If that happens, you can target while mounted and then force the horse to move step by step. Just be sure you don't put your horse in a dangerous situation." — Tasseren (Breath of the Wild)
  3. "If a horse gets spooked or doesn't like where it's at, it might shut down and refuse to move at all. If that happens, you can target while mounted and then force the horse to move step by step." — Varke (Tears of the Kingdom)
  4. 4.0 4.1 "Move Stick Button while targeting an enemy to change the enemy being targeted." — Tutorial (Hyrule Warriors: Definitive Edition)
  5. "Target Lock-On" — Tutorial (Hyrule Warriors: Definitive Edition)
  6. "Link! I can't help you! Because of the waves of darkness, I can't get close! I'm sorry, Link!" — Navi (Ocarina of Time)
  7. "Gold Skulltula
    This is also known as a Spider of the Curse. If you defeat it, you'll get a token as proof!"
    — Sheeza, The Legend of Zelda: Ocarina of Time/Unused text , The Cutting Room Floor, published September 23, 2012, retrieved October 22, 2014.
  8. "黄金のスタルチュラも知らないの? 呪いのクモと恐れられ、呪われた人は 全部倒さないと元に戻らないの" — Rightman, The Legend of Zelda: Majora's Mask/Unused text , The Cutting Room Floor, published September 3, 2014‎, retrieved October 22, 2014.
  9. "Right. Usually, if you were to make a fairy, you would make a cute girl, but that wasn't possible with the Nintendo 64 system, so I just made a ball of light with wings." — Yoshiaki Koizumi, Iwata Asks : The Legend of Zelda: Ocarina of Time 3D : Where the Name Navi Came From , Iwata Asks, retrieved September 18, 2015.
  10. "You, my friend, have just targeted me. You see, when you press [ZL], you can target certain objects. I, for one, use it quite often to talk to folks who are far away from me. Of course, even if there isn't anything around to target, you can press [ZL] to face forward, you know. It's quite handy indeed." — Sturgeon (The Wind Waker HD)
  11. "By pressing L Button, you can make the camera lock on to a nearby powerful enemy." — Tutorial (Hyrule Warriors: Definitive Edition)