Temple
- For the stage in Super Smash Bros. Brawl, see Hyrule: Temple.
There are many temples in the Zelda series, most predominantly in Ocarina of Time, Majora's Mask, and The Wind Waker. They are temples of power and function, and may perform the act of an art gallery, a place of worship, a factory, etc.
Characteristics
In the current six three-dimensional installments of the series, temples are a heavily common type of dungeon whose purposes, design and features vary significantly from game to game.
In the majority of the cases, in a temple there is usually a central puzzle device, which Link must deal with in order to meet the boss and complete the objectives of the main quest. For example, in the Water Temple, the central mechanic revolves around changing the water level; in the Temple of Time (Twilight Princess), it's about finding and guiding a statue to gain access to the boss's hideout; and so on.
List of Temples
Ocarina of Time
In Ocarina of Time, these temples are built to awaken the chosen Sages who contribute on the defeat of evil, as well as to worship sacred deities.
- Light Temple
- Location: Sacred Realm
- Forest Temple
- Location: Sacred Forest Meadow
- Fire Temple
- Location: Death Mountain Crater
- Water Temple
- Location: Lake Hylia
- Shadow Temple
- Location: Kakariko Graveyard
- Spirit Temple
- Location: Desert Colossus
- Temple of Time
- Location: Hyrule Castle Town
Majora's Mask
In Majora's Mask, the temples guard the Four Giants that aid the people of Termina when disgrace is foreseen.
Oracle of Seasons
The Wind Waker
In The Wind Waker, there are two temples whose sages pray to bless the power of the Master Sword. Unlike the rest of the temples in the series, and like the Goron Temple in Phantom Hourglass, these temples must be explored by at least two people, as the residing puzzles are impossible to solve for only one person.
- Earth Temple
- Location: Headstone Island
- Wind Temple
- Location: Gale Isle
Twilight Princess
In Twilight Princess, two temples guard some of the Fused Shadows, while one guards a fragment of the Mirror of Twilight.
Phantom Hourglass
In Phantom Hourglass, three temples guard the Servant Spirits loyal to the Ocean King, three guard the Pure Metal that are needed to forge the legendary Phantom Sword, and the Temple of the Ocean King serves as the lair of the antagonist Bellum.
- Temple of Fire
- Temple of Wind
- Temple of Courage
- Goron Temple
- Temple of Ice
- Mutoh's Temple
- Temple of the Ocean King
Spirit Tracks
In Spirit Tracks, four temples serve as the whereabouts of the Force Gems that restore the various tracks pointed at the Tower of Spirits, whose floors are restored for exploration when the aforementioned Force Gems start working. One temple guards the legendary Bow of Light.