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Temple of the Ocean King
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The Temple of the Ocean King is a recurring Dungeon in The Legend of Zelda series.(PHPhantom Hourglass | PH (Himekawa)Phantom Hourglass (Himekawa))[1][2]
Overview
Phantom Hourglass
The Temple of the Ocean King is located in the North Woods of Mercay Island. It was built to honor the Ocean King.[3]
Prior to the events in Phantom Hourglass, Bellum attacked the Ocean King and stole most of his Life Force away from him.[4] Unable to strike back, the Ocean King was sealed up inside the depths of the Temple of the Ocean King, where his vital force keeps getting drained by the second.[5] Bellum then used the Life Force of the Ocean King to spread his evil, bring forth new monsters, and imprison the Spirits of Power and Wisdom.[6] Using the last of his strength, the Ocean King split his own soul, creating the persona of Oshus, who settled on Mercay Island to study his attacker and prepare to defeat him.[7]
Shortly after Link washes ashore on Mercay Island and meets with Oshus, he sets out to find the captain Linebeck, a sailor who could help him locate the Ghost Ship and rescue Tetra. At the Mercay Tavern that Linebeck frequents, the bartender Midori informs Link that Linebeck had just left for the Temple of the Ocean King,[1] while a patron, Maltza, warns him of the Temple's "curse" that continues to drain the Life Force of those who enter.[8]
The Temple of the Ocean King is the central Dungeon of Phantom Hourglass, as Link must venture into it at least five times during his quest, each time diving deeper into its fourteen Floors in search of Sea Charts and other clues to help him locate the Ghost Ship that his friend Tetra was lost aboard, and then the three Pure Metals needed to forge the Phantom Sword.

The distinctive mechanics of the Temple of the Ocean King begin with its ever-present curse, which gradually drains Link's Life Gauge, unless he has Sand of Hours remaining in the Phantom Hourglass or finds an unaffected area.[9] When Link enters the Dungeon proper from the Entry Hall, a short cutscene of the Hourglass turning over is shown, with the amount of time remaining displayed. Once spent, the Sand of Hours requires sunlight to restore its power, though when Link exits the Temple, the majority of its traps and Enemies are reset to their original state. For each new section of the Temple that Link reaches in his subsequent visits, its traps and Enemies become more dangerous, and its puzzles more complex. Finally, the new Items that the young hero finds during his adventures will often help him to discover shortcuts through the Temple's Floors he has already reached, and to uncover additional Treasure Chests containing prizes such as Spirit Gems, Ship Parts, pieces of Treasure, and Treasure Maps.

The Temple is mostly inhabited by monsters known as Phantoms, which are nigh invincible and give chase to any intruders. If Link gets struck by one of their attacks, he will instantly fall, lose a portion of the Sand of Hours remaining in the Phantom Hourglass, and return to the starting point of the current Floor. Throughout each Floor are several Safe Zones—glowing yellow and purple areas where Link can't be seen or harmed by Enemies—as well as Yellow Jars, which contain power-ups that restore either 15 or 30 seconds to the Hourglass, and the occasional Red Pots, which can broken to produce miniature, portable Safe Zones. Other inhabitants of the Temple include the less fortunate Fallen Adventurers; the skeletal remains and lingering spirits of past explorers who share with Link how they succumbed to the Temple's ills, as to help him avoid a similar fate.
The Temple is considered "completed" when Link clears Floor B13 and enters the Stairway to Bellum. At this point, the amount of time remaining in the Phantom Hourglass is recorded on the Collection Screen as the "Best Time". Link may choose to complete the Temple of the Ocean King a subsequent time to improve his Best Time; with careful planning and execution, plus the collecting of Yellow Jars, it is possible to do this with the full amount of time remaining. Every subsequent time Link reaches the Stairway to Bellum, two Treasure Chests containing random Ship Parts will appear.
First visit: Floor 1F
Main articles: Entry Hall and Floor 1F

Link and Ciela enter the Temple of the Ocean King for the first time in search of the captain Linebeck. Despite Ciela's concern that the Fallen Adventurer in the Entry Hall may be the captain's remains,[10] they continue on to Floor 1F, where they find Linebeck trapped between Floor Spikes and shouting out for help, claiming to have hurt his ankle.[11] He warns Link of the curse that will drain his Life Gauge if he lingers for too long,[12] and suggests that he stick to Safe Zones as much as possible.[13]
After briefly dashing through the Temple's halls, Link finds a Shock Switch that disarms the Spikes keeping Linebeck trapped. In disbelief that the child managed to help him, Linebeck runs for freedom toward the Floor's entrance.[14] Link and Ciela confront Linebeck there and receive a glimpse into his character; Linebeck introduces himself as a seasoned adventurer,[15] maintains the ruse of an injured ankle despite being obviously okay,[16] throttles Link for supposedly undercutting his search for the Ghost Ship's rumored Treasures,[17] then agrees to help him rescue Tetra once he realizes that the young hero will do much of the work.[18] He gives Link a Small Key that he found earlier, which Link uses to explore the rest of Floor 1F and uncover the Southwestern Sea Chart.[19] Link returns to show the Sea Chart to Linebeck, and finds that the captain has already left the Temple.[20]
Second visit: Floors B1 to B3

After rescuing the Spirit of Power, the fortune-teller Astrid foresees that a clue leading to the remaining two Spirits can be found in the Temple of the Ocean King.[21] Link returns to the Temple, but as he rushes through the Entry Hall, Linebeck warns him to slow down and act strategically,[22] reminding him that the Temple's curse would make short work of the hero.[23] Suddenly, Oshus appears in the Entry Hall.[24] Impressed by Link's heroics, he instructs Link to take the Phantom Hourglass from the Altar on the room's upper ledge.[25] Oshus explains that the Hourglass will protect him from the Temple's curse, but only for as long as Sand of Hours remains in its top.[9] Linebeck asks the two obvious questions: why they can't simply turn over the Hourglass again,[26] and how the old man even knows about the artifact.[27] Oshus responds to the first by explaining that the power of the Sand can only be restored by exposure to sunlight,[28] but declines to answer the second question until a later time.[29]
Inside Floor 1F, Leaf lends his power to permanently open the Door of Power, which leads the heroes to the first basement Floor of the Temple.[30] Upon entering Floor B1, two Phantoms immediately appear in opposing corners of the Floor. Ciela encourages Link to take them on as if they were simple Enemies, but Leaf objects, telling them that Phantoms are indestructible guardians of the Temple.[31] Link makes his way through the Temple's traps, avoiding the Phantoms for three more Floors, and comes to a door on Floor B3 that will only open when he finds the three Force Gems and places them into pedestals that form the shape of the Triforce.[32] Beyond the door is the Checkpoint Chamber, a small room that the Temple's curse does not reach,[33] where the Northwestern Sea Chart is found inside a large Treasure Chest. Before exiting the Temple through a Warp Point, Ciela notices another door that will not budge, this one bearing the Crest of Nayru.[34]
Third visit: Floors B4 to B6

Link and his Fairy companions return to delve deeper into the Temple of the Ocean King in search of a clue regarding the Spirit of Courage, the final Spirit required for them to locate the Ghost Ship. For the first time, Link is able to use his newly-acquired Items—the Shovel and Bombs—to create shortcuts in the Floors he has already visited. Once he reaches the Checkpoint Chamber, Neri lends her power to permanently open the Door of Wisdom leading to Floor B4.[35] Right away, they encounter a new threat known as Phantom Eyes, which as Neri explains, act as satellite eyes for the Phantoms, alerting them to Link's position if he manages to be seen.[36]
At the entrance to Floor B6, Neri feels that they're close to finding a clue.[37] On this Floor, Link must unlock and read the various Stone Tablets to solve the mystery of the Sacred Crest, then draw the resulting symbol on the Crested Door.[38] This leads to a small room called the Sacred Crest Chamber where no Sea Chart is found, but instead, a large Stone Tablet with a sun-like symbol provides a different clue. By opening the Sea Chart to the quadrant that matches the Stone Tablet's etchings, then simulating the pressing of them together by closing and reopening the Nintendo DS lid, the Crest of Farore appears in a spot near the center of the Southwestern Sea where the Sun Key, a crucial Item for reaching the Temple of Courage, can be salvaged.[39] As there are no other doors or staircases inside the Sacred Crest Chamber, this appears to be the bottom Floor of the Temple of the Ocean King; Link exits the Temple through a Warp Point.
Fourth visit: Floors B7 to B9 or B13
Main articles: Floor B7, Floor B8, Floor B9, Elevator Chamber, Floor B10, Floor B11, Floor B12 and Floor B13
After rescuing Tetra from the Ghost Ship, Link learns from the blacksmith Zauz that the Crested Door hides a secret which leads to further Floors in the Temple of the Ocean King.[40] He returns to find that most of the Phantoms have turned into the more dangerous Swift Phantoms.[41] Inside the Sacred Crest Chamber, a new Warp Point appears that acts as a "midway point" between there and the Entry Hall,[42] and Ciela uses her newfound power as the Spirit of Courage to open the Door of Courage.[43]

The puzzles and traps of Floors B7 through B9 are connected to one another, and require backtracking through different areas of the Floors in order to progress. They introduce wet floors that produce ringing noises as Link runs on them,[44] forcing him to move slowly or risk alerting nearby Enemies, as well as the three shaped Crystals, which need to be transported individually and act as keys that unlock new areas when they are placed in similar-shaped pedestals.[45] Once Link manages to bring all three Crystals to Floor B9, he places them on a trifecta of pedestals to open the Elevator Chamber, where he finds the Southeastern Sea Chart.
Inside the Elevator Chamber, Link learns from a Fallen Adventurer that placing the Crystals on their pedestals in a specific order—Square, Round, then Triangle—causes the Chamber to sink downward a Floor, taking him to Floor B10.[46][47] At this point, the young hero may choose to exit the Temple through a Warp Point and come back when he is better equipped, or tackle the remaining Floors of the Temple and retrieve the Northeastern Sea Chart in the same trek. However, without the additional Sand of Hours and Items obtained from the Dungeons located in the Southeastern Sea, this can be a very difficult task.
Floors B10 through B12 are mostly self-contained, but are among the most dangerous in the Temple of the Ocean King. They introduce Gold Phantoms, which have the ability to warp directly to Link's position if he gets spotted. Force Gems reappear on Floor B12, in which three are needed to unlock the final Floor, B13. There, Link finds the Northeastern Sea Chart in an empty room, where a mysterious door bearing the Ocean King's Emblem will only open for one with the ability to defeat Phantoms.[48] As Link exits the Temple, the Fallen Adventurers in the Entry Hall will call to him, offering to share their "fallen wisdom" about the Temple and its inhabitants, for a price.[49]
Final visit: Battle with Bellum
Main article: Stairway to Bellum
With the Phantom Sword forged and all the tools at his disposal, Link makes his way through the Temple of the Ocean King with the ability to defeat Phantoms and take every available shortcut. When he reaches Floor B13, he is met with three Phantoms, followed by three Swift Phantoms, then three Gold Phantoms. After defeating them all, the final door opens, leading to the Stairway to Bellum.[50] In this room, Link crosses a small lake by bridge, which collapses behind him.[51] The Fairy companions affirm their support for the young hero, and a two-way Warp Point leading to the Altar in the Temple's Entry Hall appears.[52] Just ahead is a long stairway to the chamber where Bellum awaits. The battle takes place in a cylindrical room with a pool of Water in the center, and winding staircases that climb up to a second and third level.
Areas
Enemies
Other Appearances
Phantom Hourglass (Himekawa)
The following section is not part of the Zelda canon and should not be taken as such.
Trivia
- In Spirit Tracks, a location called the Lost at Sea Station can be discovered by obtaining the final Force Gem. There, Link enters a cave and talks to a Gossip Stone who, in exchange for temporarily giving up his Sword and Bow, will allow him to navigate a "legendary temple in a distant kingdom," referencing the Temple of the Ocean King.[53] This mini-Dungeon known as the Lost at Sea Temple contains many similar elements, including its background music.
- The exterior model of the Temple of the Ocean King can be found in the data of Spirit Tracks. It is unknown if this would have been related to the Lost at Sea Temple.[54]
Nomenclature
| Language | Names |
|---|---|
| 海王の神殿 (Umiō no Shinden)[55] | |
| Temple du Roi des Mers[56] | |
| Temple du roi des mers[57] | |
| Tempel des Meereskönigs[58] | |
| Santuario del re Mar[59] | |
| 해왕의 신전 (Haewang-ui Sinjeon)[60] | |
| Templo del Rey del Mar[61] | |
| Templo del Rey del Mar[61] | |
| This table was generated from Zelda Wiki's translation data. | |
Gallery
-
Phantom Hourglass
The Temple's Entry Hall -
Phantom Hourglass
The Altar where the Phantom Hourglass rests -
Phantom Hourglass
Link at the Crested Door on Floor B6 -
Phantom Hourglass
Link listening to a Fallen Adventurer in the Sacred Crest Chamber -
Phantom Hourglass
A Swift Phantom crossing the invisible bridge on Floor B8 -
Phantom Hourglass
Link inside the Elevator Chamber -
Phantom Hourglass
Defeating a Gold Phantom by rolling a Boulder on Floor B10 -
Phantom Hourglass
The bridge collapsing behind Link at the Stairway to Bellum -
Phantom Hourglass
The spiraling room where Bellum is battled -
Phantom Hourglass (Himekawa)
Link and Ciela approaching the Temple of the Ocean King
See Also
References
- ↑ 1.0 1.1
Looking for Linebeck? Sure, I know him! And that chair there knew him recently! Linebeck just dashed out, saying he was off to the Temple of the Ocean King.
— Midori (Phantom Hourglass) - ↑
THE TEMPLE OF THE OCEAN KING. THE ISLANDERS USED TO WORSHIP THERE.
— Maltza (Phantom Hourglass (Himekawa), VIZ Media, pg. 24) - ↑
Listen up, young 'un. Listen good. The Ocean King is defender of all creation. And that temple up on the hill was built in his honor. None more worthy!
— Maltza (Phantom Hourglass) - ↑
His name...is Bellum. His evil ran so deep that it leeched the very life force from me.
— Oshus (Phantom Hourglass) - ↑
I struggled against my attacker in a great clash. But his evil was so dark that it slowly drained away my own life force. He was always a step ahead of my attacks, and I was eventually overcome. I was dragged to the sunless depths of the temple... Sealed up, my life force continues to drain away.
— Oshus (Phantom Hourglass) - ↑
Using the life force he leeched from me... His evil spread, and bred more and more foul monsters. The spirits of Power and Wisdom were also imprisoned. But Ciela managed to split her soul and escaped. That split was why so much of her memory was lost.
— Oshus (Phantom Hourglass) - ↑
I had only one option. My ocean of strength had drained to just a puddle. Using my last ounce of strength, I cloned myself, just as Ciela did. Then I made a humble home on Mercay Island. I used the Sand of Hours to make the hourglass and enter the temple. I studied my foe, searching for ways to defeat Bellum, and waited for my chance.
— Oshus (Phantom Hourglass) - ↑
Sadly, a curse was laid on the place that sucks the souls from all who enter. None dare step into the Temple of the Ocean King, so put it out of your mind!
— Maltza (Phantom Hourglass) - ↑ 9.0 9.1
You now hold the legendary Phantom Hourglass, LinkAppears in-game as the player's chosen name.. As long as you carry it, this temple cannot drain the life from you.
— Oshus (Phantom Hourglass)Ahem. However... You are only safe as long as sand remains in the top of the Phantom Hourglass. When all the sand has drained to the bottom, your life, too, will be drained.
— Oshus (Phantom Hourglass) - ↑
Whoa... Look, LinkAppears in-game as the player's chosen name.! Looks like someone's skeleton... What is it doing here? You don't think...this could be Linebeck...?!
— Ciela (Phantom Hourglass) - ↑
Hey, are you LISTENING? I said, HELP!
— Linebeck (Phantom Hourglass)I know you're a kid and all, but try to listen up! I'm trapped in here, and I don't know what to do... Normally, I'd free myself without any problem, but... I sprained my ankle and I can't move. Will you help?
— Linebeck (Phantom Hourglass) - ↑
Oh, hey! Wait a second! There's something I forgot to tell you... One thing you should know about this temple. It'll suck the life out of you!
— Linebeck (Phantom Hourglass) - ↑
I'm not sure why, but as long as you stand on areas like this, you'll be OK!
— Linebeck (Phantom Hourglass) - ↑
Are you kidding me?! That little boy did it! OK, I'm taking that as my cue to get out of here! Freeeeeeeeedom!
— Linebeck (Phantom Hourglass) - ↑
The name's Linebeck! I'm a real man of the sea. Impressive, huh?
— Linebeck (Phantom Hourglass)It was smooth sailing for me in the beginning. But then I got myself stuck in that trap. This place'll suck the life out of you, if you let it! Blasted temple...
— Linebeck (Phantom Hourglass) - ↑
Liar! I saw you running like a rabbit!
— Ciela (Phantom Hourglass)No. No you didn't. That was just an illusion. My ankle's still throbbing! The pain is...unbearable! OoooooOoooOh... Oooooh...the pain...
— Linebeck (Phantom Hourglass) - ↑
WHAT?! You're looking for the Ghost Ship?!
— Linebeck (Phantom Hourglass)So you're trying to get your mitts on the treasure!
— Linebeck (Phantom Hourglass) - ↑
Anyway...you want to know about the Ghost Ship. Go on without me, kid! Go grab the clue about the Ghost Ship. It has to be in there. We need it to find the ship. Got that?
— Linebeck (Phantom Hourglass)You're faking it. I think you're just scared!
— Ciela (Phantom Hourglass)Not a chance! Normally, I'd be leading the charge down there! But I know how much it means to LinkAppears in-game as the player's chosen name.. I'm letting him have the glory of saving his friend.
— Linebeck (Phantom Hourglass) - ↑
So, anyway, here... Take this with you, kid. I found this key around here. It might help.
— Linebeck (Phantom Hourglass) - ↑
Hey!? Where's Linebeck?
— Ciela (Phantom Hourglass)Can you believe the nerve of that guy, making us go in here by ourselves?! Now that we've got the sea chart, I've got some words for him!
— Ciela (Phantom Hourglass) - ↑
Ultimately, you will need three spirits: Power, Wisdom, and Courage. When you have all three, you will possess the power to find the Ghost Ship. Now two spirits remain... but their locations are veiled to me at present! I see...another clue for you to find in the Temple of the Ocean King on Mercay.
— Astrid (Phantom Hourglass) - ↑
Hey! Wait! Wait! If you push yourself that hard from the beginning, you won't last! I understand wanting to hurry, but don't waste your energy.
— Linebeck (Phantom Hourglass)I know we have to search for clues to find the spirits. But we need some kind of strategy...
— Linebeck (Phantom Hourglass) - ↑
If you go in... Well, you might not make it very far.
— Linebeck (Phantom Hourglass) - ↑
That's not exactly true.
— Oshus (Phantom Hourglass) - ↑
I'm impressed you managed to free the Spirit of Power. You are strong. Even if you follow the Ghost Ship, you will be fine. LinkAppears in-game as the player's chosen name.. Get up on that altar!
— Oshus (Phantom Hourglass)Now, LinkAppears in-game as the player's chosen name.! Take the hourglass!
— Oshus (Phantom Hourglass) - ↑
It's an hourglass! Can't you just flip it over again?
— Linebeck (Phantom Hourglass) - ↑
So how do you know so much, old man?
— Linebeck (Phantom Hourglass) - ↑
No. Once the Sand of Hours has drained, its power is lost. It needs the light of the sun to restore its mystical power.
— Oshus (Phantom Hourglass) - ↑
Hmmmmm... That long story is not yet ready to surface, but all will come in time.
— Oshus (Phantom Hourglass) - ↑
This is the Door of Power. Use my strength to open it! Tap the door and let's go even deeper into the temple!
— Leaf (Phantom Hourglass) - ↑
Hey, it's an enemy! You know what to do.
— Ciela (Phantom Hourglass)Wait, LinkAppears in-game as the player's chosen name.! The evil that cursed this temple made these monsters. Phantoms are very dangerous enemies. Their armor is nearly imprenetrable, and they strike very hard.
— Leaf (Phantom Hourglass)If they see you... Run straight for a safe zone!
— Leaf (Phantom Hourglass) - ↑
You got a △. I wonder what you're supposed to do with it?
— Ciela (Phantom Hourglass)That is a Force Gem, stolen from the Ocean King by the hands of evil. You'll need the power of Force Gems to open a door and delve deeper.
— Leaf (Phantom Hourglass)So, what are you supposed to do with this Force Gem?
— Ciela (Phantom Hourglass)I can see it, over there!
— Leaf (Phantom Hourglass)
There are the pedestals where the Force Gems go! Place all Force Gems here and the door will open. - ↑
Huh? Wait? There's no fog in this room... Look,
— Ciela (Phantom Hourglass)
the hourglass has stopped, and your life force isn't being drained! This place isn't cursed yet. I think we can finally relax. - ↑
This door just won't open for us... The design is different from the last door. Maybe we need another spirit's help?
— Ciela (Phantom Hourglass) - ↑
Oh, leave this to me!
— Neri (Phantom Hourglass)This is the Door of Wisdom. I will use my powers to open it. Are you ready? Then tap the door!
— Neri (Phantom Hourglass) - ↑
Ewwww! Eyeball monsters!
— Ciela (Phantom Hourglass)Allow me to explain! Those are Phantom Eyes. They act as extra eyes for the Phantoms. If one sees you...
— Neri (Phantom Hourglass)Yeah...? What happens if one sees you?!
— Ciela (Phantom Hourglass)The Phantoms will find you, and then it only gets worse. So be cautious!
— Neri (Phantom Hourglass) - ↑
Just a little farther! The clue to the Ghost Ship should be up ahead!
— Neri (Phantom Hourglass) - ↑
The sacred crest both begins and ends with me. Discover the crest, and the way through the door shall be revealed.
— Stone Tablet (Phantom Hourglass) - ↑
Press the sacred crest against the sea chart to transfer it. The Temple of Courage will open to the holder of the Sun Key.
— Stone Tablet (Phantom Hourglass) - ↑
You must go in search of sea charts... You will need more sea charts in addition to the ones you already have. Enter the Temple of the Ocean King and get the next sea chart.
— Zauz (Phantom Hourglass)But we already got to the bottom of the Temple of the Ocean King... There weren't any other paths we could have taken.
— Ciela (Phantom Hourglass)There was a door that you could open by drawing a symbol, was there not? If you draw this symbol on that door, another way should open to you!
— Zauz (Phantom Hourglass) - ↑
That one is...RED...
— Ciela (Phantom Hourglass)
Why is that Phantom red?! It looks more powerful than the ones we had to face before... - ↑
...Hey! Dark terrors lurk ahead... I'll share something with you that will help you survive...
— Fallen Adventurer (Phantom Hourglass)Step into the yellow light to save your journey time and return to the entrance. Step into the yellow light at the temple entrance to return here instantly. In other words, this is a midway point. Understand?
— Fallen Adventurer (Phantom Hourglass) - ↑
Hey, LinkAppears in-game as the player's chosen name.! It's my turn now!
— Ciela (Phantom Hourglass)This is the Door of Courage. Only the power of courage can open it. Come on, LinkAppears in-game as the player's chosen name.! Get your courage up and tap it!
— Ciela (Phantom Hourglass) - ↑
Hey, LinkAppears in-game as the player's chosen name.. Did you hear something?
— Ciela (Phantom Hourglass)I get it! You have to walk slowly on these floors when there's a Phantom nearby.
— Ciela (Phantom Hourglass) - ↑
You found the round crystal! Take it to the same-shaped pedestal.
— N/A (Phantom Hourglass) - ↑
Set the crystals on the pedestals in this order: ☐ 〇 △
— Fallen Adventurer (Phantom Hourglass)
Going down... The exit is this way...
- ↑
That was a huge tremor... It's like the whole floor sank down...
— Ciela (Phantom Hourglass) - ↑
The path will open when you possess the ability to defeat a Phantom.
— Stone Tablet (Phantom Hourglass) - ↑
You...
— Fallen Adventurer (Phantom Hourglass)You there... Boy in green. I've seen a lot of you lately... The skeletons you see here were not prepared to enter this cursed place... But they now know many of this temple's secrets... If you want to know them, it will cost you, but all you have to do is ask...
— Fallen Adventurer (Phantom Hourglass)Money talks... Want to hear the fallen wisdom?
— Fallen Adventurer (Phantom Hourglass) - ↑
You did it! Now we can go even deeper in the temple, LinkAppears in-game as the player's chosen name.!
— Ciela (Phantom Hourglass) - ↑
Oh, no! The bridge is down, LinkAppears in-game as the player's chosen name.... We can't go back! Are you ready for this?
— Ciela (Phantom Hourglass) - ↑
But if you're worried, you can go back once and prepare... It's OK. I'm here for you, LinkAppears in-game as the player's chosen name.!
— Ciela (Phantom Hourglass)And I'm with you, too!
— Leaf (Phantom Hourglass)I'm with you!
— Neri (Phantom Hourglass)T-thanks, everyone... Hey, come on! Let's go, LinkAppears in-game as the player's chosen name.!
— Ciela (Phantom Hourglass) - ↑
This temple is a replica of a legendary temple in a distant kingdom. Many treasures are hidden within. And to protect these treasures are many Phantoms. If you wish to enter, you cannot use your sword or your bow.
— Gossip Stone (Spirit Tracks) - ↑ "DNGN.nsmbd ("DNGN" stands for "Dungeon") is the Temple of the Ocean King's outside entrance, specifically a 3D model of it, which goes unused." — The Legend of Zelda: Spirit Tracks , The Cutting Room Floor, retrieved July 19, 2025.
- ↑
なんと! あの 海王の神殿にか!?
— Maltza (Phantom Hourglass) - ↑
Temple du Roi des Mers
— N/A (Phantom Hourglass) - ↑
Temple du roi des mers
— N/A (Phantom Hourglass) - ↑
Tempel des Meereskönigs
— N/A (Phantom Hourglass) - ↑
Santuario del re Mar
— N/A (Phantom Hourglass) - ↑
해왕의 신전
— N/A (Phantom Hourglass, Korean version) - ↑ 61.0 61.1
Templo del Rey del Mar
— N/A (Phantom Hourglass)