Forbidden Woods
The Forbidden Woods is a foreboding isle in the Great Sea lying adjacent to Forest Haven in The Wind Waker. It is the third Dungeon in the game, and it serves as the dwelling place of many Monsters. Makar fell into the woods one day while flying over it despite the warnings of Great Deku Tree not to do so.[1]
Entrance to the Woods
Being an island on its own, the Dungeon itself is separated from the home of the Koroks. Because its entrance is too high for Link to try reaching while sailing, he must climb up to the top of the Koroks' isle, then exit and fly from one island to another with his Deku Leaf and the help of an Updraft.[2]
Once inside the Dungeon, the young hero has to explore numerous rooms in which the only way to proceed from one to another is by finding ways to clear the doors of mysterious one-Eyed parasites, usually involving the use of Boko Nuts as well as the occasional Bomb Flower; in one room, for example, Link simply has to carry the nut to the door leading to the next room; in another, said nut is surrounded by Tentacles and has to be moved from its spot with a wind gust from the Deku Leaf; in another, he has to bring the Boko Nut from one chasm to the other with the help of a wind-operated Cable Platform; and so on. In other cases, Link requires constant use of the Baba Buds and the Deku Leaf to fly and/or climb up to a high place.
Guarded by a winged Mothula, this Dungeon's prize is the Boomerang, a stylish Weapon used primarily to stun, or otherwise kill smaller Enemies. It can also be used to destroy Ropes, gather out-of-reach Items, and target Switches. The Boomerang is also a replacement of the wooden balls when it comes to open infested doors, especially because these may house more than one target.[clarification needed] Like any Dungeon Item in the other Dungeons, the Boomerang is used primarily to dispel the Boss, Kalle Demos, a giant carnivorous plant that swallows Makar, holding him captive and forcing Link to fight against it.
Enemies
Trivia
- The Crest of the Kokiri appears on almost all of the doors in the Forbidden Woods.
- The chamber containing this Dungeon's Big Key resembles Kokiri Forest from Ocarina of Time. The main structure in particular resembles Saria's House.
- Despite being disconnected from the other isles of the Forest Haven, the island housing the Forbidden Woods does not appear on Link's Sea Chart.
- This Dungeon's purple Water is similar in appearance to the poisonous water seen in Woodfall in Majora's Mask and the Forest Temple in Twilight Princess. Link is able to Swim in this Dungeon's Water without taking damage.
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| Boschi Proibiti[3] | Forbidden Woods | |
| This table was generated from Zelda Wiki's translation data. | ||
Gallery
-
The Wind Waker
Model of the Forbidden Woods' exterior -
The Wind Waker
A map of the Dungeon -
The Wind Waker
The Forbidden Woods' exterior -
The Wind Waker
The Crest of the Kokiri on a door in the Forbidden Woods -
The Wind Waker
The room where the Big Key is located
See Also
References
- ↑
N-No! It is not that, O Great Deku Tree! Makar...fell into the Forbidden Woods! I told him to be careful! But still Makar flew above the Forbidden Woods, and as he drew close to it...
— Linder (The Wind Waker) - ↑
Ah, yes... Thank you, child. You are right. It is not possible to enter those woods from the sea, is it... Link, I would guess from your size that you are heavier than my Korok children...yet I think we may still be able to solve this dilemma. You must use the item I shall bestow upon you and fly through the sky!
— Great Deku Tree (The Wind Waker) - ↑
Boschi Proibiti
— N/A (The Wind Waker, Italian version)