Palace Noir

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Palace Noir is a Level in Tri Force Heroes.[1] It is the second Level of The Ruins Area, preceded by Illusory Mansion and followed by Lone Labyrinth.

Themes and Navigation

Palace Noir is a dark mansion haunted by ghosts. Nearly all its chambers are pitch dark, with only a few Braziers lighting its corridors. It is home to several large libraries, including a great central hall where the Grim Repoe is fought. Because of how dark its rooms are, the Light Armor and the Fire Blazer become very useful here.

Creating Fire Arrows in Stage 1

In Stage 1, the Links enter the mansion's dark foyer. A Lantern Poe floats around the room, but is invulnerable to the Links' attacks. To the north, the Links will find the Bow, while the Fire Gloves are found in a corner to the east side, and the Gust Jar in a corner to the west. Taking these Items will activate the Triforce Gateway down a hallway to the north, however it is barricaded by double doors that will only open once all the room's Braziers are lit and the Lantern Poe defeated. Two Braziers by the door can be lit with the Fire Gloves. Two more Braziers rest on tall pillars, whose height can be reached by taking the stairs on the east side of the room. To light the Brazier on the east pillar, one Link must form a fireball with his Fire Gloves while another Link shoots an Arrow through it, creating a Fire Arrow. In a single-player game, this can be done by sending a fireball bouncing up the stairs, then switching to the Doppel with the Bow and firing an Arrow as the fireball passes by. The west side of the upstairs can be reached by having one Link propel the others across a gap above the doors using the Gust Jar, then one of those Links throwing the other across the smaller gap. Here, two more Braziers on the ground can be lit, and an Arrow shot through the second Brazier to light the one on top of the west pillar. Once all the Braziers are lit, the entire room lights up, defeating the Lantern Poe and opening the doors to the Triforce Gateway.

Retrieving the Key in Stage 2

In Stage 2, the Links appear in another dark room filled with narrow pathways above a bottomless pit. The room is inhabited by Dark Ghinis as well as several Rats and Ropes sneaking around the pathways. Just ahead of the Links is a Big Switch which pressing will drop a Key onto the unreachable center platform in the middle of the pit, and a Flame Wall appears around the Key. The Links must take one of the moving platforms that pass by either side of the Key, form a Totem of two Links' height, and use the Gust Jar to push the Key onto the opposite moving platform. If the Key falls down the pit, it will reappear back within the Flame Wall. The Links can retrieve it from the other platform and take it north across some even more narrow pathways. To the east side is a red floating platform and a large gap before the final ledge. One Link can be propelled across to the ledge using the Gust Jar; there he can press a Floor Switch to make the platform start moving for the other Links. The locked door that the Key opens can be found on this side, opening the way to the Triforce Gateway. A Treasure Chest can also be found on the west side, containing a Silver Rupee.

Key Bandit Poes in Stage 3

In Stage 3, the Links enter a dark, maze-like library with walls of bookshelves and several small pits. A few lit Braziers provided a little bit of light, and several Jars containing Hearts are scattered throughout the room. The maze is filled with Key Bandit Poes that race throughout the halls, three of which are carrying Keys that the Links need in order to open a set of doors in the north end. These Poes will flee from the Links while carrying Keys, and can be dispatched with a Sword strike once a Link gets close enough. However, more Poes will spawn and chase after the Link to steal back the Key, and even have the ability to pass through bookshelves, so it is helpful to have another Link defending the one who grabbed the Key. Each time a Key is brought back to the doors, it can be used to unlock one door and reveal the next one; the final door requires a Totem to reach its lock. Once all the doors are opened, the Links can access the Triforce Gateway, the Key Bandit Poes cease to chase them, and a Squiddy appears nearby.

Colored Poes in Stage 4

In Stage 4, the Links find themselves in a great library hall with circular sets of bookshelves, lit by three massive Braziers. When the Links approach the room's center, a Green Poe, a Blue Poe, and a Red Poe all appear and quickly flee from the Links. They can only be defeated when several Links team up to corner them, allowing the Link with the matching color to attack them. After they are all defeated, the Grim Repoe appears. Once it is defeated, the Triforce Gateway appears in the center of the room.

Drablands Challenges

Once the Boss of The Ruins has been defeated, Palace Noir can be replayed with the following Drablands Challenges: "Pop all balloons!", "Transport the orb quickly!", and "Halved attack and defense!". Each Challenge features the same configuration of Enemies.

In "Pop all balloons!", the four Stages contain seven, ten, ten, and eight Balloons respectively, for a total of 35 Balloons. Several of them require the extra height afforded by a fireball from the Fire Gloves, in addition to the Links forming a Totem, to be popped.

In "Transport the orb quickly!", the Links are given a timer of 30 seconds in Multiplayer, or three minutes and 10 seconds in single-player. This timer can be increased by collecting Hourglasses or wearing Linebeck's Uniform. In Stage 3, the Key Bandit Poes will also target the orb as if it were a Key.

Materials

At the end of the Level, Each of the Links can open one of three Treasure Chests. Two contain the same Material, and one contains another, more valuable Material.

Drablands Challenge
Not Applicable
Magical Materials
Drablands Challenge

Pop all balloons!
Magical Materials
Drablands Challenge

Halved attack and defense!
Magical Materials
Drablands Challenge

Transport the orb quickly!
Magical Materials
Drablands ChallengeMagical Materials
Not Applicable

Pop all balloons!

Halved attack and defense!

Transport the orb quickly!

Enemies and Traps

 Stage 1
 Stage 2
 Stage 3
 Stage 4
  1. All respawn indefinitely.
  2. Appears after all three doors are unlocked.
  3. 3.0 3.1 3.2 Flees from the Links, rather than chasing them.

Treasure Chests

Treasure Chest
Contents
Notes

To the west and down the stairs from the Triforce Gateway in Stage 2

Treasure ChestContentsNotes

To the west and down the stairs from the Triforce Gateway in Stage 2

Trivia

  • As described in Vol. 5 of the Drablands Diary, a set of green handprints is hidden in each Level of The Ruins. They can be found in Stage 3 of Illusory Mansion, on the painting of the Key Bandit Poes to the right of the locked doors.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
くらやみの館 (Kurayami no Yakata)[3]Palace of Darkness
The French Republic
FrenchEUEuropean
Demeure des ténèbres[5] 
Canada
FrenchCACanadian
Palace des ténèbres[8] 
The Federal Republic of Germany
German
Dunkelresidenz[4] 
The Italian Republic
Italian
Sala nero pece[6] 
The Republic of Korea
Korean
어둠의 관 (Eodum-ui Gwan)[7] 
Latin America
SpanishLALatin American
Palacio de la oscuridad[2] 
The Kingdom of Spain
SpanishEUEuropean
Palacio de la Oscuridad[9] 
This table was generated from Zelda Wiki's translation data.

Gallery

References

  1. Encyclopedia, Dark Horse Books, pg. 161
  2. Palacio de la oscuridad — Level Selection (Tri Force Heroes)
  3. くらやみの館 — Level Selection (Tri Force Heroes)
  4. Dunkelresidenz — Level Selection (Tri Force Heroes)
  5. Demeure des ténèbres — Level Selection (Tri Force Heroes)
  6. Sala nero pece — Level Selection (Tri Force Heroes)
  7. 어둠의 관 — Level Selection (Tri Force Heroes)
  8. Palace des ténèbres — Level Selection (Tri Force Heroes)
  9. Palacio de la Oscuridad — Level Selection (Tri Force Heroes)
The Ruins
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