Infiltration of Hyrule Castle

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The Infiltration of Hyrule Castle is the final stage of Near the Fields in Four Swords Adventures,[name references needed] within after both The Field and The Swamp.

Unlike many of the levels in Four Swords Adventures, the Infiltration of Hyrule Castle is more of a Stealth mission than an exploratory level. The four Links must carefully sneak into Hyrule Castle in search of the White Shrine Maiden, evading the bright spotlights that scour the grounds. While careful footwork is the best strategy here, any loud sound such as busting open a pot will alert the searchlights; it is jail time for the Links if they are to be caught beneath its beam. Though it may seem the cell is inescapable, the key to unlock its door is located directly across the hall in a pot, reachable with the Boomerang. An ingenious strategy for evading the spotlights is to use the small moat surrounding the castle to swim beneath the surface, away from the beam's gaze. Interestingly, this avenue will also help Link in bolstering his Force Gem count, as there is an abundance of Force Gems beneath the surface of the water.

Upon entering the castle, the Links must face the many Ghini and Whisps that stalk the halls, as well as Big Poe, the guardian of the room where the White Shrine Maiden lay incarcerated. In terms of enemies outside the castle, only Shadow Link, Keese, and Red Whisp exist.

Items Obtained in this Area

Minor Enemies and Traps



ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
The Italian Republic
Intrusi nel Castello di Hyrule[1]Intruders in Hyrule Castle
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  1. "Intrusi nel Castello di Hyrule" — Map (Four Swords Adventures, Italian localization)