Still World
The Still World is a location in Echoes of Wisdom.[1]
Features and Overview
The Still World is a dimension that sits on the other side of the Rifts that plague Hyrule. When people fall into the Still World, they turn immobile. Any people or Objects that fall into the Still World eventually disappear if they are left in this state. With the help of Tri, Zelda is able to safely enter the Still World via entry points and rescue the portions of Hyrule that fell into it. Energy floats freely throughout the Still World. This Energy can be collected and used to temporarily provide power for Zelda's Swordfighter Form.
Certain Enemies have dark counterparts that originate from the Still World, and they always drop energy upon defeat. Link is also fought here as an enemy.
After completing each Dungeon and fixing the Rift engulfing it, the Still World version of the Dungeon remains accessible via a portal near where the entry point of the Rift used to be. This ensures that the areas remain accessible. Additionally, it is impossible to access the "fixed version" of these Dungeons, as they are blocked off.
Areas
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
無の世界 | ||
無之世界 | ||
无之世界 | ||
Verlaten wereld | ||
Monde du Néant | ||
Monde du Néant | ||
Welt des Nichts | ||
Mondo del Nulla | ||
무의 세계 | ||
Mundo inerte | ||
поглощенный мир | ||
Mundo del vacío | ||
Mundo del vacío | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Render of a Gerudo Soldier lost in the Still World
-
Render of a Hylian lost in the Still World
-
Render of a River Zora lost in the Still World
-
The Still World with parts of the Gerudo Desert
-
Zelda inside the Still World
-
Promotional screenshot of the Still World
See Also
References
- ↑
This is the Still World. Everything you see floating around in here was sucked in through a rift.
— Tri (Echoes of Wisdom)