Nightmare Key: Difference between revisions
TriforceTony (talk | contribs) mNo edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
|Model TPHD= File:TPHD Big Key Model.png | |Model TPHD= File:TPHD Big Key Model.png | ||
|Model PH= File:PH Boss Key Model.png | |Model PH= File:PH Boss Key Model.png | ||
|Model ST= File: | |Model ST= File:PH Boss Key Model.png | ||
|Model ALBW= File:ALBW Big Key Model.png | |Model ALBW= File:ALBW Big Key Model.png | ||
|Sprite ALttP= File:ALttP Big Key Sprite.png | |Sprite ALttP= File:ALttP Big Key Sprite.png | ||
Line 45: | Line 45: | ||
|theme= | |theme= | ||
}} | }} | ||
{{Term/Store|Nightmare Key|Nightmare Keys|LA, LADX, LANS|plural}},{{Exp Game|LA}}<ref>{{ | {{Term/Store|Nightmare Key|Nightmare Keys|LA, LADX, LANS|plural}},{{Exp Game|LA}}<ref name="E 118"/>{{Name Ref|LANS}} also known as {{Term/Store|Big Key|Big Keys|Series, ALttP, TWW, TWWHD, TMC, TP, TPHD, ALBW|plural}},{{Exp Game|ALttP|TWW|TMC|TP|ALBW}}<ref name="E 118">{{Cite Book|quote= |book= E |publisher= |page= 118 {{Exp Game|ALttP|LA|OoT|MM|OoS|OoA|TWW|TMC|TP|PH|ST|ALBW}}}}</ref> '''Boss Room Keys''',{{Exp Game|Series}}<ref>{{Cite Book|quote= |book= E |publisher= |page= 118 {{Exp Game|Series}}}}</ref> and {{Term/Store|Boss Key|Boss Keys|OoT, OoT3D, MM, MM3D, OoS, OoA, PH, ST, HW, HWL, HWDE, CoH|plural}},{{Exp Game|OoT|MM|OoS|OoA|PH|ST|CoH}}<ref name="E 118"/><ref>{{Cite|You got a Boss Key! Get ready for the final battle!|N/A|HWDE}}</ref><ref>{{Cite|Boss Key|N/A|CoH}}</ref> are recurring items in {{TLoZ|Series}}. | ||
==Location and Uses== | ==Location and Uses== | ||
{{Plural|Series|Big Key}} are one of the three standard dungeon items, the other two being the [[Compass]] and the [[Dungeon Map]]. They are generally harder to find than [[Small Key]]s and are used to open the big door leading to the | {{Plural|Series|Big Key}} are one of the three standard dungeon items, the other two being the [[Compass]] and the [[Dungeon Map]]. They are generally harder to find than [[Small Key]]s and are used to open the big door leading to the Boss' chamber. Some games use the Big Keys for other purposes, rather than the key to the boss. | ||
==={{ALttP|-}}=== | ==={{ALttP|-}}=== | ||
Line 54: | Line 54: | ||
==={{LA|-}}=== | ==={{LA|-}}=== | ||
{{Plural|LADX|Nightmare Key}} open access to a Dungeon's [[Nightmare]] in {{LA}}. | {{Plural|LADX|Nightmare Key}} open access to a Dungeon's [[Nightmare]] in {{LA}}, which are the games Bosses. | ||
==={{OoT|-}}=== | ==={{OoT|-}}=== | ||
{{ | In [[The Legend of Zelda: Ocarina of Time|Ocarina of Time]], the {{Plural|OoT|Boss Key}} are always found in a big chest that has a yellow and blue design on it. This iteration only opens the door to that dungeons Boss. | ||
==={{MM|-}}=== | ==={{MM|-}}=== | ||
{{ | Functionally, the {{Plural|MM|Boss Key}} are the exact same as its predecessor, the same chest and all. This iteration has a pattern of the key being found after every second [[Sub-Boss|Mini-Boss]] of each dungeon. The Boss Key does not remain with you should you travel back in time, you'll have to locate the containing chest again. However, Link can directly warp to the boss's chamber one they have collected the remains. | ||
==={{OoS|-}} ''and'' {{OoA|-}}=== | |||
==={{OoS|-}} | {{Plural|OoS|Boss Key}} in [[The Legend of Zelda: Oracle of Ages|the Oracle games]]are found in dungeons after a puzzle. They allow you to proceed to the boss. | ||
{{ | |||
==={{TWW|-}}=== | ==={{TWW|-}}=== | ||
{{Sectstub|TWW}} | {{Sectstub|TWW}} | ||
{{Sectstub|TMC}} | |||
{{Plural|TWW|Boss Key}} | |||
==={{FSA|-}}=== | ==={{FSA|-}}=== | ||
In this game, Big Keys are optional items that open Big Chests, which contain a large number of Force Gems. | In this game, Big Keys are optional items that open Big Chests, which contain a large number of Force Gems. |
Revision as of 20:19, 15 April 2020
Template:Item Nightmare Keys,(LA)[1][name references needed] also known as Big Keys,(ALttP)[1] Boss Room Keys,(Series)[2] and Boss Keys,(OoT)[1][3][4] are recurring items in The Legend of Zelda series.
Location and Uses
Nightmare Keys are one of the three standard dungeon items, the other two being the Compass and the Dungeon Map. They are generally harder to find than Small Keys and are used to open the big door leading to the Boss' chamber. Some games use the Big Keys for other purposes, rather than the key to the boss.
A Link to the Past
In addition to opening doors, Big Keys are also used to open the Treasure Chests containing a dungeon's item in A Link to the Past. Doors unlocked by the Big Key may not necessarily lead directly to the boss.
Link's Awakening
Nightmare Keys open access to a Dungeon's Nightmare in Link's Awakening, which are the games Bosses.
Ocarina of Time
In Ocarina of Time, the Boss Keys are always found in a big chest that has a yellow and blue design on it. This iteration only opens the door to that dungeons Boss.
Majora's Mask
Functionally, the Boss Keys are the exact same as its predecessor, the same chest and all. This iteration has a pattern of the key being found after every second Mini-Boss of each dungeon. The Boss Key does not remain with you should you travel back in time, you'll have to locate the containing chest again. However, Link can directly warp to the boss's chamber one they have collected the remains.
Oracle of Seasons and Oracle of Ages
Boss Keys in the Oracle gamesare found in dungeons after a puzzle. They allow you to proceed to the boss.
The Wind Waker
Template:Sectstub Template:Sectstub Big Keys
Four Swords Adventures
In this game, Big Keys are optional items that open Big Chests, which contain a large number of Force Gems.
The Minish Cap
Twilight Princess
The Big Key from the Goron Mines must be put together by obtaining the three Key Shards from the Goron Elders in Twilight Princess. In the Snowpeak Ruins, the Big Key is replaced by the Bedroom Key, as said dungeon is actually the mansion residence of Yeto and Yeta.
Phantom Hourglass
Link must carry the Boss Key in his hands rather than in his inventory in Phantom Hourglass, making him unable to attack and vulnerable to attacks.[5]
Spirit Tracks
Link must carry the Boss Key in his hands rather than in his inventory in Spirit Tracks, making him unable to attack and vulnerable to attacks. In some instances, Boss Keys are electrified and Link must have Princess Zelda possess a Phantom in order to carry them for him.
Skyward Sword
A Link Between Worlds
Other Appearances
Hyrule Warriors
Cadence of Hyrule
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
首领钥匙 (Shǒulǐng yàoshi) (LANS) | ||
|
| |
|
| |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Completed Goron Mines Big Key from Twilight Princess
-
Key Shard icon from Twilight Princess
-
Key Shard icon from Twilight Princess
-
Key Shard icon from Twilight Princess
-
Completed Goron Mines Big Key icon from Twilight Princess
-
Boss Key from Hyrule Warriors
-
Boss Key icon from Hyrule Warriors
See Also
References
- ↑ 1.0 1.1 1.2 Encyclopedia, Dark Horse Books, pg. 118 (ALttP)
- ↑ Encyclopedia, Dark Horse Books, pg. 118 (Series)
- ↑ "You got a Boss Key! Get ready for the final battle!" — N/A (Hyrule Warriors: Definitive Edition)
- ↑ "Boss Key" — N/A (Cadence of Hyrule)
- ↑ The Legend of Zelda: Phantom Hourglass—Prima Official Game Guide, Prima Games, pg. 14
- ↑ Enciclopedia di Hyrule, Magazzini Salani, pg. 133
- ↑ "Endlich! Mit dem Großen Schlüssel lassen sich die Verstecke der Endbosse öffnen!" — N/A (Link's Awakening, German localization)