Castor Wilds: Difference between revisions

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{{Place
{{Infobox Location
|name = Castor Wilds
|image= File:TMC Castor Wilds.png
|image = [[File:TMC - Castor Wilds.png|200px]]
|caption=
|caption =  
|pronunciation=  
|game = ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
|game= TMC
|inhab = [[Rope]], [[Peahat]], [[Eyegore|Eyegore Statue]], [[Blade Brothers#Scarblade|Scarblade]], and [[Blade Brothers#Swiftblade I|Swiftblade I]]
|other=
|items = [[Bow]]
|inhab= {{List|{{Term|TMC|Swiftblade I|link}}, {{Term|TMC|Scarblade|link}}}}
|related = [[Wind Ruins]]
|items= {{Term|TMC|Bow|link}}
|theme music = [[File:Castor Wilds.ogg|noicon]]
|season=
|temperature=  
|theme=  
|related= {{Term|TMC|Wind Ruins|link}}
}}
}}
Appearing exclusively in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', the '''Castor Wilds''' is a large marshy area in western [[Hyrule]], primarily serving as a gateway between [[Western Wood]] and [[Wind Ruins]]. Monsters in this area primarily include [[Rope]]s and [[Peahat]]s, but there are some [[Eyegore|Eyegore Statue]]s as well.
{{Term/Store|Castor Wilds||Series, TMC}} is an area in {{TMC}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 272}}</ref>


Marshy swamp water is a unique characteristic of the wilds. Link will not immediately drown upon stepping into the water, but begins to sink as if in quicksand, his foot speed significantly slows. To cross the swamps safely, Link needs the [[Pegasus Boots]].  
==Features and Overview==
{{Term|TMC|Castor Wilds}} is a large, marshy area in western {{Term|TMC|Hyrule|link}}. It connects to two other areas: the {{Term|TMC|Wind Ruins|link}} to the south and the {{Term|TMC|Western Wood|link}} to the east.


When Link reaches the entrance to Wind Ruins, it is blocked by three [[Mysterious Statue]]s, each of which ask to [[Kinstone Fusion|fuse]] Golden [[Kinstone]]s. Each of the needed kinstones can be found somewhere in Castor Wilds: one guarded by a [[Darknut]] in a cave to the west, a second in a cave to the north, and the third in a cave near the center. All three must be collected and used to pass through. Somewhere near the north-west of Castor Wilds, the [[bow]] can be found when shrunk to Minish size, which is guarded by [[Mulldozer]]s.
Marshy swamp water is a unique characteristic of the {{Term|TMC|Castor Wilds|display=Wilds}}. {{Term|TMC|Link|link}} will not immediately drown upon stepping into the water, but begins to sink as if in quicksand, and his foot speed significantly slows. To cross the swamps safely, {{Term|TMC|Link}} must obtain the {{Term|TMC|Pegasus Boots|link}} from {{Term|TMC|Rem|link}}.
 
Throughout {{Term|TMC|Castor Wilds}}, three golden {{Plural|TMC|Kinstone|link}} can be found, which are vital to reach the {{Term|TMC|Wind Ruins}}, as a giant boulder blocks the way. The only way to enter the {{Term|TMC|Wind Ruins}} is to [[Kinstone Fusion|fuse]] {{Plural|TMC|Kinstone}} with the {{Plural|TMC|Mysterious Statue|link}} in the southwestern-most part of the marsh. One {{Term|TMC|Kinstone}} is guarded by a {{Term|TMC|Darknut|link}} in a cave in the center of the marsh,<ref>{{Cite|Hmph! So, a guardian is protecting the treasure? Take care while fighting it.|Ezlo|TMC}}</ref> while another is found unprotected in a cave to the north. The third is located in a cave near the southeastern section of {{Term|TMC|Castor Wilds}}.
 
In order to completely navigate the marsh, {{Term|TMC|Link}} must find the {{Term|TMC|Bow|link}} in the northwestern section of {{Term|TMC|Castor Wilds}}. To obtain it, {{Term|TMC|Link}} must shrink to {{Term|TMC|Minish|link}} size, cross a puddle of water onto a [[Lily Pad]] and enter a small hole that contains five {{Plural|TMC|Mulldozer|link}}. Once they are defeated, a {{Term|TMC|Treasure Chest|link}} containing the {{Term|TMC|Bow}} will appear. The {{Term|TMC|Bow}} is necessary to destroy the {{Plural|TMC|Eyegore Statue|link}} scattered across {{Term|TMC|Castor Wilds}}.<ref>{{Cite|Now, that is one nasty-looking statue! That eye has such an evil glower to it.|Ezlo|TMC}}</ref>
 
There are several {{Term|TMC|Minish}}-sized holes throughout {{Term|TMC|Castor Wilds}}, many of which are inaccessible until {{Term|TMC|Link}} has fused {{Plural|TMC|Kinstone}} to create mobile platforms that can be ridden to span the gaps of marshy water. In the southern section of {{Term|TMC|Castor Wilds}} is a {{Term|TMC|Wind Crest|link}}, which can be activated and {{Term|TMC|Warping|link|display=Warped}} to after {{Term|TMC|Link}} has obtained the {{Term|TMC|Ocarina of Wind|link}} from the {{Term|TMC|Fortress of Winds|link}}.<ref>{{Cite|Hey! That stone marker crumbled! And there's another of those symbols! ...You know, no matter how many times I see that happen, it still rattles me.|Ezlo|TMC}}</ref> There is also a {{Term|TMC|Business Scrub|link}} located in the northern section of {{Term|TMC|Castor Wilds}} who will offer to sell {{Term|TMC|Link}} 30 {{Plural|TMC|Arrow|link}} for 30 {{Plural|TMC|Rupee|link}}.<ref>{{Cite|OK, ya got me! I'll make it up to you by selling you arrows! 30 of 'em for 30 Rupees! So, what do you say, huh?|Business Scrub|TMC}}</ref> The {{Term|TMC|Business Scrub}} is also a candidate for {{Term|TMC|Kinstone}} fusion,<ref>{{Cite|Hey, do you want to fuse Kinstones with me? Well?|Business Scrub|TMC}}</ref> which will clear the spiked vines in front of a tree in the {{Term|TMC|Minish Woods|link}}, allowing {{Term|TMC|Link}} to enter. {{Term|TMC|Castor Wilds}} contains {{Term|TMC|Swiftblade I|link}}'s dojo, and also contains a waterfall, within which lies {{Term|TMC|Scarblade|link}}, another of the {{Term|TMC|Blade Brothers|link}}.
 
In the mid-western section of {{Term|TMC|Castor Wilds}}, there lies a {{Term|TMC|Treasure Chest}} guarded by an {{Term|TMC|Eyegore Statue}} that contains a {{Term|TMC|Kinstone Piece}}. After the {{Term|TMC|Kinstone Piece}} is obtained, two {{Plural|TMC|Rupee Like|link}} will appear. A rock wall in the northeastern section can be dug through after {{Term|TMC|Link}} has obtained the {{Term|TMC|Mole Mitts|link}}. Inside, there are two {{Plural|TMC|Treasure Chest}} containing 50 {{Plural|TMC|Mysterious Shell|link}} and a {{Term|TMC|Kinstone Piece}}.
 
===Minor Enemies===
{{Gallery List|Enemies
|TMC= Blue Mulldozer, Business Scrub, Eyegore Statue, Golden Rope, Like Like, Peahat, Red Rupee Like, Rope, Scissors Beetle, Silver Darknut
}}
 
==Nomenclature==
{{Nomenclature}}


Castor Wilds also contains [[Blade Brothers#Swiftblade I|Swiftblade the First]]'s dojo and also contains a waterfall within which lies [[Blade Brothers#Scarblade|Scarblade]], another of the [[Blade Brothers]].
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Castor Wilds.png
File:TMC Castor Wilds 2.png|The map of {{Term|TMC|Castor Wilds}}
</gallery>
</gallery>


{{Names
{{Ref}}
| English=
| Japanese= {{Japanese|タバンタ秘境|Tabanta Hikyō|Tabanata Wilderness}}
| Spanish=
| Spanish(LA)=
| Spanish(SP)=
| French=
| French(CA)= 
| French(FR)= Marais de Tabanta
| German=
| Italian= Palude Colbacco
| Korean=
}}


{{MCNav}}
{{MCNav}}
[[Category:Places]]
{{Categories
[[Category:Swamps]]
|Swamps
[[Category:Places in The Minish Cap]]
|locations= TMC
}}

Latest revision as of 17:14, 6 July 2023

Castor Wilds is an area in The Minish Cap.[1]

Features and Overview

Castor Wilds is a large, marshy area in western Hyrule. It connects to two other areas: the Wind Ruins to the south and the Western Wood to the east.

Marshy swamp water is a unique characteristic of the Wilds. Link will not immediately drown upon stepping into the water, but begins to sink as if in quicksand, and his foot speed significantly slows. To cross the swamps safely, Link must obtain the Pegasus Boots from Rem.

Throughout Castor Wilds, three golden Kinstones can be found, which are vital to reach the Wind Ruins, as a giant boulder blocks the way. The only way to enter the Wind Ruins is to fuse Kinstones with the Mysterious Statues in the southwestern-most part of the marsh. One Kinstone is guarded by a Darknut in a cave in the center of the marsh,[2] while another is found unprotected in a cave to the north. The third is located in a cave near the southeastern section of Castor Wilds.

In order to completely navigate the marsh, Link must find the Bow in the northwestern section of Castor Wilds. To obtain it, Link must shrink to Minish size, cross a puddle of water onto a Lily Pad and enter a small hole that contains five Mulldozers. Once they are defeated, a Chest containing the Bow will appear. The Bow is necessary to destroy the Eyegore Statues scattered across Castor Wilds.[3]

There are several Minish-sized holes throughout Castor Wilds, many of which are inaccessible until Link has fused Kinstones to create mobile platforms that can be ridden to span the gaps of marshy water. In the southern section of Castor Wilds is a Wind Crest, which can be activated and Warped to after Link has obtained the Ocarina of Wind from the Fortress of Winds.[4] There is also a Business Scrub located in the northern section of Castor Wilds who will offer to sell Link 30 Arrows for 30 Rupees.[5] The Business Scrub is also a candidate for Kinstone fusion,[6] which will clear the spiked vines in front of a tree in the Minish Woods, allowing Link to enter. Castor Wilds contains Swiftblade I's dojo, and also contains a waterfall, within which lies Scarblade, another of the Blade Brothers.

In the mid-western section of Castor Wilds, there lies a Chest guarded by an Eyegore Statue that contains a Kinstone Piece. After the Kinstone Piece is obtained, two Rupee Likes will appear. A rock wall in the northeastern section can be dug through after Link has obtained the Mole Mitts. Inside, there are two Chests containing 50 Mysterious Shells and a Kinstone Piece.

Minor Enemies

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
タバンタ秘境 (Tabanta Hikyō)[8]Tabanta Wilderness
The French Republic
FrenchEU
Marais de Tabanta[11]Tabanta Marsh
The Federal Republic of Germany
German
  • Welt von TabantaTriforce piece.png[9]
  • Geheime Welt von Tabanta[10]
  •  
  • Secret World of Tabanta
The Italian Republic
Italian
Palude Colbacco[7]Busby Marsh
The Kingdom of Spain
SpanishEU
  • Región TabantaTriforce piece.png[12]
  • Región inexplorada de Tabanta[13]
  •  
  • Unexplored Tabanta Region
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. Encyclopedia, Dark Horse Books, pg. 272
  2. "Hmph! So, a guardian is protecting the treasure? Take care while fighting it." — Ezlo (The Minish Cap)
  3. "Now, that is one nasty-looking statue! That eye has such an evil glower to it." — Ezlo (The Minish Cap)
  4. "Hey! That stone marker crumbled! And there's another of those symbols! ...You know, no matter how many times I see that happen, it still rattles me." — Ezlo (The Minish Cap)
  5. "OK, ya got me! I'll make it up to you by selling you arrows! 30 of 'em for 30 Rupees! So, what do you say, huh?" — Business Scrub (The Minish Cap)
  6. "Hey, do you want to fuse Kinstones with me? Well?" — Business Scrub (The Minish Cap)
  7. "NorthCittà di Hyrule
    WestPalude Colbacco EastForesta Minish
    " — Sign (The Minish Cap, Italian localization)
  8. "Northハイラルの町
    Westタバンタ秘境 Eastチロリアの森
    " — Sign (The Minish Cap, Japanese localization)
  9. "Das ist also die Welt von Tabanta...Was für ein feuchter, sumpfiger Ort!" — Ezlo (The Minish Cap, German localization)
  10. "Geheime Welt von Tabanta" — Map (The Minish Cap, German localization)
  11. "NorthCité d'Hyrule EastForêt de Tyloria
    EastMarais de Tabanta
    " — Sign (The Minish Cap, European French localization)
  12. "NorthCiudadela de Hyrule
    WestRegión Tabanta EastBosque minish
    " — Sign (The Minish Cap, European Spanish localization)
  13. "Región inexplorada de Tabanta" — Game Screen (The Minish Cap, European Spanish localization)
Locations in The Minish Cap
TMC Map of Hyrule 2.pngMount CrenelMount Crenel's BaseCastor WildsWind RuinsRoyal ValleyTrilby HighlandsWestern WoodHyrule Castle GardenNorth Hyrule FieldHyrule TownSouth Hyrule FieldEastern HillsLon Lon RanchVeil FallsCloud TopsLake HyliaMinish Woods
Click on a location