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[[File:Village of Blue Maiden2 FSA.png|thumb|250px|right|[[Village of the Blue Maiden]], an example of a Stage from ''Four Swords Adventures'']]
:''This article is about the game mechanic featuring areas and {{Plural|Series|Dungeon}}. For a similar game mechanic, see {{Term|Series|Level|link}}.''
{{Infobox Mechanic
|image=
{{Media
|Screenshot FS= File:FS Forest.png
|Screenshot FSA= File:FSA Village of the Blue Maiden.png
}}
|caption=
|pronunciation=
|game= FS, FSA, ST, TFH
|other= TFoE, TWoG, LCT
|purpose=
|related= {{Term|Series|Level|link}}
}}
{{Term/Store|Stage|Stages|Series, FS, FSA, ST, TFH, LCT|plural}} are recurring mechanics that feature locations that may double as {{Plural|Series|Dungeon|link}} in {{TLoZ|Series}}.<ref>{{Cite Manual|quote= '''Select a Stage'''|game= ALttP&FS|page= 36}}</ref><ref>{{Cite Manual|quote= {{Color|FS Orange|'''Change Stage'''}}|game= FSA|page= 23}}</ref><ref>{{Cite Guide|quote= |game= ST|publisher= Prima|page= 304|edition= Collector's Edition}}</ref><ref>{{Cite Manual|quote= Stage Total|game= LCT|page= 8}}</ref>{{Name Ref|TFoE, TWoG, TFH}}


'''Stages''', also sometimes known as '''Levels''', are a type of location that appear in a few {{TLoZ|Series|-}} games. Unlike most games in the series, where [[Link]] freely travels through an open world to many different locations and [[dungeon]]s, Stages differ in that they are self-contained worlds or locations that constitute a disconnected [[overworld]]. Stages are selected from a menu rather than [[Transportation|traveled to]] and explored continuously like locations in other ''Zelda'' titles. Stages have been used most extensively in games that utilize [[multiplayer]], such as the [[Four Swords Series|''Four Swords'' series]]. Upon completion of a Stage, a new Stage is unlocked, thus forwarding the game's story and progression.
==Features and Overview==
==={{FS|-}}===
{{Main|Stages in Four Swords}}
{{Stub|FS}}


Different terminology has been used to refer to Stages and Levels. in {{FSA}}, "Levels" refers to chapters that contain three Stages each. In {{TFH}}, Levels are instead used to refer to the self-contained worlds, whereas "Stages" refers to each segment or area within a Level. In {{HW}}, the game's Stages are split into chapters called '''Scenarios''' in [[Legend Mode]]. Some Stages are revisited, and thus have more than one Scenario.
==={{FSA|-}}===
{{Main|Stages in Four Swords Adventures}}
{{Stub|FSA}}
In {{FSA}}, {{Plural|FSA|Level|link}} refer to chapters that contain three {{Plural|FSA|Stage}} each.


Stages are also featured in combative modes as well, such as the [[Shadow Battle]] mode in ''Four Swords Adventures'', the [[Battle Mode]] in {{PH}} and {{ST}}, [[Shadow Link Battle]]s in {{ALBW}}, and the [[Coliseum]] in ''Tri Force Heroes''. In these modes, players battle against each other or a [[Shadow Link#A Link Between Worlds|Shadow]] of another player instead in enclosed Stage arenas.
==={{ST|-}}===
{{Main|Stages in Spirit Tracks}}
{{Stub|ST}}
{{Term|ST|Battle Mode|link}} is playable over six different {{Plural|ST|Stage}}.  


==Listings==
==={{TFH|-}}===
*[[Stages in Four Swords|Stages in ''Four Swords'']]
In {{TFH}}, each of the 32 {{Plural|TFH|Level|link}} consists of five self-contained {{Plural|TFH|Stage}}. The {{Plural|TFH|Links|link}} select their {{Plural|TFH|Item|link}} from a trio of pedestals at the beginning of the first {{Term|TFH|Stage}} and keep them through the entire {{Term|TFH|Level}}, [[Warp]]ing to subsequent {{Plural|TFH|Stage}} via {{Term|TFH|Triforce Gateway|link}} found at the end each {{Term|TFH|Stage}}. Only in the final {{Term|TFH|Level}}, {{Term|TFH|Sky Temple|link}}, are the {{Plural|TFH|Links}} given the opportunity to select new {{Plural|TFH|Item}} in the second and third {{Plural|TFH|Stage}}.
*[[Stages in Four Swords Adventures|Stages and Levels in ''Four Swords Adventures'']]
*[[Levels in Tri Force Heroes|Levels in ''Tri Force Heroes'']]


===Battle Modes===
In the second {{Term|TFH|Stage}} of each {{Term|TFH|Level}}, a battle against multiple {{Plural|TFH|Enemy|link}} takes place. The {{Term|TFH|Triforce Gateway}} will only become activated once all {{Plural|TFH|Enemy}} are defeated. The fourth {{Term|TFH|Stage}} of each {{Term|TFH|Level}} contains either another such battle, a {{Term|TFH|Sub-Boss|link}}, or a {{Term|TFH|Boss|link}}.
*[[Shadow Battle#Stages|Shadow Battle Stages in ''Four Swords Adventures'']]
*[[Places in Spirit Tracks#Battle Mode Stages|Battle Mode Stages in ''Spirit Tracks'']]
*[[Shadow Link Battle#Arenas|Shadow Link Battle Arenas in ''A Link Between Worlds'']]
*[[Coliseum#Levels|Coliseum Levels in ''Tri Force Heroes'']]


The fifth {{Term|TFH|Stage}} is a safe room containing three {{Plural|TFH|Treasure Chest|link}} with {{Plural|TFH|Material|link}} inside; one of the {{Plural|TFH|Material}} being more valuable than the others. The {{Plural|TFH|Links}} cannot take damage in this {{Term|TFH|Stage}}, and the {{Term|TFH|Level}} concludes once each {{Term|TFH|Link}} has opened a {{Term|TFH|Treasure Chest|display=Chest}}, or after approximately 30 seconds has passed.
In the single-player mode, any of the {{Plural|TFH|Stage}} can be skipped by pressing a "Skip" button on the lower screen, at the cost of one {{Term|TFH|Fairy|link}} and all of the {{Plural|TFH|Rupee|link}} collected thus far. If any {{Plural|TFH|Stage}} are skipped, some or all of the {{Plural|TFH|Treasure Chest}} in the fifth {{Term|TFH|Stage}} will have their {{Plural|TFH|Material}} replaced with {{Plural|TFH|Red Rupee|link}}, and the {{Term|TFH|Level}} will not count as "completed" for the single-player mode.
==Other Appearances==
{{Noncanon|Start}}
{{Noncanon|Start}}
==={{TFoE|-}}===
{{Stub|TFoE}}


===Non-Canon Games===
==={{TWoG|-}}===
*[[Stages in The Faces of Evil|Stages in ''The Faces of Evil'']]
{{Stub|TWoG}}
*[[Stages in The Wand of Gamelon|Stages in ''The Wand of Gamelon'']]


*[[Scenarios in Hyrule Warriors|Scenarios in ''Hyrule Warriors'']]
==={{LCT|-}}===
In {{LCT}}, each {{Term|LCT|Level|link}} contains three {{Plural|LCT|Stage}}.<ref>{{Cite Manual|quote= There are three stages in each level.|game= LCT|page= 7}}</ref> In each {{Term|LCT|Stage}}, {{Term|LCT|Link|link}} finds himself in a different area of {{Term|LCT|Hyrule|link}} where they have to either shoot {{Plural|LCT|Target|link}}, defeat advancing {{Plural|LCT|Enemy|link}}, or travel through a location defeating a number of {{Plural|LCT|Enemy}}. These three types of {{Plural|LCT|Stage}} are respectively named {{Term|LCT|Target Shooting|link}}, {{Term|LCT|Defender|link}}, and {{Term|LCT|Ranger|link}} {{Plural|LCT|Stage}}.<ref>{{Cite Manual|quote= There are three basic types of stages.<br/>{{Big|Target Shooting}}<br/>Shoot the targets as they appear on-screen. You get more points for a bull's-eye, and consecutive hits earn you bonus points. Gold targets are worth more points. Don't shoot targets marked with the blue X, or you'll lose points—and your combo chain!<br/>{{Big|Defender}}<br/>Take out hordes of enemies as they attack. Turn to face in a different direction by aiming the Wii Zapper off screen in any direction. As with Target Shooting stages, consecutive hits earn you bonus points.<br/>{{Big|Ranger}}<br/>Seek out your enemies in a number of different settings. Move using the Control Stick, and change your facing by aiming the Wii Zapper off-screen in any direction. Again, consecutive hits earn you bonus points.|game= LCT|page= 9}}</ref> In every stage, every {{Term|LCT|Target}} or {{Term|LCT|Enemy}} can be shot to gain a certain amount of points, but every {{Term|LCT|Stage}} has a time limit of 60 seconds.<ref>{{Cite Manual|quote= You earn points for shooting enemies. In some stages, you will shoot bull's-eyes instead of enemies.|game= LCT|page= 8}}</ref><ref>{{Cite Manual|quote= When time runs out, the stage ends.|game= LCT|page= 8}}</ref> At the end of the {{Term|LCT|Level}}, all of the obtained points from each of the three {{Plural|LCT|Stage}} are tallied up.<ref>{{Cite Manual|quote= When you complete a stage, the Results screen will show you how many points you earned in that stage as well as your running total for the stage you are playing.|game= LCT|page= 8}}</ref> If {{Term|LCT|Link}} obtained 20,000 points or more, he earns a {{Term|LCT|Bronze Medal|link}}; he earns a {{Term|LCT|Silver Medal|link}} for 40,000 or more points; he earns a {{Term|LCT|Gold Medal|link}} for 60,000 or more points; he earns a {{Term|LCT|Platinum Medal|link}} for 80,000 or more points. In order to unlock the next {{Term|LCT|Level}}, {{Term|LCT|Link}} must earn at least a {{Term|LCT|Bronze Medal}}.<ref>{{Cite Manual|quote= If you complete each of the three stages with a high enough total score, you will clear the level and move on to the next.|game= LCT|page= 7}}</ref>
{{Noncanon|End}}
{{Noncanon|End}}


[[Category:Stages]]
==Nomenclature==
{{Nomenclature}}
 
==See Also==
* {{Term|Series|Level|link}}
 
{{Ref}}
 
{{Categories
|mechanics= FS, FSA, ST, TFH, TFoE, TWoG, LCT
}}

Latest revision as of 06:51, 17 April 2024

This article is about the game mechanic featuring areas and Dungeons. For a similar game mechanic, see Level.

Stages are recurring mechanics that feature locations that may double as Dungeons in The Legend of Zelda series.[1][2][3][4][name references needed]

Features and Overview

Four Swords

Main article: Stages in Four Swords


Four Swords Adventures



In Four Swords Adventures, Levels refer to chapters that contain three Stages each.

Spirit Tracks



Battle Mode is playable over six different Stages.

Tri Force Heroes

In Tri Force Heroes, each of the 32 Levels consists of five self-contained Stages. The Links select their Items from a trio of pedestals at the beginning of the first Stage and keep them through the entire Level, Warping to subsequent Stages via Triforce Gateway found at the end each Stage. Only in the final Level, Sky Temple, are the Links given the opportunity to select new Items in the second and third Stages.

In the second Stage of each Level, a battle against multiple Enemies takes place. The Triforce Gateway will only become activated once all Enemies are defeated. The fourth Stage of each Level contains either another such battle, a Mini-Boss, or a Boss.

The fifth Stage is a safe room containing three Treasure Chests with Materials inside; one of the Materials being more valuable than the others. The Links cannot take damage in this Stage, and the Level concludes once each Link has opened a Chest, or after approximately 30 seconds has passed.

In the single-player mode, any of the Stages can be skipped by pressing a "Skip" button on the lower screen, at the cost of one Fairy and all of the Rupees collected thus far. If any Stages are skipped, some or all of the Treasure Chests in the fifth Stage will have their Materials replaced with Red Rupees, and the Level will not count as "completed" for the single-player mode.

Other Appearances

The Faces of Evil



The Wand of Gamelon



Link's Crossbow Training

In Link's Crossbow Training, each Level contains three Stages.[5] In each Stage, Link finds himself in a different area of Hyrule where they have to either shoot Targets, defeat advancing Enemies, or travel through a location defeating a number of Enemies. These three types of Stages are respectively named Target Shooting, Defender, and Ranger Stages.[6] In every stage, every Target or Enemy can be shot to gain a certain amount of points, but every Stage has a time limit of 60 seconds.[7][8] At the end of the Level, all of the obtained points from each of the three Stages are tallied up.[9] If Link obtained 20,000 points or more, he earns a Bronze Medal; he earns a Silver Medal for 40,000 or more points; he earns a Gold Medal for 60,000 or more points; he earns a Carlov Medal for 80,000 or more points. In order to unlock the next Level, Link must earn at least a Bronze Medal.[10]

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
ステージ (Sutēji)[12]Stage
Canada
FrenchCA
Section[17] 
The French Republic
FrenchEU
Stage[14]
The Federal Republic of Germany
German
Abschnitt[13] 
The Italian Republic
Italian
Livello[11] 
The Republic of Korea
Korean
스테이지 (Seuteiji)[15]Stage
Latin America
SpanishLA
Escenario[16] 
The Kingdom of Spain
SpanishEU
Escenario 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also

References

  1. "Select a Stage" (A Link to the Past & Four Swords manual, pg. 36)
  2. "Change Stage" (Four Swords Adventures manual, pg. 23)
  3. The Legend of Zelda: Spirit Tracks—PRIMA Official Game Guide (Collector's Edition), Prima Games, pg. 304
  4. "Stage Total" (Link's Crossbow Training manual, pg. 8)
  5. "There are three stages in each level." (Link's Crossbow Training manual, pg. 7)
  6. "There are three basic types of stages.
    Target Shooting
    Shoot the targets as they appear on-screen. You get more points for a bull's-eye, and consecutive hits earn you bonus points. Gold targets are worth more points. Don't shoot targets marked with the blue X, or you'll lose points—and your combo chain!
    Defender
    Take out hordes of enemies as they attack. Turn to face in a different direction by aiming the Wii Zapper off screen in any direction. As with Target Shooting stages, consecutive hits earn you bonus points.
    Ranger
    Seek out your enemies in a number of different settings. Move using the Control Stick, and change your facing by aiming the Wii Zapper off-screen in any direction. Again, consecutive hits earn you bonus points.
    " (Link's Crossbow Training manual, pg. 9)
  7. "You earn points for shooting enemies. In some stages, you will shoot bull's-eyes instead of enemies." (Link's Crossbow Training manual, pg. 8)
  8. "When time runs out, the stage ends." (Link's Crossbow Training manual, pg. 8)
  9. "When you complete a stage, the Results screen will show you how many points you earned in that stage as well as your running total for the stage you are playing." (Link's Crossbow Training manual, pg. 8)
  10. "If you complete each of the three stages with a high enough total score, you will clear the level and move on to the next." (Link's Crossbow Training manual, pg. 7)
  11. "Livello" — N/A (Tri Force Heroes)
  12. "ステージ" — N/A (Tri Force Heroes)
  13. "Abschnitt" — N/A (Tri Force Heroes)
  14. "Stage" — N/A (Tri Force Heroes)
  15. "스테이지" — N/A (Tri Force Heroes)
  16. "Escenario" — N/A (Tri Force Heroes)
  17. "Section" — N/A (Tri Force Heroes)